This is continued from another thread:
Then since its 2D, it would mix the parameters of the 4 nearest presets (looks like Kore2 does that) ? Another option would be to morph only horizontally, mixing only 2 presets, would be clearer what the outcome is soundwise I guess, but then there are discontinuities when moving vertically..aMUSEd wrote:I would prefer something more multidimensional than a ribbon - more like what I can do already in Kore 2 (this morphs nicely in Kore already). My expectation was that the cursor in the grid would enable you to morph already as you can drag it around but at the moment the change between presets is discontinuous - just making it continuous and allowing for dragging around of grid presets so you can choose which ones are surrounding each other would be ideal for me.lnikj wrote:Great! In my mind I have an image of a 2 dimensional Blackhole style ribbon controller. I can see there are some challenges there though. I like the way that Blackhole locks the two ends of the ribbon but implementing that in 2 dimensions is more challenging and I guess that whilst it would be good to allow users to disperse the patches as they see fit it might also be good to allow some sortable remapping of them too according to selectable criteria (your classification system?).RealtimeOnly wrote:Right, it was designed for that from the beginning, still there are several options for how to make it accessible in the UI, so the decision was not to throw out something half baked with the 1.0 versionlnikj wrote: Given that this is one of the few reverbs that can be successfully automated, patch morphing is an excellent idea - it almost seems that that was what the patch browser interface was designed for, but it wasn't eventually implemented?
I'm probably talking out of my ***e though and that is not what you have in mind at all
(btw, preset positions can be swapped with CMD/CTRL-Drag)