Regarding my statement above -> it's very restricting to create your own sampled instruments - realistic or otherworldly/surreal - if you can't create complex sample maps with your own samples including round robin and velocity layers and e.g. different granular settings per keyzone. The Omni 2 granulator seems to be designed for importing 1 sample at a time and granulating that, which is not so appealing to me, I mean Padshop Pro does that x2 (2 samples per patch) and you can even pseudo-split them using the keyfollow assigned to sample volume. And as I won't be making patches which use factory samples I'm sort of out of the game with this one.jlanthier wrote:Wondering if you have any thoughts as a sound designer for Omni 2 based on what you've seen so far? Do you think you'll want to start aiming some of your efforts toward Omnisphere patches now?Sampleconstruct wrote:Some people like me had probably hoped for a full featured sample player with round robin and velocity layers for sampled user instruments in Omni 2, but that will not be the case, so that's one alternative less on the hybrid instrument market.
I will try to get my hands on it when it's released, but from the specs now it doesn't really interest me as a sound designer, I already have FM/wavtable/VA/workstation type of stuff in hybrid instruments like MachFive and HALion which are fully editable sample players, the first also allowing for user-scripted interfaces a la Kontakt.