[SOLVED] Sylenth1: Mod-Source - Keytrack
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- KVRer
- Topic Starter
- 3 posts since 26 Jan, 2013 from Germany
Hi everyone,
I'm new to the game and I'm trying something what seem not to be obvious to me.
How do I get volume control through the pitch as the source?
Volume should decrease the higher is the tone/note.
Background: In the actual projet the subbass should be not heard right the way, but the higher the tone the more you hear the sub. The goal is to give a music track the push, not to be heard.
I hope I explain it simple enough to understand, if not, ask me please. English isn't my native language
cheerz and tnx for every constructive response
bergg
I'm new to the game and I'm trying something what seem not to be obvious to me.
How do I get volume control through the pitch as the source?
Volume should decrease the higher is the tone/note.
Background: In the actual projet the subbass should be not heard right the way, but the higher the tone the more you hear the sub. The goal is to give a music track the push, not to be heard.
I hope I explain it simple enough to understand, if not, ask me please. English isn't my native language
cheerz and tnx for every constructive response
bergg
Last edited by bergg on Mon Feb 11, 2013 9:53 pm, edited 1 time in total.
any rational person would stay away... hehe
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- KVRer
- 13 posts since 23 Nov, 2005 from Moscow, Russia
It's "keytrack" mod source.
- Eugene 'HMage' Bujak.