I am 100% sure he used his DAWs equivalent of freeze to compose all the tracks one to few at a time.BlackWinny wrote: You can see that our friend Breeze did that tune with... 35 instances of OBXD !!!
I can't imagine the CPU!!!
Obxd synthesizer
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- KVRAF
- 3496 posts since 9 Oct, 2004 from Poland
[====[\\\\\\\\]>------,
Ay caramba !
Ay caramba !
- KVRAF
- 4534 posts since 17 Jun, 2013 from very close to Paris, France
Yes, probably
Beep Beep?[====[\\\\\\\\]>------,
Ay caramba !
Build your life everyday as if you would live for a thousand years. Marvel at the Life everyday as if you would die tomorrow.
I'm now severely diseased since September 2018.
I'm now severely diseased since September 2018.
- KVRist
- 115 posts since 22 Nov, 2008 from Austria
Interesting comment for someone, who writes 3 posts per day!fluffy_little_something wrote:When people write so much about it, do they still have time to actually make music with it?
- KVRAF
- 3922 posts since 15 Dec, 2009
Guys, notice that OBXD is this month's choice for One-Synth-Challenge here at KVR: http://www.kvraudio.com/forum/viewtopic ... 1&t=404872
Please join if you can.
Please join if you can.
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- KVRAF
- 1895 posts since 13 Oct, 2002
It's the first time I ever submitted something to the OSC, and in fact there are people there who are currently boasting over 60 instances of a synth (I think one has 111!) like it's the point of contest. However there are considerations:BlackWinny wrote:I can't imagine the CPU!!! It must have a motherboard with 4 chips model i9 on it (beta tester for Intel, heh?) and a full store of RAM!
- People don't have all those synths playing at the same time.
- Sometimes one instance is used for one specific effect and not re-used.
- Because of the rules of the OSC (no effects, no optimized rendering), you have to sometimes have to combine sounds to get things to sound right. For example my kick uses 2 instances.
- Like Mutant mentions, you can render any number of tracks once your CPU count gets too high
- Most synths don't use CPU if they're not actually generating sound.
- It's easier to create a new instance for a new sound because you can manage track assignments, effects and mixing more logically.
In the case of the Obxd, you can also limit the voice count which helps enormously. But all that said, you're right that my machine is no slouch.
Anyway, I did this as more of a stress test to see how well the Obxd scales in use and with multiple instances. I only considered entering it in the OSC in the last few days (which I've never really paid much attention to before). I was actually surprised there were no other Obxd entries, but there are many really nice creative submissions. Oh, and I see that the loudness war is healthy and living at KVR. I made no effort to push the mix to the hot standards we've come accustomed to...
Here are a few observations:
- I'm pretty sure I'm using the latest build and there are still some issues with the sounds settling down after a few iterations. The end whip sound is the most obvious: after the project is loaded, it doesn't sound right until it's played a few times. But after that it's fine till the project is closed.
- Even with the variation and spread controls at 0, the Obxd still has a lot of variation. While that's part of its charm, I sound myself wishing there was some control that would allow me to scale this variation from the current Obxd style to "perfectly predictable".
- All my instances play live to cater to the OSC rules, but for the record the unpredictable behavior makes it that it's sometimes better to render a sound several times and pick the best result (like you might to capture non-time-synced processing).
- Stability seems very good, although I once got thrown one of those scary 3 paragraph Steinberg pop-ups that said that something had gone terribly wrong and that I should save the project immediately. I had just saved moments ago, so I closed Nuendo and restarted it and kept working with that project to the end with no issues. Not sure why that happened but the only other plugins in use were Nuendo's Reverence and EQ, and TDR-Comp.
- The project sometimes seems to freeze unpredictably during which I can't control the DAW GUI for a good 10-15 seconds. This is more than in any of my other projects and I'm still not sure if it has something to do with the combination of the DAW's auto-save and the Obxd.
It was a fun experiment.
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- KVRAF
- 1895 posts since 13 Oct, 2002
Hah! Looks like I had the opportunity of a dry run.V'ger wrote:Guys, notice that OBXD is this month's choice for One-Synth-Challenge here at KVR: http://www.kvraudio.com/forum/viewtopic ... 1&t=404872
Please join if you can.
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- KVRist
- 180 posts since 7 Nov, 2004
The sound keeps cutting off for me.. When I first tried it a few days ago it would load and I'd doodle about with the knobs and then the sound would cut off, I'd reopen it and it would work and then cut off again, I'm trying again today and it won't make any sound at all..
Not a problem from my end I'm sure, it's recieving MIDI just not outputting any audio
Any ideas?
Cheers.
Not a problem from my end I'm sure, it's recieving MIDI just not outputting any audio
Any ideas?
Cheers.
- KVRAF
- 4534 posts since 17 Jun, 2013 from very close to Paris, France
It sounds (I make a pun) like a problem with the sound driver or with the Asio driver...Agility wrote:The sound keeps cutting off for me.. When I first tried it a few days ago it would load and I'd doodle about with the knobs and then the sound would cut off, I'd reopen it and it would work and then cut off again, I'm trying again today and it won't make any sound at all..
Not a problem from my end I'm sure, it's recieving MIDI just not outputting any audio
Any ideas?
Cheers.
Could you try (just for a moment) to disable the Asio driver and try with your native Windows (MME or Directsound) driver?
Build your life everyday as if you would live for a thousand years. Marvel at the Life everyday as if you would die tomorrow.
I'm now severely diseased since September 2018.
I'm now severely diseased since September 2018.
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- KVRAF
- 1895 posts since 13 Oct, 2002
Actually, I did find that sometimes some instances of Obxd just shut off for no good reason. But it turned out to be the Obxd volume turning off, even though I hadn't created automation for it. I sort of glossed over the problem since I'm still not sure what was happening. Check the volume level on the Obxd GUI and see. Maybe you're inadvertently automating the volume.Agility wrote:The sound keeps cutting off for me.. When I first tried it a few days ago it would load and I'd doodle about with the knobs and then the sound would cut off, I'd reopen it and it would work and then cut off again, I'm trying again today and it won't make any sound at all..
Not a problem from my end I'm sure, it's recieving MIDI just not outputting any audio
Any ideas?
Cheers.
- KVRAF
- 4534 posts since 17 Jun, 2013 from very close to Paris, France
Beyond my joke I was indeed thinking of things like that, yes.Breeze wrote:- People don't have all those synths playing at the same time.
- Sometimes one instance is used for one specific effect and not re-used.
- Like Mutant mentions, you can render any number of tracks once your CPU count gets too high
- Most synths don't use CPU if they're not actually generating sound.
- It's easier to create a new instance for a new sound because you can manage track assignments, effects and mixing more logically.
It depends the DAW also...Breeze wrote:- Most synths don't use CPU if they're not actually generating sound.
And it also depends the tuning of the latency of some elements (not only the sound drivers create latency...)
Yes, and I suggested it here above just yesterday (or the day before, I can't remember anymore).Breeze wrote:In the case of the Obxd, you can also limit the voice count which helps enormously.
We can be sure that there will be others...Breeze wrote:I only considered entering it in the OSC in the last few days (which I've never really paid much attention to before). I was actually surprised there were no other Obxd entries...
Yes, sadly the loudness war seems to be far from over. May I make the most of the opportunity to recall some articles?Breeze wrote:Oh, and I see that the loudness war is healthy and living at KVR. I made no effort to push the mix to the hot standards we've come accustomed to...
- http://online.wsj.com/news/articles/SB1 ... 7729272339
- http://www.soundonsound.com/sos/feb14/a ... ss-war.htm
- http://www.tristancollins.me/computing/ ... -analysis/
Woah! 2Dat has emulated even the warm-up of an analogue synth!Breeze wrote:- I'm pretty sure I'm using the latest build and there are still some issues with the sounds settling down after a few iterations. The end whip sound is the most obvious: after the project is loaded, it doesn't sound right until it's played a few times. But after that it's fine till the project is closed.
Funny... One hour ago I was just answering something similar about Mux (but to resolve the opposite: a too much permanent homogeneity).Breeze wrote:- Even with the variation and spread controls at 0, the Obxd still has a lot of variation. While that's part of its charm, I sound myself wishing there was some control that would allow me to scale this variation from the current Obxd style to "perfectly predictable".
I'm pretty sure that it is a problem with the management of the RAM by this first release of OBXD. Something to work about for the next releases.Breeze wrote:- The project sometimes seems to freeze unpredictably during which I can't control the DAW GUI for a good 10-15 seconds. This is more than in any of my other projects and I'm still not sure if it has something to do with the combination of the DAW's auto-save and the Obxd.
For sure! I believe you!Breeze wrote:It was a fun experiment.
Last edited by BlackWinny on Sat May 24, 2014 1:11 am, edited 1 time in total.
Build your life everyday as if you would live for a thousand years. Marvel at the Life everyday as if you would die tomorrow.
I'm now severely diseased since September 2018.
I'm now severely diseased since September 2018.
- KVRian
- 1266 posts since 30 Apr, 2004 from Louisville, KY
Congratulations, 2DaT. It is great that your new synth vst, Obxd, was chosen for the competition. Some very creative and gifted musicians participate so we can expect fine songs and perhaps even more inspiring patches as a result.V'ger wrote:Guys, notice that OBXD is this month's choice for One-Synth-Challenge here at KVR: http://www.kvraudio.com/forum/viewtopic ... 1&t=404872
Please join if you can.
바보
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
manandmusic wrote:Interesting comment for someone, who writes 3 posts per day!fluffy_little_something wrote:When people write so much about it, do they still have time to actually make music with it?
So? 3 posts a day is not much, and what's more, many of my posts are just a few lines, not essays
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
I thought he had fixed that.Breeze wrote: - I'm pretty sure I'm using the latest build and there are still some issues with the sounds settling down after a few iterations. The end whip sound is the most obvious: after the project is loaded, it doesn't sound right until it's played a few times. But after that it's fine till the project is closed.
On a similar note, I found out a couple of days ago that my DAW restarts the sound engines of all the plugins used in a project whenever I mix the project down. The DAW developer said it does so in order to prevent any sound tails that might still be around. The problem is that when I use any plugins that require warming up, I have to record a couple muted chords before the actual parts to be heard.
Another thing the DAW developer said is that this issue might also depend on the sampling rates used. This was the reply:
"What are you mixing down to? There's a chance that if you mix down to a wave file with the same sample rate as your project sample rate, you might avoid this problem. This is because if the sample rate changes during mix down, the plugin is reset at the start of the mix down. If you can avoid that initial reset, you might avoid this problem."
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- KVRist
- 180 posts since 7 Nov, 2004
I'd considered that and just investigated it, I got it to play again but it has cut out again, and the volume knob nor any of the Cubase(I'm using Win, Cubase 7.5 btw) volume controls are making any difference, even drawing in automation in the controller lane for the channel makes no difference, I really don't understand.. and yes the OSC/Env/Filter/Volume are set accordingly to make noise.Breeze wrote:Actually, I did find that sometimes some instances of Obxd just shut off for no good reason. But it turned out to be the Obxd volume turning off, even though I hadn't created automation for it. I sort of glossed over the problem since I'm still not sure what was happening. Check the volume level on the Obxd GUI and see. Maybe you're inadvertently automating the volume.Agility wrote:The sound keeps cutting off for me.. When I first tried it a few days ago it would load and I'd doodle about with the knobs and then the sound would cut off, I'd reopen it and it would work and then cut off again, I'm trying again today and it won't make any sound at all..
Not a problem from my end I'm sure, it's recieving MIDI just not outputting any audio
Any ideas?
Cheers.
BlackWinny: ASIO drivers are irrelevant in this situation, it's the VST.
Damn shame as it sounds pretty good and another classic synth for my tool box!
Cheers.
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- KVRAF
- 1895 posts since 13 Oct, 2002
Ahh... the Goldilocks Syndrome. Truth is, the best option is to have some control over the variability, to optimize it depending on the usage and purpose. Something like the Spread control but at the meta level. Though it would seem to me easier to take away than to put it in...BlackWinny wrote:Funny... One hour ago I was just answering something similar about Mux (but to resolve the opposite: a too much permanent homogeneity).Breeze wrote:- Even with the variation and spread controls at 0, the Obxd still has a lot of variation. While that's part of its charm, I sound myself wishing there was some control that would allow me to scale this variation from the current Obxd style to "perfectly predictable".
BTW, thanks for the replies and the links. The tally on the historic changes in DR are really telling.