Riviera(Free reverb): Pro-version interest?
- KVRist
- Topic Starter
- 251 posts since 7 Feb, 2017
Hello folks. I'm about to start development on a new project but before I do, I was wondering if you and the community would be interested in a pro-version of Riviera: Hyper-Room Reverb? The current build is released as freeware on PC/Mac VST and I've already added all the features thought interesting/relevant to both mixing and creating effects. However, I'm sure there could be further improvements to be made so I'm opening the floor up to you guys.
What would you like to see added and if there could be enough new features to justify a pro-version?
What would you like to see added and if there could be enough new features to justify a pro-version?
Last edited by nonnaci on Mon Apr 03, 2017 12:36 am, edited 2 times in total.
- KVRist
- Topic Starter
- 251 posts since 7 Feb, 2017
Built and uploaded onto site now.Fleer wrote:AU compatibility.
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- KVRAF
- 3191 posts since 20 Sep, 2004 from Atlanta
holy cow!
This is awesome! I've only poked around about 10mins with it but, Riviera is a true winner
I'm sure given enough time I might find things I might like to have added, but this tool set is pretty marvelous as is!!
Thanks sooo much for this nice work!!!
This is awesome! I've only poked around about 10mins with it but, Riviera is a true winner
I'm sure given enough time I might find things I might like to have added, but this tool set is pretty marvelous as is!!
Thanks sooo much for this nice work!!!
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- KVRAF
- 3245 posts since 21 May, 2004 from Deep in the Heart of Texas
Just now downloaded. Thanks for this!
I haven't had a chance to install it yet, much less wrap my head around it, but whenever I see the word 'convolution', I always wonder whether it's a plug that can either create and export IRs, or import and manipulate them, in order to extend its versatility. Does Riviera do either, or would that be a useful addition for a pro version?
I haven't had a chance to install it yet, much less wrap my head around it, but whenever I see the word 'convolution', I always wonder whether it's a plug that can either create and export IRs, or import and manipulate them, in order to extend its versatility. Does Riviera do either, or would that be a useful addition for a pro version?
- KVRist
- Topic Starter
- 251 posts since 7 Feb, 2017
You're welcome!blortblort wrote:holy cow!
This is awesome! I've only poked around about 10mins with it but, Riviera is a true winner
I'm sure given enough time I might find things I might like to have added, but this tool set is pretty marvelous as is!!
Thanks sooo much for this nice work!!!
Almost. Convolution is a technique typically used for filtering and adding reverb with finite length impulse responses recorded in the real-world. In this hybrid plugin, the finite length impulse response is instead algorithmically generated by constraining the imagined space around the sound-source and listener to be "orthotopes" of varying dimensions; half the controls modify how large each dimension is, where you are relative to the center of the space, and how reflective the walls are.GreyLion wrote:Just now downloaded. Thanks for this!
I haven't had a chance to install it yet, much less wrap my head around it, but whenever I see the word 'convolution', I always wonder whether it's a plug that can either create and export IRs, or import and manipulate them, in order to extend its versatility. Does Riviera do either, or would that be a useful addition for a pro version?
Having a button to export the generated impulse response could be useful (time-saver) although most DAWs should already have the capability to sample an effect by say sending a unit pulse through it. I'll add this to the list of possible features.
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- KVRian
- 1181 posts since 27 May, 2008
I'm getting clicks in it so must have a folder in wrong directory or something
- KVRist
- Topic Starter
- 251 posts since 7 Feb, 2017
Hrmm. Can you specify the DAW and whether you're using PC/mac VST or AU?acousticglue wrote:I'm getting clicks in it so must have a folder in wrong directory or something
- KVRAF
- 40266 posts since 11 Aug, 2008 from clown world
If you had a picture of a head, that could be moved like in Melda's MReverb.half the controls modify how large each dimension is, where you are relative to the center of the space, and how reflective the walls are.
Maybe use something similar (graphic) for dimension and wall reflection.Spatial positioning system
Using a simple viewer you can easily drag the sound source and the plugin will set all required parameters to make it sound like it is being played in the specified room and position.
The sliders could be used for fine tuning parameters.
Anyone who can make you believe absurdities can make you commit atrocities.
- KVRist
- Topic Starter
- 251 posts since 7 Feb, 2017
Yep, I considered this approach and normally it will work for dimensions 1-3. However, interactions becomes less intuitive in higher dimensions such as a tesseract where geometric projections onto a screen must be learned. The other way may be to have a non-interactive viewer that only displays the position and projective geometry but keep parameter modification to sliders.Aloysius wrote:If you had a picture of a head, that could be moved like in Melda's MReverb.half the controls modify how large each dimension is, where you are relative to the center of the space, and how reflective the walls are.
Maybe use something similar (graphic) for dimension and wall reflection.Spatial positioning system
Using a simple viewer you can easily drag the sound source and the plugin will set all required parameters to make it sound like it is being played in the specified room and position.
The sliders could be used for fine tuning parameters.
- KVRist
- Topic Starter
- 251 posts since 7 Feb, 2017
Updated to version 1.2.3 which exposes a FFT parameter that controls load-balancing in low-latency settings (my defaults were causing click artifacts when reverb duration is long on some older machines). In short, lowering this setting will decrease peak CPU usage at a cost of higher average CPU usage.
- KVRist
- Topic Starter
- 251 posts since 7 Feb, 2017
The readme.txt within the package describes the various controls. No visuals tho as new features were added every release but maybe someday I'll cross-post on the blog.Chris-S wrote:Wow, sounds good.
Is there a user manual?