Leap Into The Void - Massive unlimited

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Kore Massive Massive unlimited

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Percussive elements is the theme.

First demo for "Cluster Nine" called "Hew Out".

Please enjoy.

https://soundcloud.com/leap-into-the-void/hew-out

All sounds heard come from cluster nine with no fx but a small amount of limiter on the output.
Sounds and presets for UVI Falcon "Iterata X".
Bazille soundset - Crystalline Textures 3.

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Added new demo for Massive unlimited Cluster Nine called "Ceramic Traveller Shaper".

It starts with a mallet kind of sound which self resonates and is very velocity sensitive to get the playing character.
Two click/glitchy sequenced sounds comes in, followed by kick drum, koto (cluster eight), snare and lastly a pad sound also from a former cluster.
All sounds come from Massive unlimited. No fx used but a small amount of limiter on the output.

Please enjoy.

https://soundcloud.com/leap-into-the-vo ... ler-shaper
Sounds and presets for UVI Falcon "Iterata X".
Bazille soundset - Crystalline Textures 3.

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Cluster Nine is getting close to release. :hyper:
It features drums, percussion, clicks, glitch and several rhythmic sequences.

Take a short moment and have a listen to the latest demo showcasing rhythmic sequences, kick, snares and hi hat. All sounds heard come from Cluster Nine. No fx used but a small amount of limiter on the output.

https://soundcloud.com/leap-into-the-void/kneglotrop

Enjoy.
Sounds and presets for UVI Falcon "Iterata X".
Bazille soundset - Crystalline Textures 3.

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New demo up called "Three" with clicks, sequenced rhythm, kick, snare and another click sound towards the end that is morphed into a metal object.

It is divided into three different parts to try to reveal the diversity and show some of the possibilities.

Please enjoy.

https://soundcloud.com/leap-into-the-void/three

All sounds heard come from Cluster Nine. No fx used but a small amount of limiter on the output. Automation is from the assigned macro faders.
Sounds and presets for UVI Falcon "Iterata X".
Bazille soundset - Crystalline Textures 3.

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Cluster nine released.

Cluster Nine has seen the light.
This is the biggest cluster as of yet and contains 32 presets.
The theme for Cluster Nine is drums, percussion, clicks and glitch. Both one-shots and rhythmic sequences. The click etc. sounds are tagged as ”percussion”.
Massive unlimited complete collection now contains 198 presets.

If you haven’t had a listen already, heres the demos for Cluster Nine.

https://soundcloud.com/leap-into-the-vo ... uster-nine

Massive continues to amaze.

Hope you enjoy

Mikael Adle
Leap Into The Void
Sounds and presets for UVI Falcon "Iterata X".
Bazille soundset - Crystalline Textures 3.

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Fantastic - these presets are a veritable masterclass on Massive sound design and the creation of multiple potential sonic spaces within a single preset through intelligent and musical use of the macros.

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aMUSEd wrote:Fantastic - these presets are a veritable masterclass on Massive sound design and the creation of multiple potential sonic spaces within a single preset through intelligent and musical use of the macros.
I could not have said it any better... I cannot agree any more strongly. amazing and beautiful stuff, Mikael :tu:

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Mikael you must make a Bazille bank.

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I'm having a whale of a time making morphs for these in Kore 2 - every patch has so many possibilities - this is just one patch and one key held down, just being morphed in Kore in realtime:

https://dl.dropboxusercontent.com/u/564 ... groove.mp3

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aMUSEd wrote:Fantastic - these presets are a veritable masterclass on Massive sound design and the creation of multiple potential sonic spaces within a single preset through intelligent and musical use of the macros.
Thanks. Good to hear you enjoy.

As mentioned above, Massive continues to amaze. Cred to the ingenious Mike Daliot.
Sounds and presets for UVI Falcon "Iterata X".
Bazille soundset - Crystalline Textures 3.

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blortblort wrote:
aMUSEd wrote:Fantastic - these presets are a veritable masterclass on Massive sound design and the creation of multiple potential sonic spaces within a single preset through intelligent and musical use of the macros.
I could not have said it any better... I cannot agree any more strongly. amazing and beautiful stuff, Mikael :tu:
Thanks blortblort.
Sounds and presets for UVI Falcon "Iterata X".
Bazille soundset - Crystalline Textures 3.

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aMUSEd wrote:Mikael you must make a Bazille bank.
My lips are sealed :hihi:
Sounds and presets for UVI Falcon "Iterata X".
Bazille soundset - Crystalline Textures 3.

Post

aMUSEd wrote:I'm having a whale of a time making morphs for these in Kore 2 - every patch has so many possibilities - this is just one patch and one key held down, just being morphed in Kore in realtime:

https://dl.dropboxusercontent.com/u/564 ... groove.mp3
Very very nice :clap:
Sounds and presets for UVI Falcon "Iterata X".
Bazille soundset - Crystalline Textures 3.

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liv wrote:
aMUSEd wrote:I'm having a whale of a time making morphs for these in Kore 2 - every patch has so many possibilities - this is just one patch and one key held down, just being morphed in Kore in realtime:

https://dl.dropboxusercontent.com/u/564 ... groove.mp3
Very very nice :clap:
Since Kore does not exist anymore, how would this work today?

edit: Just realized this is not an official demo. DARN, as I was really impressed!
My progressive rock band - free demos here!! (and if you do listen please let me know what you think!) http://www.aeonsatori.com/news/free-downloads

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LGK_Dude wrote:
liv wrote:
aMUSEd wrote:I'm having a whale of a time making morphs for these in Kore 2 - every patch has so many possibilities - this is just one patch and one key held down, just being morphed in Kore in realtime:

https://dl.dropboxusercontent.com/u/564 ... groove.mp3
Very very nice :clap:
Since Kore does not exist anymore, how would this work today?

edit: Just realized this is not an official demo. DARN, as I was really impressed!
Well it starts with one of the Massive Unlimited patches - then I added 7 more variations based on the possibilities inherent in the original patch (that is the genius of Mikael's deep programming) - I see it as finding particular sweet spots then saving them as variations - also with attention to making sure the transitions are interesting - if anything the transitions are even more important.

Usually Mikael provides useful pointers for finding such 'sweet spots' in the detailed patch notes (like I said these are a masterclass) so you could also do this without Kore just in Massive and save the variations yourself but they would be separate patches of course - the beauty of Kore is that you can save them all within a single Koresound and morph between them using the hardware.

Another way you could do this without Kore would be to create a track and use automation to move several macros simultaneously into each of the 'sweet spots" - but Kore makes it easier.

btw The Koresounds will be available to anyone with Kore who also owns the soundset through Mikael in a couple of days.

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