Vengeance Producer Suite - AVENGER - 1.8.5 the main thread
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- KVRAF
- 5664 posts since 7 Feb, 2013
Please, no optimizations at the expense of sound quality! (or please consider adding a draft more for the cases the CPU hit is intolerable)
You may think you can fly ... but you better not try
- KVRian
- 633 posts since 11 Dec, 2004
Diva solved this with three types of quality.recursive one wrote:Please, no optimizations at the expense of sound quality! (or please consider adding a draft more for the cases the CPU hit is intolerable)
- KVRAF
- Topic Starter
- 2468 posts since 18 Apr, 2011
no! good that we have the same opinion about thisPlease, no optimizations at the expense of sound quality!
I hope we wont have such an extreme CPU consumption in the end, to make 3 modes neccessary. I am very optimistic we will only need 1 mode: "great sounding"Diva solved this with three types of quality.
But you will need a modern computer with multiple cores, thats for sure
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- KVRAF
- 35502 posts since 11 Apr, 2010 from Germany
Frankly, if no exact circuit modelling is involved it will neither - use as much CPU, or - need optimizations in expense of sound quality. Waldorf Nave for example, according to the dev, doesn't do any circuit modelling, hence, even on an iPad is very moderate on ressources, and sounds nicely. TBH, i believe that people are quite mislead by devs who claim you can reach a certain sound "quality" only to expenses of the CPU. The way i understand maths and coding, there's so much more possible than simply doing circuit modelling, and burning the CPU trying to have any detail you could imagine to emulate analog behavior as close as possible. Spire, Sylenth1, Dune 2 and others show that it doesn't have to be that way. At least if you're not into every bit of tiny detail of a Moog ladder filter, for example. But why would that be, if the synth, like in this case, is not meant to be a perfect emulation of anything.tristan- wrote:Diva solved this with three types of quality.recursive one wrote:Please, no optimizations at the expense of sound quality! (or please consider adding a draft more for the cases the CPU hit is intolerable)
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- KVRAF
- 4751 posts since 22 Nov, 2012
Good luck with that buddy. The masses don't care about character. They have grown up on iPhone sound. It's now a quantity over quality world.recursive one wrote:Please, no optimizations at the expense of sound quality! (or please consider adding a draft more for the cases the CPU hit is intolerable)
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- KVRAF
- 5664 posts since 7 Feb, 2013
Serum, Bazille or Diversion don't model anything, yet they have very impressive CPU hit. I guess, where you need a really precise waveform shaping, controllable in realtime and free from bad sounding artefacts, you can't avoid CPU-eating algos. Icarus is an exception of that rule, but I feel its sound is compromissed somehow, it doesn't sound as clean and harmonically rich as Spire or Diversion.chk071 wrote:Frankly, if no exact circuit modelling is involved it will neither - use as much CPU, or - need optimizations in expense of sound quality. Waldorf Nave for example, according to the dev, doesn't do any circuit modelling, hence, even on an iPad is very moderate on ressources, and sounds nicely. TBH, i believe that people are quite mislead by devs who claim you can reach a certain sound "quality" only to expenses of the CPU. The way i understand maths and coding, there's so much more possible than simply doing circuit modelling, and burning the CPU trying to have any detail you could imagine to emulate analog behavior as close as possible. Spire, Sylenth1, Dune 2 and others show that it doesn't have to be that way. At least if you're not into every bit of tiny detail of a Moog ladder filter, for example. But why would that be, if the synth, like in this case, is not meant to be a perfect emulation of anything.tristan- wrote:Diva solved this with three types of quality.recursive one wrote:Please, no optimizations at the expense of sound quality! (or please consider adding a draft more for the cases the CPU hit is intolerable)
You may think you can fly ... but you better not try
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- KVRAF
- 35502 posts since 11 Apr, 2010 from Germany
Huh? Character /= quality. And what does the iPhone have to do with the situation of software synthesizer instruments? Obviously, no software synthesizer developer will want to go for an iPhone like degradation of his sound engine, to make the plugin as ressource friendly as possible.Dasheesh wrote:Good luck with that buddy. The masses don't care about character. They have grown up on iPhone sound. It's now a quantity over quality world.recursive one wrote:Please, no optimizations at the expense of sound quality! (or please consider adding a draft more for the cases the CPU hit is intolerable)
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- KVRAF
- 35502 posts since 11 Apr, 2010 from Germany
Bazille does circuit modelling. Diversion has zero delay feedback filters, as far as i know, and the aim was to not compromise sound quality, although, in its case, that means literally slaughtering the CPU, for even trivial tasks like playing a pure, one oscillator sine wave, without any modulation going on. Anyway, i don't want to compare Diversion now, because the concept seems somehow different to that of other synths. But Bazille definitely is circuit modelled, like any u-he synth. And Serum is a wavetable synth, and wavetable synths are know to be more on the CPU expensive side, as far as i read.recursive one wrote: Serum, Bazille or Diversion don't model anything, yet they have very impressive CPU hit.
A good example for a synth, which doesn't need too many ressources for very good sound quality would be Spire for me, and also a good example of how efficient optimization can be, considering it takes about 1/3 of CPU it used to do in pre-1.1 versions. Anyway, i can't imagine Avenger is actually circuit modelled for each of its sound generating parts, so...
- KVRian
- 863 posts since 28 Apr, 2002 from Canada
This really looks amazing - the features are as good as I hoped.
Black Octopus Sound | Samples & Presets | VST Plugins & Software (Diva, Harmor, Spire, FL Studio, IK Multimedia & more)
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- KVRAF
- 4751 posts since 22 Nov, 2012
chk071 wrote:Huh? Character /= quality. And what does the iPhone have to do with the situation of software synthesizer instruments? Obviously, no software synthesizer developer will want to go for an iPhone like degradation of his sound engine, to make the plugin as ressource friendly as possible.Dasheesh wrote:Good luck with that buddy. The masses don't care about character. They have grown up on iPhone sound. It's now a quantity over quality world.recursive one wrote:Please, no optimizations at the expense of sound quality! (or please consider adding a draft more for the cases the CPU hit is intolerable)
Quality and character are two different things in the software world. You can have really boring sounding basic filter @ 4 times oversampling or at a really high QUALITY of sound, 64 bit internal processing for instance, and everyone will eat it up. Or you can have a great musical CHARACTER filter or sound at a lower QUALITY and people will not recognize the musicality of it. Because no-one cares, and no-one is listening, and everyones' ears have been tuned to the digital mp3 listening experience. It's because we don't have a quality delivery vessel to the listener anymore. It's because the music has been formalized into an algorithm and no longer a musical experience. It's because we live in a media driven artificial world where people can no longer decipher reality from virtual reality. It's because the information age has created a world of forced fed media in which everyone now does what they are told in order to be a part of the borg like society we have created. because this media is now no more than a constant soundtrack to our imaginary movie existence.
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- KVRer
- 18 posts since 3 Sep, 2008 from Prague, CZ
fulltext preset search through available libraries please?
- KVRAF
- Topic Starter
- 2468 posts since 18 Apr, 2011
yes... + the tag based searchJohn Culter wrote:fulltext preset search through available libraries please?
we are currently discussing the pros and cons about a dongle protectionHcDoom wrote:What about copy protection? Hopefully no dongles or something like that...
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- KVRAF
- 35314 posts since 14 Sep, 2002 from In teh net
Dongle would be better than CR by miles, having just had to reauthorise all my CR plugins after a mobo change (one of which took several days to get authorised) - the dongled ones were up and running instantly.