One-Synth-Challenge #67: Digits by Extent of the Jam (z.prime wins!)
-
Jared Juntunen Jared Juntunen https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=337822
- KVRer
- 5 posts since 13 Sep, 2014
Sound Cloud's degradation is remarkable.
-
- KVRAF
- Topic Starter
- 2688 posts since 19 Dec, 2010 from North America
Hey! I told him about it on Twitter, not sure if he has time to show up. Doesn't Muse own KVR?Winstontaneous wrote:Curious, has Lou G (Digits developer) stopped by this thread? He's a friend of a friend of mine, last time I saw him (about 5 years ago) he was working for Muse (Receptor people, KVR's sponsor) so he shouldn't be too hard to find. Maybe I'll get off me arse and make an OSC submission one of these days!
One Synth Challenge: https://sites.google.com/site/kvrosc/about
-
- KVRer
- 6 posts since 13 Sep, 2014
https://soundcloud.com/obsoletesun/unex ... e-dilation
KVR OSC Digits Contest
Title: Unexpected Time Dilation
Synth: Digits (x4)
DAW: FL Studio 10
only DAW Effects:
Maximus
FL Filter
FL Reverb
FL Limiter
KVR OSC Digits Contest
Title: Unexpected Time Dilation
Synth: Digits (x4)
DAW: FL Studio 10
only DAW Effects:
Maximus
FL Filter
FL Reverb
FL Limiter
- KVRist
- 483 posts since 17 Dec, 2013 from The Netherlands
that's cool, using an entirely free DAW for OSC!Jared Juntunen wrote:https://soundcloud.com/jared-juntunen/j ... -yesterday
DAW: LMMS for Windows v.
- KVRist
- 256 posts since 1 May, 2014 from SW Wisconsin
This was discussed a bit last monthJared Juntunen wrote:Sound Cloud's degradation is remarkable.
To get the best sound from Soundcloud, make sure you upload the highest quality file. Use .flac or .wav .. tho .flac makes smaller files. Also, make sure you have around 2dB of headroom in your uploaded file.
It really makes a HUGE difference.
- KVRAF
- 2133 posts since 29 Sep, 2011
Has anyone figured out what causes Digits to seem to swap between 2 sounds each note press? (e.g. inconsistent percussion; bigger problem for normal sounds for me)
- KVRian
- 687 posts since 21 Aug, 2010 from Cagliari - (Sardinia)
I don't know... a possible workaround I'm going to try (I'm not sure whether it will work or not): double the track - the kick - you need to make consistent, and play with the track A the odd notes, with track B the even ones.z.prime wrote:Has anyone figured out what causes Digits to seem to swap between 2 sounds each note press? (e.g. inconsistent percussion; bigger problem for normal sounds for me)
Did you check if the inconsistency get worse on fast notes?
- KVRAF
- 2133 posts since 29 Sep, 2011
Yeah, I tried that one already... whatever the frequency is, it's off from the tempo so eventually the thing gets back to the "bad" version. I've tried a bunch of things; pretty much all the tricks I've used for other OSCs but this one is a tricky beast...bzur wrote:I don't know... a possible workaround I'm going to try (I'm not sure whether it will work or not): double the track - the kick - you need to make consistent, and play with the track A the odd notes, with track B the even onesz.prime wrote:Has anyone figured out what causes Digits to seem to swap between 2 sounds each note press? (e.g. inconsistent percussion; bigger problem for normal sounds for me)
- KVRian
- 687 posts since 21 Aug, 2010 from Cagliari - (Sardinia)
15 days to find a solution...z.prime wrote:Yeah, I tried that one already... whatever the frequency is, it's off from the tempo so eventually the thing gets back to the "bad" version. I've tried a bunch of things; pretty much all the tricks I've used for other OSCs but this one is a tricky beast...bzur wrote:I don't know... a possible workaround I'm going to try (I'm not sure whether it will work or not): double the track - the kick - you need to make consistent, and play with the track A the odd notes, with track B the even onesz.prime wrote:Has anyone figured out what causes Digits to seem to swap between 2 sounds each note press? (e.g. inconsistent percussion; bigger problem for normal sounds for me)
- KVRAF
- 2133 posts since 29 Sep, 2011
Bitwig makes this so easy to drag the clip into a sampler.... *sigh*
- KVRist
- 379 posts since 29 Jul, 2013 from Toronto
I have the same issue; only a problem for drums, but "the drum is the most important instrument", so... anyway it sounds like the oscillator phase is on a hidden free-running LFO or something. Such that I wonder if a retrig option would fix it. I'm also wondering if it's a sample rate issue; I'm running at 48kHz; anyone tried it at 44.1 or whatever the dev likely uses?
- KVRAF
- 2133 posts since 29 Sep, 2011
Exactly; it does sound like a free-running oscillator. I haven't figured out how to get it to retrig. I notice it happens for normal non-percussion sounds, too. A very irritating thing, indeed. I checked the VST params and found nothing, either. Any ideas?psmacmur wrote:I have the same issue; only a problem for drums, but "the drum is the most important instrument", so... anyway it sounds like the oscillator phase is on a hidden free-running LFO or something. Such that I wonder if a retrig option would fix it. I'm also wondering if it's a sample rate issue; I'm running at 48kHz; anyone tried it at 44.1 or whatever the dev likely uses?
- KVRist
- 197 posts since 31 Jul, 2014 from Central Europe
I felt more stable drums working on my 32bit system, on 64bit the higher notes for hard kick sometimes turned into laser zap sound. For working on the track it was ok, but finalisation and rendering was done on 32bit.
- KVRist
- 379 posts since 29 Jul, 2013 from Toronto
@MTLE are you talking about the 64-bit OSX build, or were you bridging it on 64-bit?
@z.prime: I don't think it can be retriggered; it seems that it always runs, even when playback is stopped, like OBXD. I did find that layering drum sounds sort of averaged it out, in that I always get some transient, especially after driving it into a limiter etc., as suggested earlier this thread. I do hear the effect in everything, but that amount of variation is fine for most instrument parts. Unfortunately, the effect seems to be on Osc 1 (maybe 2 also), setting the ShpEnv min/max both to either their min or max didn't help. One thing I haven't tried is using only Reso to generate a kick. At 100% it seems to drown out the Oscs, so maybe it'd drown out the phase variation too?
@z.prime: I don't think it can be retriggered; it seems that it always runs, even when playback is stopped, like OBXD. I did find that layering drum sounds sort of averaged it out, in that I always get some transient, especially after driving it into a limiter etc., as suggested earlier this thread. I do hear the effect in everything, but that amount of variation is fine for most instrument parts. Unfortunately, the effect seems to be on Osc 1 (maybe 2 also), setting the ShpEnv min/max both to either their min or max didn't help. One thing I haven't tried is using only Reso to generate a kick. At 100% it seems to drown out the Oscs, so maybe it'd drown out the phase variation too?
- KVRist
- 197 posts since 31 Jul, 2014 from Central Europe
Sorry, I forgot. I'm running Reaper on Win. I just had the feeling that its different between 32 and 64bit. But also could caused by the totally different external stuff. So just a thought...psmacmur wrote:@MTLE are you talking about the 64-bit OSX build, or were you bridging it on 64-bit?