Sonic 3d Rotation Effect
- KVRist
- Topic Starter
- 455 posts since 31 May, 2013 from Space is the Place
I've been doing some sound to picture stuff recently, just for fun really, and it makes a change from trying to do music.
I'd like to create a sonic impression of an object rotating in space. And I'm struggling really.
The best I came up with, was to create two similar sounds, one more backgrounded, and pan one one way, and the other the other. But then it just sounds like they are drifting apart.
Is this possible, I'm really scratching my head?
I'd like to create a sonic impression of an object rotating in space. And I'm struggling really.
The best I came up with, was to create two similar sounds, one more backgrounded, and pan one one way, and the other the other. But then it just sounds like they are drifting apart.
Is this possible, I'm really scratching my head?
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- KVRian
- 729 posts since 27 May, 2012 from Vermont, USA
I've been pondering exactly the same problem, no solution yet. Your foreground/background and pan approach are certainly part of it. I was thinking filtering for spectral change might convey part as well. Still working on it....
- KVRist
- Topic Starter
- 455 posts since 31 May, 2013 from Space is the Place
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- KVRAF
- 6828 posts since 28 Apr, 2004 from france
You might use a combination of channel offset and lowpass filtering.
Gvst Glfo can be ok for this, as well as Uhbik-T.
Or automating VladG's Proximity?
Or a binaural plugin ?
![Image](http://www.gvst.co.uk/glfo_ui.png)
![Image](https://www.u-he.com/cms/images/screenshots/Uhbik/thumbs/Uhbik-T.jpg)
![Image](http://www.tokyodawn.net/wp-content/uploads/2012/11/proximity_draft_back1.png?645f4a)
Gvst Glfo can be ok for this, as well as Uhbik-T.
Or automating VladG's Proximity?
Or a binaural plugin ?
![Image](http://www.gvst.co.uk/glfo_ui.png)
![Image](https://www.u-he.com/cms/images/screenshots/Uhbik/thumbs/Uhbik-T.jpg)
![Image](http://www.tokyodawn.net/wp-content/uploads/2012/11/proximity_draft_back1.png?645f4a)
- Beware the Quoth
- 33182 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Oncde upon a time that was SpinAudio's speciality, but they've been gone for a long time now.
Gersic has a list that might be useful, it includes several plugins that might do:
http://www.gersic.com/plugins/index.php?daCat=11
plus this old article
http://www.soundonsound.com/sos/jan07/a ... n_0107.htm
Gersic has a list that might be useful, it includes several plugins that might do:
http://www.gersic.com/plugins/index.php?daCat=11
plus this old article
http://www.soundonsound.com/sos/jan07/a ... n_0107.htm
my other modular synth is a bugbrand
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- KVRAF
- 1942 posts since 22 Mar, 2002 from Timisoara, Romania
you should try
-GRM Tools Doppler
-SpinAudio 3D Panner Motion Effects (really old but works great)
-GRM Tools Doppler
-SpinAudio 3D Panner Motion Effects (really old but works great)
__Makunouchi Bento
http://makunouchibento.bandcamp.com
http://makunouchibento.bandcamp.com
- KVRist
- Topic Starter
- 455 posts since 31 May, 2013 from Space is the Place
Thank you all for the responses, I'll be working my way through these suggestions.
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- Banned
- 12368 posts since 30 Apr, 2002 from i might peeramid
ya c. 2003 or 04 there would have been a few free SE spinners. heard the effect in a track in the 90's.. the depth perception was accomplished with a reverb. if you take a complex oscillator (something with a sine and cosine output, or two sines a quarter period out of phase) you'd use one out to do the L-R and the other to the reverb mix. something you ought to be able to piece together in SE in a few minutes ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
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