Thanx for correcting me. I just got a little confused. thanx for sharing.aircargo wrote:It's not the bit RATE it's the bit depth. the bit depth is the number of bits that can be used to reresent the amplitude of any given sample. The rate indicates how many samples are played per second.
How to avoid clipping in Cubase?
-
- KVRist
- Topic Starter
- 31 posts since 3 Feb, 2011
-
- KVRist
- Topic Starter
- 31 posts since 3 Feb, 2011
Thanx Kim for that ! I will surely see. I m bookmarking ur blog.Check my blog on 23 May. I've got a post scheduled for you.
so is it harming in anyway?This red indicator doesn't have to do anything with the quality of your mix.
-
- KVRAF
- 3089 posts since 4 May, 2012
I don't understand why DAW mixers always initiate channel faders at unity gain.
I would suggest making a template with all faders zeroed out.
I would suggest making a template with all faders zeroed out.
-
- KVRAF
- 3186 posts since 18 Mar, 2008
So you bumped 5 year old thread to give bad advice, nice.xerix wrote:Best way to stop clipping (for me) on master channel is to insert cubase own brick wall limiter in the channel strip
This entire forum is wading through predictions, opinions, barely formed thoughts, drama, and whining. If you don't enjoy that, why are you here? ShawnG
-
- KVRAF
- 3089 posts since 4 May, 2012
I didn't even notice this was a necroed thread. Sorry for joining in there.Zexila wrote:So you bumped 5 year old thread to give bad advice, nice.xerix wrote:Best way to stop clipping (for me) on master channel is to insert cubase own brick wall limiter in the channel strip
-
- KVRian
- 992 posts since 27 Apr, 2005
Unaspected wrote:I don't understand why DAW mixers always initiate channel faders at unity gain.
I would suggest making a template with all faders zeroed out.
In most daws/plugins, channels don't clip, due to 32 or 64 bit floating point processing, and it's associated enormous dynamic range it's not till it smacks the master output that it causes clipping. so don't worry too much about driving an individual channel, back your master fader down until it's time to mix.
-
- KVRAF
- 3089 posts since 4 May, 2012
Absolutely but it is more natural to mix up anyway. Then you're only ever balancing two signals.ShawnG wrote:Unaspected wrote:I don't understand why DAW mixers always initiate channel faders at unity gain.
I would suggest making a template with all faders zeroed out.
In most daws/plugins, channels don't clip, due to 32 or 64 bit floating point processing, and it's associated enormous dynamic range it's not till it smacks the master output that it causes clipping. so don't worry too much about driving an individual channel, back your master fader down until it's time to mix.
-
- KVRian
- 992 posts since 27 Apr, 2005
that's certainly one extremely viable way to do it, and the way I would teach it. People are sometimes unnecessarily afraid of the channel faders, and think that they can't crank one if they need to.
my main point though was in relation to the "tracking" phase of music making. having the faders at unity gain upon loading is ok there, since you will be adding tracks, and I wouldn't want to constantly be pulling faders up for every new track just to hear what I'm doing. Back the master off so it don't clip, monitor at a comfortable level, and record. when it comes time for mixing pull down all the faders, pull up the master and have at it.
my main point though was in relation to the "tracking" phase of music making. having the faders at unity gain upon loading is ok there, since you will be adding tracks, and I wouldn't want to constantly be pulling faders up for every new track just to hear what I'm doing. Back the master off so it don't clip, monitor at a comfortable level, and record. when it comes time for mixing pull down all the faders, pull up the master and have at it.
-
- KVRAF
- 3089 posts since 4 May, 2012
For auditioning sounds, absolutely. Though you can always have a dedicated channel for such a function. And I guess it is more fiddly if you're controlling everything by mouse.
These are universal principals though - I'm not a Cubase user so I might expose my ignorance if such a feature already exists; but it would be nice if all DAW mixers could switch between unity, zero and user positions with shortcuts.
Anyway. I've necroed the crap out of this thread by accident so I'll apologise again.
These are universal principals though - I'm not a Cubase user so I might expose my ignorance if such a feature already exists; but it would be nice if all DAW mixers could switch between unity, zero and user positions with shortcuts.
Anyway. I've necroed the crap out of this thread by accident so I'll apologise again.
-
- KVRer
- 4 posts since 29 Jun, 2016
AUTO-ADMIN: Non-MP3, WAV, OGG, SoundCloud, YouTube, Vimeo, Twitter and Facebook links in this post have been protected automatically. Once the member reaches 5 posts the links will function as normal.
http://www.soundonsound.com/techniques/ ... w-software (http://www.soundonsound.com/techniques/gain-staging-your-daw-software)-
- KVRer
- 9 posts since 14 Oct, 2016
This. Most soft-synths, on startup, will be putting out signal at -3db or something ridiculous (I'm looking at you Massive). Turning down is the first thing I do once I load them up. I think they do that so they sound "impressive" in the shop. If you don't dial them down one plugin later all of the headroom is gone. Even the Battery defaults to a volume where it is already clipping in the plugin when using its library. Hooligans.MrMagneto wrote:Try it this way:
Turn down your Instrument Volume.
Use a Limiter/Maximizer/Ultramizer/Clipper (whatever their names are) on the Master Channel to bring back the loudness.