Those GUI´s with visual real time feedback can be suck some juice for sure.Soundplex wrote:The website says 60fps... But that shouldn't cause that overload either especially on the cpu.izonin wrote:Could it be that the GUI refresh rate is not capped, say at 30fps? The controls action is extremely smooth, though.
I had this on a game engine, where the fps would go to over 1000fps, maxing out the CPU.
A reason why Moog for iOS and f.e. Pulsar Modular for OSX use the metal API from Apple to get smooth GUI´s with excellent zooming. I heard it can be 10 times better.....but i have no clue about this. For sure you have to go to the deepest core level to make such GUI´s not wasting CPU.
But this is really an extrem case and the only plugin-in which do that.
So i wonder if that is just not well implemented yet and can be solved.