It's not about sound library needing de-fizzing and fixing, it's about Valhalla Room adding harshness.antithesist wrote: Anyway, if your sample library needs de-fizzing, don't blame your reverb for not doing it automatically.
Here's the thing: humans oversimplify (I'm doing it now) and jump to unfounded conclusions.
I have no doubt they were hearing something they thought they didn't like at the time.
Tomorrow it could be: "Mate, this TC 6000 does not have enough digital fizz."
I've started using convolution reverbs since Sound Forge 6.
In FL Studio9 Fruity Convolver has been implemented and it quickly became my go to reverb.
You could sample any reverb you want, to create IR files, which helped me to analyze numerous plugins
because it had EQ part in it which would graphically present IR file, actually how xyz reverb works,
or rather its "footprint" if you will.
Here are some screenshots showcasing that harshness:
3 presets from Valhalla Room and their footprints.
As you can see there is A LOT harshness within 2000Hz - 6000Hz.
That's what is causing "digital fizz" mentioned in the article, the same thing I encountered maybe 2 years ago. When I sampled Valhalla Room with Fruity Convolver it became more than obvious that it is producing a lot of harshness at high frequencies.
You can be deaf not to hear it, but you need to be blind not to see it.
Here are some other samples without harshness:
You are absolutely free to continue laughing as much as you want and keep saying "Digital fizz, ha!",
facts are facts.
This is NOT about bashing Valhalla plugins because Valhalla Shimmer and Valhalla VintageVerb are NOT producing harshness because I tested them too:
So, it's obvious that there is a "problem" with Valhalla Room producing harshness and maybe one day it will be fixed and get better. By removing that harshness it can only get better, not worse.
I can post you 150 of screenshots of other reverbs, Lexicon IR's or EastWest Spaces IR's, etc.,
you won't find that amount of harshness anywhere.