Wave Arts Panorama - opinions, alternatives?

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BetaAltairVII wrote:How about this one?

https://www.youtube.com/watch?v=zr-5RSiz-8Y

It basically seems to be Panorama remade. I dunno about you but it might just sound cleaner too.
The dearVR products have nothing whatsoever to do with WaveArts Panorama. They are high end processors developed by a German company and sold through www.plugin-alliance.com. dearVR Music is 200 dollars and dearVR Pro is 350 bucks.

www.plugin-alliance.com/en/products/dearvr_music.html
www.plugin-alliance.com/en/products/dearvr_pro.html
http://www.gearslutz.com/board/product- ... am-up.html

Very interesting products!

/Joachim
If it were easy, anybody could do it!

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ReaSurround from reaper just down that daw and scan its vst folder you will find it
Win 10 x64 with specs enough to run DAW without bouncing any track
KZ IEM,32-bit 384Khz dac running at 32bit 48Khz
mainly use REAPER, MTotalbundle, Unfiltered Audio TRIAD and LION, NI classic collection,......... ETC

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I’m still holding off for dearVR to support higher sample rates.

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Hi sir,

Is wave arts panaroma good to be used for a 2d audio track an can we use it to convert in 3d effect???

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BetaAltairVII wrote:How about this one?

https://www.youtube.com/watch?v=zr-5RSiz-8Y

It basically seems to be Panorama remade. I dunno about you but it might just sound cleaner too.
Is it physically modeling the spaces around the virtual binaural "microphone" to attain those reverbs, or is it just applying it on top of the spatialized signal like every other product? It seems like it's just slapping convolution on top, but that's from looking at the first few minuets of the video (no time to go download the demo, if one exists).

This iOS Audio Unit seems to be modeling the space: VirtualRoom AU by MN Signal Processing, https://itunes.apple.com/us/app/virtual ... 58162?mt=8

VirtualRoom doesn't let you go too large with the room sizes though, and there's no configuration of materials on the space's surfaces.
- dysamoria.com
my music @ SoundCloud

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We recently released Zephyr which spatializes direct sources, early reflections, and reverb based in the Ambisonics domain.

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nonnaci wrote:We recently released Zephyr which spatializes direct sources, early reflections, and reverb based in the Ambisonics domain.
The sound is interesting. Are you saying the reverb is modeled around the "listener" perspective of a binaural processor? It sounds like a nice effect, but it still doesn't feel like a real/natural space to me (i listened with headphones). The reverb still feels like algorithmic reverb added on top of a decent (but not convincing) positioning process. Maybe it's the source material? [EDIT: or your binaural ear model is too different from my own ears, which is just a fact of binaural processing and not a strike against Zephyr]
Last edited by Jace-BeOS on Sat Feb 03, 2018 10:29 pm, edited 1 time in total.
- dysamoria.com
my music @ SoundCloud

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Spitfire31 wrote:
BetaAltairVII wrote:How about this one?

https://www.youtube.com/watch?v=zr-5RSiz-8Y

It basically seems to be Panorama remade. I dunno about you but it might just sound cleaner too.
The dearVR products have nothing whatsoever to do with WaveArts Panorama. They are high end processors developed by a German company and sold through http://www.plugin-alliance.com. dearVR Music is 200 dollars and dearVR Pro is 350 bucks.

http://www.plugin-alliance.com/en/produ ... music.html
http://www.plugin-alliance.com/en/produ ... r_pro.html
http://www.gearslutz.com/board/product- ... am-up.html

Very interesting products!

/Joachim
i just listened to it with headphones and it absolutely sounds like the reverb is added on top of the sound source. The reverb is panned around with the source. That's not modeling a space and it's totally artificial. i don't understand why almost every developer does this. All they have to do is go into a real place, stand still and have an assistant move around the space making a noise. Easy test to know putting the reverb before the spatial cues is wrong and that a room doesn't pan.

Zephyr sounds more natural in terms of the space (though dearVR's spatial processing seems to be better for my ears than Zephyr's; maybe one developer's chosen ear configuration matches my actual pinna better).
- dysamoria.com
my music @ SoundCloud

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Jace-BeOS wrote:
nonnaci wrote:We recently released Zephyr which spatializes direct sources, early reflections, and reverb based in the Ambisonics domain.
The sound is interesting. Are you saying the reverb is modeled around the "listener" perspective of a binaural processor? It sounds like a nice effect, but it still doesn't feel like a real/natural space to me (i listened with headphones). The reverb still feels like algorithmic reverb added on top of a decent (but not convincing) positioning process. Maybe it's the source material?
Yes, the reverb is listener oriented as you can positionally control where sources and reflections (delayed-sources) emit. The late tails don't model a particular space but instead offers a degree of control over its spatial distribution. e.g. can you turn the reverb into a pulse train that reflects and rotates around the listener, scatter it, and then diffuse into a more spatially uniform late-tail.

EDIT: As for ear mismatch, Zephyr's HRTF typically have a boosted high-end to emphasize certain elevation cues. This can be compensated within the plugin by low-passing the source. As for source material, use somewhat broadband sounds that haven't rolled off too much the highs.
Last edited by nonnaci on Sat Feb 03, 2018 10:44 pm, edited 1 time in total.

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ericzang wrote:other alternatives are:

Nuspace Aeko delay
https://nuspaceaudio.com/2017/09/06/aek ... layreverb/
The delay part can be turned off and just the 3d panner be active.

Another approach is to use a surround panner which is then routed to a surround to stereo binaural plugin:
surround panner: http://sonic.supermaailma.net/plugins "Surround Pan"
Panning isn't the full thing i'm pursuing. i want a modeled space with binaural processing of the whole signal chain, treating it like a real space. It seems every product only does one or the other: a modeled space OR a listener's ear modeling (HRTF binaural panning).
ericzang wrote:surround to binaural:
Ircam HEAR
http://store.dontcrack.com/product_info ... cts_id=864 (maybe will go back on sale to $40 one day?)
Not a horrible price, though. Thing is, i don't do iLok. It also seems to be just a panner, not a spatial modeler.
- dysamoria.com
my music @ SoundCloud

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nonnaci wrote:
Jace-BeOS wrote:
nonnaci wrote:We recently released Zephyr which spatializes direct sources, early reflections, and reverb based in the Ambisonics domain.
The sound is interesting. Are you saying the reverb is modeled around the "listener" perspective of a binaural processor? It sounds like a nice effect, but it still doesn't feel like a real/natural space to me (i listened with headphones). The reverb still feels like algorithmic reverb added on top of a decent (but not convincing) positioning process. Maybe it's the source material?
Yes, the reverb is listener oriented as you can positionally control where sources and reflections (delayed-sources) emit. The late tails don't model a particular space but instead offers a degree of control over its spatial distribution. e.g. can you turn the reverb into a pulse train that reflects and rotates around the listener, scatter it, and then diffuse into a more spatially uniform late-tail.
Thank you for these details. i feel sort of validated in my observation/perception of the sound. It's a nice-sounding effect, but not quite what i'm after. If you replaced your spatial model with something like RaySpace, then i'd be even more interested. i keep waiting for QuikQuak's RaySpace to get binaural processing on the listener part of the signal chain, but it seems an abandoned product. Maybe you both could work together to unify these product offerings. :-)
nonnaci wrote:EDIT: As for ear mismatch, Zephyr's HRTF typically have a boosted high-end to emphasize certain elevation cues. This can be compensated within the plugin by low-passing the source. As for source material, use somewhat broadband sounds that haven't rolled off too much the highs.
Good to know :-)
- dysamoria.com
my music @ SoundCloud

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Panorama 5 Plug in
In Logic
Has anyone understand how to control phaseing iuses
I use the corlation meter to monitor and mono track
But cannot figure out how to control phaseing
Help?

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bcraig69 wrote: Tue Mar 19, 2019 6:51 am Panorama 5 Plug in
In Logic
Has anyone understand how to control phaseing iuses
I use the corlation meter to monitor and mono track
But cannot figure out how to control phaseing
Help?
Unfortunately phasey sound is the nature of HRTF signals, and more so when collapsed to mono. You can´t really control it, other than changing to a different HRTF models.

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