HI,
Iv'e noticed that some patches consume way more CPU power than others.
I understand that each and every patch is using a whole different synthesis\FX\filters\etc. , but generally, which processes in SynthMaster are the most CPU hungry? for example, i assume Additive osc will require more CPU usage than Subtractive (Basic) one.
thanks
CPU usage
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- KVRAF
- 6579 posts since 14 Nov, 2006 from Ankara, Turkey
Our usual recommendation is:
1) If you can replace a digital filter with an analog one in your preset (i.e. they sound the same), do so!
2) Instead of increasing the Layer "Unison" parameter, try to increase the "Voices" parameter for each oscillator. Layer "Unison" is more CPU intensive as it literally uses more voices (each voice is made up of 2 osc, 2 filters, modulators, envelopes, lfos, etc).
3) If worst comes to worst, lower preset polyphony to an acceptable level: 4, 8 or 12. Analog synths can go as much as 16 so 8 voice polyphony should be ok right
I hope this helps
Bulent
1) If you can replace a digital filter with an analog one in your preset (i.e. they sound the same), do so!
2) Instead of increasing the Layer "Unison" parameter, try to increase the "Voices" parameter for each oscillator. Layer "Unison" is more CPU intensive as it literally uses more voices (each voice is made up of 2 osc, 2 filters, modulators, envelopes, lfos, etc).
3) If worst comes to worst, lower preset polyphony to an acceptable level: 4, 8 or 12. Analog synths can go as much as 16 so 8 voice polyphony should be ok right
I hope this helps
Bulent
Works at KV331 Audio
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll
SynthMaster voted #1 in MusicRadar's "Best Synth of 2019" poll
SynthMaster One voted #4 in MusicRadar's "Best Synth of 2019" poll