ValhallaRoom 1.5.1 Released. New Electric Blue GUI
- KVRAF
- Topic Starter
- 3426 posts since 15 Nov, 2006 from Pacific NW
I am happy to announce that the next plugin in the ValhallaDSP lineup, ValhallaRoom, is currently available for Windows and OSX:
A quick summary of the features as of version 1.5.1:
- ValhallaRoom features twelve original true stereo reverberation algorithms, designed to produce tight and subtle room sounds, large hall sounds and huge ambiences, as well as dark and grungy vintage digital reverbs with the new Dark reverb modes (Dark Room, Dark Chamber, Dark Space, Nostromo, Narcissus, Sulaco and LV-426).
- New in version 1.1.1: Dense Room mode. Lots of initial echo density, smooth decay. Great for drums, vocals, etc.
- Unique Early reverb section allows user to dial in subtle and short bursts of early reverberation energy, as well as gated reverbs up to 1 second in length.
- The Late section produces natural reverb decays ranging from 0.1 seconds to 100 seconds. The decay can be controlled in 3 adjustable frequency bands.
- Both Early and Late reverb sections have adjustable modulation, to produce sounds ranging from lush chorusing, to subtle and natural long decays.
- New GUI for version 1.5.1. Smaller, more efficient, with 2 user selectable color schemes (Electric Blue and Old School).
The goal of ValhallaRoom is to be a useful "workhorse" reverb, for subtle drum rooms that can be felt more than heard, lush halls, dense plates, and big ambient decays. The algorithm designs have been influenced by some of the "classic" room simulation boxes, as well as state of the art modern theory.
ValhallaRoom is currently available to demo/purchase for OSX (32/64 bit VST, 32/64-bit Audio Units, 32-bit RTAS, 64-bit AAX) and Windows (32/64 bit VST, 32-bit RTAS, 64-bit AAX). Price is $50 US.
Go check it out at
http://valhalladsp.com/shop/plugins/valhalla-room/
Sean Costello
A quick summary of the features as of version 1.5.1:
- ValhallaRoom features twelve original true stereo reverberation algorithms, designed to produce tight and subtle room sounds, large hall sounds and huge ambiences, as well as dark and grungy vintage digital reverbs with the new Dark reverb modes (Dark Room, Dark Chamber, Dark Space, Nostromo, Narcissus, Sulaco and LV-426).
- New in version 1.1.1: Dense Room mode. Lots of initial echo density, smooth decay. Great for drums, vocals, etc.
- Unique Early reverb section allows user to dial in subtle and short bursts of early reverberation energy, as well as gated reverbs up to 1 second in length.
- The Late section produces natural reverb decays ranging from 0.1 seconds to 100 seconds. The decay can be controlled in 3 adjustable frequency bands.
- Both Early and Late reverb sections have adjustable modulation, to produce sounds ranging from lush chorusing, to subtle and natural long decays.
- New GUI for version 1.5.1. Smaller, more efficient, with 2 user selectable color schemes (Electric Blue and Old School).
The goal of ValhallaRoom is to be a useful "workhorse" reverb, for subtle drum rooms that can be felt more than heard, lush halls, dense plates, and big ambient decays. The algorithm designs have been influenced by some of the "classic" room simulation boxes, as well as state of the art modern theory.
ValhallaRoom is currently available to demo/purchase for OSX (32/64 bit VST, 32/64-bit Audio Units, 32-bit RTAS, 64-bit AAX) and Windows (32/64 bit VST, 32-bit RTAS, 64-bit AAX). Price is $50 US.
Go check it out at
http://valhalladsp.com/shop/plugins/valhalla-room/
Sean Costello
Last edited by valhallasound on Tue May 09, 2017 5:30 pm, edited 25 times in total.
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penguinfromdeep penguinfromdeep https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=193898
- KVRAF
- 1993 posts since 18 Nov, 2008
Great! Happy Valhallashimmer owner here, looking forward to this one too
circuit modeling and 0-dfb filters are cool
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- KVRer
- 9 posts since 30 Dec, 2005
Niceness!! I can't wait. I'm a huge believer in the quality of the Valhalla line of product. Sorry to sound so needy, but is there any way that there can be an early promo discount for early adopters (like the first 24hours or something)to help those of us spread thin in the wallet.
take care
take care
love is like fire
- KVRAF
- 2608 posts since 23 Mar, 2005 from Detroit
- KVRAF
- 3879 posts since 28 Jun, 2009 from Wherever I lay my hat
Great, can't wait to try this one out. You can never have too many reverbs, right? I love my Aether, but Shimmer really offered something unique. Let's see if Room can do the same.
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- angelboy
- 4586 posts since 21 Aug, 2001 from Larnaca, Cyprus
OH. YES.
I have been using ValhallaShimmer on all my tracks lately. Amazing stuff - I can't wait for ValhallaRoom to be released. I've been a huge fan since FreqEcho. Your product line is top quality - ttoz almost convinced me to go for the (cheaper line of) Lexicons but I'm sure that Room will stop me from doing that.
I have been using ValhallaShimmer on all my tracks lately. Amazing stuff - I can't wait for ValhallaRoom to be released. I've been a huge fan since FreqEcho. Your product line is top quality - ttoz almost convinced me to go for the (cheaper line of) Lexicons but I'm sure that Room will stop me from doing that.
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- KVRAF
- 1753 posts since 30 Jul, 2007
EXCITING! Shimmer customer... discount please?
- KVRian
- 1147 posts since 24 Jul, 2008 from England
I'm curious to hear how the sound of these algorithms differ from eos. I see from the controls that it operates differently
My elders convinced me that magic mushrooms were wrong, but they blew my mind in the most profound way. Hopefully this will relateTristezaOrange wrote:ttoz almost convinced me...
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- KVRian
- 1119 posts since 29 Jun, 2004 from within you without you
audiosabre wrote:My elders convinced me that magic mushrooms were wrong, but they blew my mind in the most profound way. Hopefully this will relateTristezaOrange wrote:ttoz almost convinced me...
- KVRAF
- 3540 posts since 1 Oct, 2006 from Um! Where is this?
This could be a good one
- KVRAF
- Topic Starter
- 3426 posts since 15 Nov, 2006 from Pacific NW
ValhallaRoom is a more "realistic" reverb, as opposed to the cosmic abyss reverb that is ValhallaShimmer.audiosabre wrote:IMy elders convinced me that magic mushrooms were wrong, but they blew my mind in the most profound way. Hopefully this will relateTristezaOrange wrote:ttoz almost convinced me...
Mind you, a modulated 100 second reverb tail can get pretty Kosmische. I designed ValhallaRoom to be a reverb that was useful for "everyday" situations, but my algorithms tend to get a bit psychedelic around the edges. The ability to independently control the mod rate and mod depth for both the Early and Late reverbs allows for dry early energy, mixed with big long wet tails that will work well for deep ambient sounds.
Sean Costello
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- KVRAF
- 5524 posts since 5 May, 2007 from Mars Colony
Will this be markedly different from Eos?
"You don’t expect much beyond a gaping, misspelled void when you stare into the cold dark place that is Internet comments."
---Salon on internet trolls attacking Cleveland kidnapping victim Amanda Berry
---Salon on internet trolls attacking Cleveland kidnapping victim Amanda Berry
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- KVRAF
- 2163 posts since 17 Jan, 2008
why must you tempt me with your fabulous plugs? I feel like I spent a month of my life checking KVR every 30 minutes to make sure I didn't miss Valhalla Shimmer's debut. I had more patience waiting for my kids to be born. Let the waiting begin.
macbook pro 2.88 GHz Intel Core Duo, 10 gigs ram, 750GB HD, Logic Studio 9
my blog and some music:
http://rabbitearsmotel.wordpress.com/
my blog and some music:
http://rabbitearsmotel.wordpress.com/