20ms Low Latency Audio coming to Android (by Sonoma)
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- KVRist
- Topic Starter
- 241 posts since 2 Feb, 2007 from German Guy in Tokyo
at least this is the claim of Sonoma Wireworks
read it all here:
http://www.sonomawireworks.com/pr/andro ... lution.php
read it all here:
http://www.sonomawireworks.com/pr/andro ... lution.php
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- KVRAF
- 6323 posts since 30 Dec, 2004 from London uk
Sounds good but licensing will probably kill it, IK and others are working on it as well so they wont want to buy in a solution.
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- KVRer
- 23 posts since 19 Sep, 2011
This is great news! i can't wait to check it out, if it will be true, than we can expect at last quality music software for android!!!
Professional composer -
http://www.shaulhadar.com/
http://www.shaulhadar.com/
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- angelboy
- 4586 posts since 21 Aug, 2001 from Larnaca, Cyprus
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- KVRAF
- 4907 posts since 10 Aug, 2004 from Colorado Springs
Is 20mS considered low latency?
As an experiment, if you are using ASIO on a PC, set your audio interface's ASIO control panel to a buffer size that results in 20 mS latency, then try playing something through that type of latency. Use your axe of choice; midi controller, audio in from a guitar into an amp simulation, etc. See if you like it.
I don't like even 1/2 of that, 10 mS feels weird - I like to run down under 10 mS. About 15 mS is definitely noticeable. 20 mS = no thank you.
Meanwhile, core midi on my iPhone 4s seems to provide latencies that are non-noticeable; I would guess in the 10mS or under range. I don't know how to actually measure it. I should be able to try audio in soon (BLUE Mikey Digital on it's way to my house!)
I'd love to see actual non-noticeable latency for Android - so many inexpensive android tablets are out there with USB ports.
But I don't think 20mS is going to cut it for live use.
As an experiment, if you are using ASIO on a PC, set your audio interface's ASIO control panel to a buffer size that results in 20 mS latency, then try playing something through that type of latency. Use your axe of choice; midi controller, audio in from a guitar into an amp simulation, etc. See if you like it.
I don't like even 1/2 of that, 10 mS feels weird - I like to run down under 10 mS. About 15 mS is definitely noticeable. 20 mS = no thank you.
Meanwhile, core midi on my iPhone 4s seems to provide latencies that are non-noticeable; I would guess in the 10mS or under range. I don't know how to actually measure it. I should be able to try audio in soon (BLUE Mikey Digital on it's way to my house!)
I'd love to see actual non-noticeable latency for Android - so many inexpensive android tablets are out there with USB ports.
But I don't think 20mS is going to cut it for live use.
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- angelboy
- 4586 posts since 21 Aug, 2001 from Larnaca, Cyprus
Well, compared to what we had before it certainly is low-latency!rockstar_not wrote:Is 20mS considered low latency?
As an experiment, if you are using ASIO on a PC, set your audio interface's ASIO control panel to a buffer size that results in 20 mS latency, then try playing something through that type of latency. Use your axe of choice; midi controller, audio in from a guitar into an amp simulation, etc. See if you like it.
I don't like even 1/2 of that, 10 mS feels weird - I like to run down under 10 mS. About 15 mS is definitely noticeable. 20 mS = no thank you.
Meanwhile, core midi on my iPhone 4s seems to provide latencies that are non-noticeable; I would guess in the 10mS or under range. I don't know how to actually measure it. I should be able to try audio in soon (BLUE Mikey Digital on it's way to my house!)
I'd love to see actual non-noticeable latency for Android - so many inexpensive android tablets are out there with USB ports.
But I don't think 20mS is going to cut it for live use.
TBH I work with about 13ms latency on my DAW and it's working out pretty OK for me but I'm not a super-virtuoso player or something so I tend not to notice it.
But again, compared to the 80ms we have right now, I'll take 20ms any day. It also shows that finally someone saw the need to do something about it, which is pretty encouraging itself.
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- KVRian
- 1122 posts since 12 Mar, 2005
UltraJv wrote:Sounds good but licensing will probably kill it, IK and others are working on it as well so they wont want to buy in a solution.
Doesn't sound like it has anything to do with other app developers.Sonoma Wire Works' LLA solution for Android is available for license to device manufacturers.
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- KVRer
- 23 posts since 19 Sep, 2011
At last, here is the demo, what do you think???
http://www.youtube.com/watch?feature=pl ... OXeHwErQsE#!
http://www.youtube.com/watch?feature=pl ... OXeHwErQsE#!
Professional composer -
http://www.shaulhadar.com/
http://www.shaulhadar.com/
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- KVRian
- 1122 posts since 12 Mar, 2005
Very impressive, glad to see how they're making it work. Not to be glass half empty though, but I wonder how worthwhile it is for OEMs to worry enough about such a small niche as music production enough to want to license the SDK. Think of Samsung, who sells millions of phones to people who aren't musicians. Why would they want to spend money on that?shaulhadar wrote:At last, here is the demo, what do you think???
http://www.youtube.com/watch?feature=pl ... OXeHwErQsE#!
This really needs to be something coming from Google.
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- KVRAF
- 6323 posts since 30 Dec, 2004 from London uk
Google are already working on this although its not priority, it got better in 4.1 and improved in 4.2 for certain devices :
http://createdigitalmusic.com/2012/07/a ... ess-today/
http://createdigitalmusic.com/2012/07/a ... ess-today/
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- KVRAF
- 4907 posts since 10 Aug, 2004 from Colorado Springs
I really hope Google can do their own version of 'core audio/midi', because I would unchain my wagon from my iPhone then and buy a few of the cheap Android tablets just for different controllers to use simultaneously. As it is, it's kind of crazy how many truly musical apps there are for iOS. The choices are almost too many!
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- KVRer
- 1 posts since 30 Jan, 2012
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Hi all this is Daniel with Sonoma Wire Works. Thought I'd chime in with some more info:@BERFAB Am dying to see that happen. It's in progress, we had alot of old code to sort through and update, but it's running, I've seen it, it exists!
@rockstar_not Mobile music making is one area where iOS users seem to be having all the fun, we're just trying to open it up to more people About latency, iOS in-out latency is around 20ms, so we've just got Android down to the equivalent. Current Android latency is anywhere between 150 - 350 ms, so it's a dramatic improvement.
@UltraJv If Google does end up doing it, it typically takes device manufacturers 6 months to a year to implement it to the OS. No matter who gets it out, we just want to see mobile music making on Android, it's good for everyone.
If you guys would like any more info, please check out this forum post:
http://www.sonomawireworks.com/forums/v ... p?id=11468 (http://www.sonomawireworks.com/forums/viewtopic.php?id=11468)
Thanks for the support and interest!