DMGAudio Compassion (Launched)
- KVRian
- 926 posts since 29 May, 2002 from UK
EQuick does look interesting indeed. Is this a more direct competitor to Fabfilters Pro-Q?
Ie, will it have far greater number of eq points you can just click and add, and that does it fully support both M/S and L/R individual eq points on the graph?.
Ie, will it have far greater number of eq points you can just click and add, and that does it fully support both M/S and L/R individual eq points on the graph?.
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- Banned
- 395 posts since 21 Dec, 2010 from Vermont, USA
maybe some one can help me understand this...
i made a mod...(http://www.sonicallysublime.com/minmod.zip if you'd like to try it...)
when i tested it for aliasing (@44.1) it was actually worse with oversampling ON than when it was OFF...
oversampling OFF...
oversampling ON...
normal?
bug?
bug in my brain?
i made a mod...(http://www.sonicallysublime.com/minmod.zip if you'd like to try it...)
when i tested it for aliasing (@44.1) it was actually worse with oversampling ON than when it was OFF...
oversampling OFF...
oversampling ON...
normal?
bug?
bug in my brain?
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- Banned
- 395 posts since 21 Dec, 2010 from Vermont, USA
...if you look at the gr meter, the comp with oversampling on is actually doing less compression...(5.3db gr as opposed to 5.9 gr with os off...assuming the meters are correct...)
auto-release may have something to do with this...(more "accurate" with OS on?)...
...the green and red on the comp graph section are the attack and release stages...
the height is relative to gr...but the length/amount is relative to duration...afaik...
examples of A & R on graph...
auto-release may have something to do with this...(more "accurate" with OS on?)...
...the green and red on the comp graph section are the attack and release stages...
the height is relative to gr...but the length/amount is relative to duration...afaik...
examples of A & R on graph...
Last edited by bezusheist on Tue Sep 27, 2011 9:06 am, edited 1 time in total.
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- Banned
- 395 posts since 21 Dec, 2010 from Vermont, USA
i made this ghost with compassion...
(see above pic...)
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- Banned
- 395 posts since 21 Dec, 2010 from Vermont, USA
so nobody cares that this aliases...even with oversampling on?
just the IK stuff matters...?
weird...
(for the record: i could care less about aliasing...)
just the IK stuff matters...?
weird...
(for the record: i could care less about aliasing...)
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- KVRAF
- 1888 posts since 13 Aug, 2011 from Berlin
Sorry, my Compassion demo ran out.bezusheist wrote:so nobody cares that this aliases...even with oversampling on?
just the IK stuff matters...?
weird...
(for the record: i could care less about aliasing...)
(No, not my compassion is at it's end... )
How does it sound? An audio comparisson maybe?
- KVRian
- 926 posts since 29 May, 2002 from UK
Aliasing occuring with compressor plugins isn't really all that unusual, particuarly with very fast attack and release times. It's more a question of how high the aliasing is relative to the signal (ie how noticeable it becomes audibly, either listening as single channel, or the accumulative effect of multiple channels mixed together).bezusheist wrote:so nobody cares that this aliases...even with oversampling on?
just the IK stuff matters...?
weird...
(for the record: i could care less about aliasing...)
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- Banned
- 395 posts since 21 Dec, 2010 from Vermont, USA
it's the best compressor i've ever heard...chacka wrote:...How does it sound?...
- KVRAF
- 9453 posts since 17 Sep, 2002 from Gothenburg Sweden
Well yeah but you must admit that having more aliasing with oversampling on than off is a bit odd.Arksun wrote:Aliasing occuring with compressor plugins isn't really all that unusual, particuarly with very fast attack and release times. It's more a question of how high the aliasing is relative to the signal (ie how noticeable it becomes audibly, either listening as single channel, or the accumulative effect of multiple channels mixed together).bezusheist wrote:so nobody cares that this aliases...even with oversampling on?
just the IK stuff matters...?
weird...
(for the record: i could care less about aliasing...)
- Banned
- 4491 posts since 8 Jul, 2008 from UK
I think Dave is absolutely up to his eyeballs in work at the moment, so i'm sure he'll be looking into this if it needs looking into, I dunno the science ! lol
But he is very busy, must be hard for a 1 person dev who's released 2 big players in the game.
But he is very busy, must be hard for a 1 person dev who's released 2 big players in the game.
- KVRian
- 926 posts since 29 May, 2002 from UK
That does seem a little unusual yup. Perhaps the oversampling alters the attack release behaviour slightly also, maybe a teeny bit faster attack and/or release?. Are you noticing it with much slower attack/release times also?.jupiter8 wrote: Well yeah but you must admit that having more aliasing with oversampling on than off is a bit odd.
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- Banned
- 395 posts since 21 Dec, 2010 from Vermont, USA
...the aliasing does go down when the attack and release go up, but the OS on/off thing is still the same behavior...Arksun wrote:...Are you noticing it with much slower attack/release times also?.
i made the mod to be very "clean", so the aliasing isn't an audible problem...it just took me by surprise to see that behavior...
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- KVRian
- Topic Starter
- 1074 posts since 12 Jul, 2009 from Brighton
Sorry. I'm still alive. VERY weird that you're seeing aliasing there. I'll investigate.
Cheeky favour... can you send me the preset and the audio (just everything you were using) to get that aliasing to show?
That'll speed me up in reproducing the issue; then i can figure out what's going on!
Dave.
Cheeky favour... can you send me the preset and the audio (just everything you were using) to get that aliasing to show?
That'll speed me up in reproducing the issue; then i can figure out what's going on!
Dave.
[ DMGAudio ] | [ DMGAudio Blog ] | dave AT dmgaudio DOT com
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- Banned
- 395 posts since 21 Dec, 2010 from Vermont, USA
ok...i sent an email...
if anyone else wants to try, here's the mod (it should have the pre-sets, also): http://www.sonicallysublime.com/minmod.zip
(it's in the post up there ^ with the pics, also...)
and tone: http://www.sonicallysublime.com/12ktone.zip
if anyone else wants to try, here's the mod (it should have the pre-sets, also): http://www.sonicallysublime.com/minmod.zip
(it's in the post up there ^ with the pics, also...)
and tone: http://www.sonicallysublime.com/12ktone.zip