Effect that "diffuse" a sound?
- KVRAF
- 7363 posts since 9 Jan, 2003 from Saint Louis MO
For diffusion specifically: NI Replika, Sonic Charge Echobode, Valhalla UberMod. (All three excellent tools.)
I'll second MTransformer as a good FFT option that can render things unintelligeable/unrecognizable. I've written a few experimental plugins that do a few of its tricks specifically (removing all but a few frequency bands based on their intensity, for instance).
Plogue Chipcrusher has quite a few tools that will lower the quality.
A ring modulator and telephone bandpass filter can do a lot for it (Star Wars movies tend to ring modulate voice comms to give that degraded sound).
For offline processing, doing a couple of rounds of format conversion can do the trick (e.g. to 8Khz WAV, and then to a low-rate MP3).
I'll second MTransformer as a good FFT option that can render things unintelligeable/unrecognizable. I've written a few experimental plugins that do a few of its tricks specifically (removing all but a few frequency bands based on their intensity, for instance).
Plogue Chipcrusher has quite a few tools that will lower the quality.
A ring modulator and telephone bandpass filter can do a lot for it (Star Wars movies tend to ring modulate voice comms to give that degraded sound).
For offline processing, doing a couple of rounds of format conversion can do the trick (e.g. to 8Khz WAV, and then to a low-rate MP3).
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- KVRian
- 818 posts since 18 Oct, 2014
Convolution with short noise samples works well.
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- KVRian
- 1099 posts since 30 Oct, 2005
and thats NOT true, since any decent convolution reverb can diffuse sound in all directions, tooMuied Lumens wrote:Using blur has a similar effect as reverb, except it happens in all directions whereas reverb only "blurs" (diffuses) in one direction.
in fact, convolution is one of the most powerfull fx to achieve all kinds of sound mangling...
- KVRAF
- 4590 posts since 7 Jun, 2012 from Warsaw
No idea what "all directions" you mean, but convolution is a linear effect and can't go beyond that.kvaca wrote:and thats NOT true, since any decent convolution reverb can diffuse sound in all directions, tooMuied Lumens wrote:Using blur has a similar effect as reverb, except it happens in all directions whereas reverb only "blurs" (diffuses) in one direction.
in fact, convolution is one of the most powerfull fx to achieve all kinds of sound mangling...
No idea what OP means either, the first thing that comes to my mind when I hear "blur" is chorus. Use nonlinear chorus to smear the signal in spectrum domain. This, or microtuning or harmonizer.
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- KVRAF
- 23489 posts since 12 Jul, 2003 from West Caprazumia
if I interpreted your aim correctly, then bit- and samplerate-reduction might get you closer than adding reverb, chorus and what not. You have to be careful not to reduce either (bithdepth, samplerate) too much or it will start sounding nasty*, but what this basically does is taking away information about the processed material. You could compare it to looking though a dirty window. The dirtier it is, the less you are able to see through. Also adding a lowpass-filter** will make it - with decreasing cutoff frequency - progressively... "mumbly"?modernrockstar wrote:Yes, it's hard to describe. Imagine you have a quality picture that you want to make less HD, like this; https://www.bhphotovideo.com/images/ima ... _77272.jpg (searched on diffuse effect on google)
A short reverb at 100% could do the trick, haven't though about that earlier for this. Chorus do the trick sometimes, but usually it's too obvious. Will also take a look at Disperser. Thanks!
*12bit, 16khz might be a good start...
**perhaps sonething like 3-3,5khz could do the trick
"Preamps have literally one job: when you turn up the gain, it gets louder." Jamcat, talking about presmp-emulation plugins.
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modernrockstar modernrockstar https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=379905
- KVRist
- Topic Starter
- 119 posts since 23 May, 2016
Thanks again! I will try them all out for sure, this will be a lot of fun
- KVRAF
- 23489 posts since 12 Jul, 2003 from West Caprazumia
Oh, I forgot something:
(the free) Izotope Vinyl can do wonders in that regard too.
(the free) Izotope Vinyl can do wonders in that regard too.
"Preamps have literally one job: when you turn up the gain, it gets louder." Jamcat, talking about presmp-emulation plugins.
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- KVRist
- 353 posts since 15 Nov, 2005 from Melbourne Australia
Unfiltered Audio's Sandman Pro is another delay plug that has a 'Diffuse' knob.
I actually have fallen in love with this feature in delays, and maybe need to investigate some of the other options mention in this thread...
I actually have fallen in love with this feature in delays, and maybe need to investigate some of the other options mention in this thread...
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simon.a.billington simon.a.billington https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=341278
- KVRAF
- 2375 posts since 12 Nov, 2014
By diffuse I guess you mean like smear or take away track focus and send it back further in the mix.
There's a few ways you can accomplish this, reverb and chorus is one.
But you could also extend chorus to extend other modulation effects like phasing and flanging, especially stereo effects. With reverb I'd say it's almost essential for diffusing to make sure you have next to no predelay.
You could always try removing the transients with a little eq, compression and/or a transient enhancer like SPL's Transient Designer
Expanding sounds to take up stereo space this will help remove some focus. Tools like bx_control or bx_stereomaker can work here. IK also have an interesting multiband imager. Again be careful of phase cancellations.
There is actually a tool designed to do this, or help bring focus to a stereo signal. It seems to be quite unique, it's the only one I know of. Check it out here
There's a few ways you can accomplish this, reverb and chorus is one.
But you could also extend chorus to extend other modulation effects like phasing and flanging, especially stereo effects. With reverb I'd say it's almost essential for diffusing to make sure you have next to no predelay.
You could always try removing the transients with a little eq, compression and/or a transient enhancer like SPL's Transient Designer
Expanding sounds to take up stereo space this will help remove some focus. Tools like bx_control or bx_stereomaker can work here. IK also have an interesting multiband imager. Again be careful of phase cancellations.
There is actually a tool designed to do this, or help bring focus to a stereo signal. It seems to be quite unique, it's the only one I know of. Check it out here
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- KVRist
- 128 posts since 10 Jan, 2005
Ubermod, Replika and Vapor are all excellent diffusing tools.
Tim's music: https://tyork.bandcamp.com/album/flight-of-sound
- KVRAF
- 5486 posts since 15 Dec, 2011 from Bucharest, Romania
- KVRist
- 66 posts since 18 Jan, 2017
"All directions" in an image is up, down, left and right, and everything in between that. In audio this means both in the time and frequency domain. And in between those too.DJ Warmonger wrote:No idea what "all directions" you mean, but convolution is a linear effect and can't go beyond that.kvaca wrote:and thats NOT true, since any decent convolution reverb can diffuse sound in all directions, tooMuied Lumens wrote:Using blur has a similar effect as reverb, except it happens in all directions whereas reverb only "blurs" (diffuses) in one direction.
in fact, convolution is one of the most powerfull fx to achieve all kinds of sound mangling...
And yes, convolution can be similar to blurring audio in an image editor, except that you will have to reverse the file to get backwards reverb, and if you do this on the same file you are smearing the same audio twice. Nothing wrong with that of course, but it will give a different result. Blurring audio as an image file will smear the frequency as well as the time axis, and this happens uniformly, whereas with convolution the frequency smearing (using noise as an impulse response) is limited.
The problem with convolution is that in the vast majority of cases the IR is static. It's great for effects which do not change, such as a room reverb or a guitar amp cabinet, but not so suitable for dynamically changing effects like chorus or phasing.
It's not a bad idea to use convolution though. To kill transients with convolution you can create a short volume swell (equal attack and decay times) using pink noise, say 50-100 ms long, then load that up in a convolution reverb. That should give you an idea and a starting point for further experimentation. Make sure it's set to 100% wet so you only hear the convoluted sound.
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- KVRAF
- 4218 posts since 15 Sep, 2010
OP: I did a test to blur a simple loop.
Right-Click download the file and tell me if that's the type of blurring effect you're after. (first loop is dry, then others blurred more and more)
https://www.dropbox.com/s/nwxiw9is844pbuy/Blur.wav?dl=0
Right-Click download the file and tell me if that's the type of blurring effect you're after. (first loop is dry, then others blurred more and more)
https://www.dropbox.com/s/nwxiw9is844pbuy/Blur.wav?dl=0