AXP Flextron DC14 support [1.0.03 / 11.08.2014]
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- KVRist
- Topic Starter
- 96 posts since 24 Mar, 2012
This is a topic for AXP Flextron support. Please report any issues and leave your feedback here. I will keep an eye on what's happening here and I will do my best to help as fast as possible.
Last edited by AXP on Mon Aug 11, 2014 12:06 am, edited 1 time in total.
My free VST guitar effects
www.soft-amp.com
www.soft-amp.com
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- KVRAF
- 2063 posts since 14 Sep, 2004 from $HOME
Well, I have to say from my memory it definitely sounds better than the Crate I had back then (which was from the eighties I think). And it looks great, your best GUI so far, nice looking and good to use. I am not much of a hi gain player, but your solid state emulations have style. You don't wanna hear me try to shred though
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- KVRist
- Topic Starter
- 96 posts since 24 Mar, 2012
Many thanks!
As far as I know, the Flexwave circuit was introduced in nineties. So that might explain the difference.
The Cooltron tube definitely improves its sound a lot. Plus it makes an otherwise rather boring clean channel sing too.
I struggled with GUI a lot. Since it's got much more controls than my previous stuff I went through a number of sketches.
By the way if you bypass the preamp and speaker sections, you can use it as a generic non-guitar tube overdrive.
As far as I know, the Flexwave circuit was introduced in nineties. So that might explain the difference.
The Cooltron tube definitely improves its sound a lot. Plus it makes an otherwise rather boring clean channel sing too.
I struggled with GUI a lot. Since it's got much more controls than my previous stuff I went through a number of sketches.
By the way if you bypass the preamp and speaker sections, you can use it as a generic non-guitar tube overdrive.
My free VST guitar effects
www.soft-amp.com
www.soft-amp.com
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- KVRAF
- 1869 posts since 15 Sep, 2003 from Land of Crazies, USA
I had a Vox Bulldog for about a week but didn't care for it much. I never did try running it into one of my Crate amps though. I always preferred a Tube Screamer-type pedal for that.
I have to say, it only took me about 30 seconds to dial this in for a killer sound. I did bypass your speakers and added my favorite IR after it, but turning on the Tube "pre-EQ" really added to the sound. Set the levels, adjust the gain and EQ a little bit, and bam. I'll try to A-B this with my GX-130C next week, but this one is definitely going to be one of my go-to plugins.
After seeing this plugin, I'm thinking you'd probably be able to do a Marshall Valvestate sim. I don't think anyone's made one of those, and you'd really turn some heads with that. If you were in the USA I'd loan you one of mine to model. I know a lot of people might make a large fuss out of glowing tubes (both real and simulated) but there are a few solid state users out there that know what we're doing.
I have to say, it only took me about 30 seconds to dial this in for a killer sound. I did bypass your speakers and added my favorite IR after it, but turning on the Tube "pre-EQ" really added to the sound. Set the levels, adjust the gain and EQ a little bit, and bam. I'll try to A-B this with my GX-130C next week, but this one is definitely going to be one of my go-to plugins.
After seeing this plugin, I'm thinking you'd probably be able to do a Marshall Valvestate sim. I don't think anyone's made one of those, and you'd really turn some heads with that. If you were in the USA I'd loan you one of mine to model. I know a lot of people might make a large fuss out of glowing tubes (both real and simulated) but there are a few solid state users out there that know what we're doing.
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- KVRian
- 1153 posts since 11 Aug, 2004 from Breuillet, France
I'm playing a little with it, I like the sound, the fact that you can use the plug-in to do something not related with guitar, and the nice vumeters I can't tell about how much it sounds like the original, the Crate combo amps being in my memory very bad (because of the cabinet more than the amp I think)
- KVRian
- 1064 posts since 28 May, 2003 from world
Am currently testing and trying out all entries and come across a cpu usage issue in Renoise when enabling your plugin. When instantiating the cpu rises gradually 52% on top of what it was before! Is this normal? Am running Renoise 3.0 on a vista Core2 duo laptop, 4 gigs ram.
- KVRian
- 1045 posts since 3 Jul, 2006
It sounds simply awesome!!! Thanks a lot for this plug-in and good luck in the contest
Cheers!
Cheers!
== VDX == One Man can make a difference!
My music is on https://soundcloud.com/vdxi | Info | More Info
My music is on https://soundcloud.com/vdxi | Info | More Info
- KVRist
- 455 posts since 31 May, 2013 from Space is the Place
I'm impressed by the sound, I'll probably keep this in my regular amp and cab sim circulation.
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- KVRian
- 687 posts since 27 Dec, 2003
Cool plugin! But really quite CPU hungry (on Intel Core2 Duo E6700).
Maybe the oversampling shouldn't get reset to 16x on each preset change? With 16x oversampling I'm getting crackles all over the place. 1x seems to work.
Maybe the oversampling shouldn't get reset to 16x on each preset change? With 16x oversampling I'm getting crackles all over the place. 1x seems to work.
Last edited by Dandruff on Sun Aug 03, 2014 3:02 pm, edited 1 time in total.
- KVRAF
- 8406 posts since 2 Aug, 2005 from Guitar Land, USA
I also think the presets should be set at 1x oversampling, this would cripple a slower computer. I'm not a fan of guitar amps, so I've been trying it with an external distortion and the clean setting. Not bad, a little high end eq-heavy, I would have liked to see more tweak options, amp & speaker stuff.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams
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- KVRian
- 1153 posts since 11 Aug, 2004 from Breuillet, France
I agree, I think 16x oversampling is maybe a little too much 8x should be the maximum, and 4x should be the default value everywhere maybe
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- KVRian
- 687 posts since 27 Dec, 2003
Too bad, rendering gives total garbage output here (REAPER 4.71 x64, Win8.1).
Flextron on Master track -> Master track rendering (48kHz, offline rendering): garbage output (chopped of sound)
Flextron on vsti track -> Master track rendering (48kHz, offline rendering): overload (> +600dB output)
Something definitely not right with this.
Flextron on Master track -> Master track rendering (48kHz, offline rendering): garbage output (chopped of sound)
Flextron on vsti track -> Master track rendering (48kHz, offline rendering): overload (> +600dB output)
Something definitely not right with this.
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- KVRAF
- 2250 posts since 29 Nov, 2004
My host "load meter" constantly spikes with accompanying audio drop outs/clicks if spring reverb or any of the speaker modes is on.
I've got a similar issue with the SoftAmp FM25 plug which spikes all the time no matter what, all the other AXP plugs run without issues though.
Would get points from me if this was fixed.
Cheers.
I've got a similar issue with the SoftAmp FM25 plug which spikes all the time no matter what, all the other AXP plugs run without issues though.
Would get points from me if this was fixed.
Cheers.
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- KVRist
- Topic Starter
- 96 posts since 24 Mar, 2012
Thanks for the reports. I'm currently investigating the performance issue.
Jonas78: I'm grabbing Renoise 3.0 demo to see if I can reproduce it. It's definitely not normal.
Dandruff: Oversampling is a part of preset, because it's a public parameter visible to the host. I could have made it a separate hidden parameter but it would be lost upon reloading the project (for example). Making default presets run at 1x makes sense. I'll release an update shortly. I couldn't reproduce the rendering issue no matter how I tried (Reaper 4.71/x64). Is it 100% reproducible? May I ask you to PM me your project file (with or without wav's)?
RunBeerRun: I'm OK with 1x presets, will do that. As for more tweaks. I don't know, probably would be too overwhelming. There are definitely some controllable but hidden ones, like supply voltage, tube bias and grid current limiting resistor (the latter was adjustable with a trim pot in the original Cooltron), but making them variable in real-time would take some good effort (clicks, CPU spikes, etc)
Wolfen666: I have dropped 16x in my plugins before, but got asked to bring it back, so I made it configurable. I too think that 4x-8x is enough.
Eidenk: The convolution engine is the same for both the spring reverb and the speakersim, and it's the same as the one used in FM25. So we can narrow it down to the convolution. That's strange, as I've specifically made sure to even out the CPU load so it doesn't spike. I need more details: your CPU, OS, the host you are using.
Here's what my benchmarks show - that's without the host overhead (Core i5 4-core / 3.4 GHz) Note that preamp and tube sections are single-threaded, so they don't depend on the CPU core count.
Spring reverb and Speaker sim sections are multi-threaded, so they (especially the reverb) scale well on multiple cores. Oversampling (not shown here) only affects the preamp and the tube.
In Reaper, I see at most 6% load with everything enabled (all sections, stereo, 16x), but I'm not sure what it actually measures.
And thanks everyone for the kind words!
Jonas78: I'm grabbing Renoise 3.0 demo to see if I can reproduce it. It's definitely not normal.
Dandruff: Oversampling is a part of preset, because it's a public parameter visible to the host. I could have made it a separate hidden parameter but it would be lost upon reloading the project (for example). Making default presets run at 1x makes sense. I'll release an update shortly. I couldn't reproduce the rendering issue no matter how I tried (Reaper 4.71/x64). Is it 100% reproducible? May I ask you to PM me your project file (with or without wav's)?
RunBeerRun: I'm OK with 1x presets, will do that. As for more tweaks. I don't know, probably would be too overwhelming. There are definitely some controllable but hidden ones, like supply voltage, tube bias and grid current limiting resistor (the latter was adjustable with a trim pot in the original Cooltron), but making them variable in real-time would take some good effort (clicks, CPU spikes, etc)
Wolfen666: I have dropped 16x in my plugins before, but got asked to bring it back, so I made it configurable. I too think that 4x-8x is enough.
Eidenk: The convolution engine is the same for both the spring reverb and the speakersim, and it's the same as the one used in FM25. So we can narrow it down to the convolution. That's strange, as I've specifically made sure to even out the CPU load so it doesn't spike. I need more details: your CPU, OS, the host you are using.
Here's what my benchmarks show - that's without the host overhead (Core i5 4-core / 3.4 GHz) Note that preamp and tube sections are single-threaded, so they don't depend on the CPU core count.
Spring reverb and Speaker sim sections are multi-threaded, so they (especially the reverb) scale well on multiple cores. Oversampling (not shown here) only affects the preamp and the tube.
In Reaper, I see at most 6% load with everything enabled (all sections, stereo, 16x), but I'm not sure what it actually measures.
And thanks everyone for the kind words!
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My free VST guitar effects
www.soft-amp.com
www.soft-amp.com
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- KVRian
- 687 posts since 27 Dec, 2003
Thanks!AXP wrote:Dandruff: Oversampling is a part of preset, because it's a public parameter visible to the host. I could have made it a separate hidden parameter but it would be lost upon reloading the project (for example). Making default presets run at 1x makes sense. I'll release an update shortly.
I'll send you an email tomorrow with a small project.AXP wrote:I couldn't reproduce the rendering issue no matter how I tried (Reaper 4.71/x64). Is it 100% reproducible? May I ask you to PM me your project file (with or without wav's)?
Looks like it's 100% reproducable here. Tried it with 32 and 256 samples buffer sizes.