Patch Contest # 2 (Ended)
- KVRAF
- Topic Starter
- 5234 posts since 25 Feb, 2008
OK, here's the new patch contest and hopefully this one should be easy enough for anyone to have a go.
The task is simply to make any patch using only one module in the Voice Grid and one module in the Effects Grid*.
And that's it. The patches don't have to be of any specific type, so leads, basses, FX, pads anything is permissible.
---
The deadline for submissions will be Sunday August 9th (midnight GMT) - not decided how to collect submissions, but it will most likely be a collaborative online folder of some kind (looking at a couple of possibilities), but an announcement will be made here shortly.
General rules as per the last comp - you may, if you choose, submit two patches. Voting will be public and will run for one week.
The author of the best patch gets a copy of the amazing Bazille! (Or, if the author already has Bazille it goes to the highest ranking patch who's author didn't take part in the first contest)
And Michael Kastrup has offered two versions of one patch, 'Balinese Dancer', for the authors of the top three entries. The first patch is in the same one module, one effect format as per the contest, the second adds another instrument and extra effects. As you'd expect from Michael, both are great patches!
http://www.synthtronic.com/demos/Z2_BalineseDancer.wmv (20MB)
*Voice Grid = the four columns directly below the preset name, Effects Grid = the three columns in the bottom panel.
THIS TASK HAS BEEN REVISED TWICE, SO PLEASE CHECK THAT YOU'RE WORKING TO THE LATEST (AND LAST!) REVISION (It was Howard's fault!)
The task is simply to make any patch using only one module in the Voice Grid and one module in the Effects Grid*.
And that's it. The patches don't have to be of any specific type, so leads, basses, FX, pads anything is permissible.
---
The deadline for submissions will be Sunday August 9th (midnight GMT) - not decided how to collect submissions, but it will most likely be a collaborative online folder of some kind (looking at a couple of possibilities), but an announcement will be made here shortly.
General rules as per the last comp - you may, if you choose, submit two patches. Voting will be public and will run for one week.
The author of the best patch gets a copy of the amazing Bazille! (Or, if the author already has Bazille it goes to the highest ranking patch who's author didn't take part in the first contest)
And Michael Kastrup has offered two versions of one patch, 'Balinese Dancer', for the authors of the top three entries. The first patch is in the same one module, one effect format as per the contest, the second adds another instrument and extra effects. As you'd expect from Michael, both are great patches!
http://www.synthtronic.com/demos/Z2_BalineseDancer.wmv (20MB)
*Voice Grid = the four columns directly below the preset name, Effects Grid = the three columns in the bottom panel.
THIS TASK HAS BEEN REVISED TWICE, SO PLEASE CHECK THAT YOU'RE WORKING TO THE LATEST (AND LAST!) REVISION (It was Howard's fault!)
Last edited by hakey on Wed Aug 19, 2009 9:34 am, edited 11 times in total.
- KVRAF
- 4123 posts since 23 May, 2004 from Bad Vilbel, Germany
Hey hakey for the patch contests!
Edit: IGNORE this post - hakey hath spoken. Left in for context purposes only.
About the new one. I think that's MUCH too much - IMHO it should be just
one module in each grid...
1) You can do a LOT with one oscillator (SFX?) / comb or whatever
2) Of course they can use all MSEGs, LFOs etc, which don't show in the grid
Your thoughts?
atb
Howard
Edit: IGNORE this post - hakey hath spoken. Left in for context purposes only.
About the new one. I think that's MUCH too much - IMHO it should be just
one module in each grid...
1) You can do a LOT with one oscillator (SFX?) / comb or whatever
2) Of course they can use all MSEGs, LFOs etc, which don't show in the grid
Your thoughts?
atb
Howard
Last edited by Howard on Sat Aug 01, 2009 2:35 pm, edited 2 times in total.
- KVRAF
- Topic Starter
- 5234 posts since 25 Feb, 2008
OK ***Temporary competition suspension*** whilst we think about this.
It's funny you should say that - my initial idea was two modules per grid.
The fairly obvious idea being to get people to think more about efficient use and explore the capabilities of the modules. And also to stop people doing what I often do, just adding module after module so ending up with these Byzantine patches.
I did also consider just one module per grid too, but I was worried that that might prove too difficult a task, or frighten some away (I'm hoping we might tempt some new folks in with this 'simpler' competition). And going through the (your) factory presets there's loads of two mod per grid patches that are interesting, useful and varied - the OSC into COMB variation seems to be a particularly rich seem, in fact, it was this in particular that I was thinking about.
And two modules in the effects grid seems sensible without being overly generous - it allows for a sound shaping module plus reverb or delay.
But then I chickened out, worried that even two modules might prove too daunting, so went for three.
Rethinking it I like the two per grid option more. I could be persuaded about one per grid.
Or, how about 2 or 3 modules in total ie shared between both grids?
It's funny you should say that - my initial idea was two modules per grid.
The fairly obvious idea being to get people to think more about efficient use and explore the capabilities of the modules. And also to stop people doing what I often do, just adding module after module so ending up with these Byzantine patches.
I did also consider just one module per grid too, but I was worried that that might prove too difficult a task, or frighten some away (I'm hoping we might tempt some new folks in with this 'simpler' competition). And going through the (your) factory presets there's loads of two mod per grid patches that are interesting, useful and varied - the OSC into COMB variation seems to be a particularly rich seem, in fact, it was this in particular that I was thinking about.
And two modules in the effects grid seems sensible without being overly generous - it allows for a sound shaping module plus reverb or delay.
But then I chickened out, worried that even two modules might prove too daunting, so went for three.
Rethinking it I like the two per grid option more. I could be persuaded about one per grid.
Or, how about 2 or 3 modules in total ie shared between both grids?
- u-he
- 28068 posts since 8 Aug, 2002 from Berlin
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- KVRAF
- 10816 posts since 26 Nov, 2004 from UK
2 or three works with me,
but i do think we should do a 1 mod comp at some point definitely!!
Howard is right 3 is a hell of a lot of power!
but as this is early days the less specialist approach may bring in more contestants
Sad i missed the last one i don't intend to let that happen again this time!
not that i would have had a chance at beating any of the contenders from the last comp
Boy was voting hard!
Subz
but i do think we should do a 1 mod comp at some point definitely!!
Howard is right 3 is a hell of a lot of power!
but as this is early days the less specialist approach may bring in more contestants
Sad i missed the last one i don't intend to let that happen again this time!
not that i would have had a chance at beating any of the contenders from the last comp
Boy was voting hard!
Subz
- KVRAF
- 4123 posts since 23 May, 2004 from Bad Vilbel, Germany
- KVRAF
- 18569 posts since 16 Sep, 2001 from Las Vegas,USA
So unlimited LFO's and Env's since they don't show up in the grid? This contest is a good idea, should yield some useful low cpu patches.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 9843 posts since 18 Aug, 2007 from NYC
Okay, glad I'm reading this now.... I originally thought it was a maximum of 3 modules per each grid.
Well, I'm of course up for it and would also welcome a future contest that only allows 1 module in the voice grid (but unlimited LFO's and Envelopes), and maybe 1 module in the FX grid.
Howard, is my terminology correct? I'm in process of learning here.
Well, I'm of course up for it and would also welcome a future contest that only allows 1 module in the voice grid (but unlimited LFO's and Envelopes), and maybe 1 module in the FX grid.
Howard, is my terminology correct? I'm in process of learning here.
- KVRAF
- 18569 posts since 16 Sep, 2001 from Las Vegas,USA
Oh and Arp or no?
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- Topic Starter
- 5234 posts since 25 Feb, 2008
It was, but we decided that it would be more fun if it was more restrictiveelxicano wrote:Okay, glad I'm reading this now.... I originally thought it was a maximum of 3 modules per each grid.
(hence "REVISED" in the thread title)
- KVRAF
- 18569 posts since 16 Sep, 2001 from Las Vegas,USA
Epic Fail......................so far...................hakey wrote:Yep, everything else is allowed.Teksonik wrote:Oh and Arp or no?
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 18569 posts since 16 Sep, 2001 from Las Vegas,USA
I don't know................so far it's like being allowed to drive a Ferrari but not being allowed to take it out of first gear...........hakey wrote: but we decided that it would be more fun if it was more restrictive
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe