GODkILLERversion2 Available

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Actually it's more limiting because there are some sources and destinations that cause cross-modulation and therefore cannot be put in. That's why there are two different sets of choices in BRAINkILLER but I don't see that as a good workaround, unless you want the mod matrix to take over 3/4 of the GUI.
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Zoom UAC-2 | MPK Mini+ | Studio One 6.6
ARP2600, ARP Odyssey, OB-EZ, SEM, OB-1, Prestige, GR-8, JP6K, Union, Saurus,
Invader 2, Olga, TRK-01, BA-1, Thorn, Spire, VG Iron 2

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I haven't tested the new toys yet.
The one I'm least excited about is the x/y Filter... but I'm open to trying it.

I'm good with the splash screens.
I'm good with graphical envelopes. The first synths I worked with had graphicals, and they feel very comfortable for me (though I might be the exception).
I think I prefer the new Mod tools, they seem to make more sense.

Oh, and re IDkillerVersion2.... very cool. I'll keep an eye open for it.
Accept no substitutes

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We used up our 8Gb bandwidth sometime last week but I managed to beg some more from the over-generous epilogue so everything is back up and running. That's pretty amazing as it means something like 800 synth downloads a day. Now that we have some extra bandwidth, I might get iDkILLERversion2 up on the site in the next week or so.
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Zoom UAC-2 | MPK Mini+ | Studio One 6.6
ARP2600, ARP Odyssey, OB-EZ, SEM, OB-1, Prestige, GR-8, JP6K, Union, Saurus,
Invader 2, Olga, TRK-01, BA-1, Thorn, Spire, VG Iron 2

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