6 New VST synths on the way. Need sound designers!
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- KVRAF
- Topic Starter
- 1568 posts since 17 Nov, 2007 from Europe
Sry about the little info it will come. Its Windows 32 bit so far.
They are little similar but not that much. Also there are more inside the displays in some of them like Matrix, Multi Env, Effects, Stepseq, and more.
If your intrested in doing some presets to any of the synths i can send you the one you like most.
They are little similar but not that much. Also there are more inside the displays in some of them like Matrix, Multi Env, Effects, Stepseq, and more.
If your intrested in doing some presets to any of the synths i can send you the one you like most.
-
- KVRAF
- Topic Starter
- 1568 posts since 17 Nov, 2007 from Europe
Filter pitch in.
streamin x0;
streamin xm;
streamin xp;
streamout y; // 440*2^(x-69)/12
streamin F440; // normalized 440 Hz
float inv12=0.0833333; // 1/12
float F69=69;
float F0P5=0.5;
float F127=127;
float a0=1;
float a1=0.6929986;
float a2=0.2415636;
float a3=0.0517387;
float a4=0.0136991;
float F1=0.95;
float F144=144;
float F50=50;
mov eax,ecx;
and eax,15;
cmp eax,0;
jnz end0;
movaps xmm0,x0;
mulps xmm0,F144;
movaps xmm1,xm;
mulps xmm1,F50;
addps xmm0,xp;
addps xmm0,xmm1;
// decompose x*ld(10) into int and frac parts
subps xmm0,F69;
mulps xmm0,inv12;
movaps xmm1,xmm0;
subps xmm1,F0P5;
cvtps2dq xmm1,xmm1;
cvtdq2ps xmm1,xmm1; // xmm1 is the int part
subps xmm0,xmm1; // xmm0 is the frac part
// evaluate 2^int
addps xmm1,F127;
cvtps2dq xmm1,xmm1;
pslld xmm1,23; // xmm1 is 2^int
// evaluate 2^frac (polynomial approx.)
movaps xmm2,a4;
mulps xmm2,xmm0;
addps xmm2,a3;
mulps xmm2,xmm0;
addps xmm2,a2;
mulps xmm2,xmm0;
addps xmm2,a1;
mulps xmm2,xmm0;
addps xmm2,a0; // xmm2 is 2^frac
mulps xmm2,xmm1; // put it together
mulps xmm2,F440;
minps xmm2,F1;
movaps y,xmm2;
end0:
Filter Reso Modulation.
streamin res;
streamin resm;
streamout reso;
float F0P15=0.15;
float F0P01=0.01;
float F0P99=0.95;
movaps xmm6,resm;
mulps xmm6,F0P15;
addps xmm6,res;
minps xmm6,F0P99;
maxps xmm6,F0P01;
movaps reso,xmm6;
Oscillator Morph.
def smoothData(data,smooth)
sData = Array.new(data.length+1,0)
return data if smooth == 1
data.length.times do |i|
sData[i+1] = sData*(1.0-smooth) + data*smooth
end
sData.shift
return sData
end
def event i,v
c = []
s = @slices*0.5
smoothPow = smoothPow = 1-(((1000**@smooth)-1)/999.0)
#mix
@a.each_with_index do |x,id|
c[id] = @b[id]-(@b[id]-x)*@morph
end
#pwm
c.map!.with_index do |x,id|
n = id % @slices
case @mode
when 0
n >= s ? x *= @pwmAmt : x = x
when 1
n <= s ? x *= @pwmAmt : x = x
when 2
n >= s ? x = @pwmAmt : x = x
when 3
n <= s ? x = @pwmAmt : x = x
end
end
c = smoothData(c,smoothPow)
output 0, c
end
#mix
#B - (B - A) * ratio;
Oscillator Morph in.
def smoothData(data,smooth)
sData = Array.new(data.length+1,0)
return data if smooth == 1
data.length.times do |i|
sData[i+1] = sData*(1.0-smooth) + data*smooth
end
sData.shift
return sData
end
def event i,v
out = []
smoothPow = smoothPow = 1-(((1000**@smooth)-1)/999.0)
#mix
nW = 31.0
dv = 1.0/nW
if ((@morph>=0)&&(@morph<=dv))
@w2.each_with_index do |x,id|
out[id] = @w1[id]-(@w1[id]-x)*@morph*nW
end
end
if ((@morph>dv)&&(@morph<=(dv*2)))
@w3.each_with_index do |x,id|
out[id] = @w2[id]-(@w2[id]-x)*(@morph-dv)*nW
end
end
if ((@morph>(dv*2))&&(@morph<=(dv*3)))
@w4.each_with_index do |x,id|
out[id] = @w3[id]-(@w3[id]-x)*(@morph-(dv*2))*nW
end
end
if ((@morph>(dv*3))&&(@morph<=(dv*4)))
@w5.each_with_index do |x,id|
out[id] = @w4[id]-(@w4[id]-x)*(@morph-(dv*3))*nW
end
end
if ((@morph>(dv*4))&&(@morph<=(dv*5)))
@w6.each_with_index do |x,id|
out[id] = @w5[id]-(@w5[id]-x)*(@morph-(dv*4))*nW
end
end
if ((@morph>(dv*5))&&(@morph<=(dv*6)))
@w7.each_with_index do |x,id|
out[id] = @w6[id]-(@w6[id]-x)*(@morph-(dv*5))*nW
end
end
if ((@morph>(dv*6))&&(@morph<=(dv*7)))
@w8.each_with_index do |x,id|
out[id] = @w7[id]-(@w7[id]-x)*(@morph-(dv*6))*nW
end
end
if ((@morph>(dv*7))&&(@morph<=(dv*8)))
@w9.each_with_index do |x,id|
out[id] = @w8[id]-(@w8[id]-x)*(@morph-(dv*7))*nW
end
end
if ((@morph>(dv*8))&&(@morph<=(dv*9)))
@w10.each_with_index do |x,id|
out[id] = @w9[id]-(@w9[id]-x)*(@morph-(dv*8))*nW
end
end
if ((@morph>(dv*9))&&(@morph<=(dv*10)))
@w11.each_with_index do |x,id|
out[id] = @w10[id]-(@w10[id]-x)*(@morph-(dv*9))*nW
end
end
if ((@morph>(dv*10))&&(@morph<=(dv*11)))
@w12.each_with_index do |x,id|
out[id] = @w11[id]-(@w11[id]-x)*(@morph-(dv*10))*nW
end
end
if ((@morph>(dv*11))&&(@morph<=(dv*12)))
@w13.each_with_index do |x,id|
out[id] = @w12[id]-(@w12[id]-x)*(@morph-(dv*11))*nW
end
end
if ((@morph>(dv*12))&&(@morph<=(dv*13)))
@w14.each_with_index do |x,id|
out[id] = @w13[id]-(@w13[id]-x)*(@morph-(dv*12))*nW
end
end
if ((@morph>(dv*13))&&(@morph<=(dv*14)))
@w15.each_with_index do |x,id|
out[id] = @w14[id]-(@w14[id]-x)*(@morph-(dv*13))*nW
end
end
if ((@morph>(dv*14))&&(@morph<=(dv*15)))
@w16.each_with_index do |x,id|
out[id] = @w15[id]-(@w15[id]-x)*(@morph-(dv*14))*nW
end
end
if ((@morph>(dv*15))&&(@morph<=(dv*16)))
@w17.each_with_index do |x,id|
out[id] = @w16[id]-(@w16[id]-x)*(@morph-(dv*15))*nW
end
end
if ((@morph>(dv*16))&&(@morph<=(dv*17)))
@w18.each_with_index do |x,id|
out[id] = @w17[id]-(@w17[id]-x)*(@morph-(dv*16))*nW
end
end
if ((@morph>(dv*17))&&(@morph<=(dv*18)))
@w19.each_with_index do |x,id|
out[id] = @w18[id]-(@w18[id]-x)*(@morph-(dv*17))*nW
end
end
if ((@morph>(dv*18))&&(@morph<=(dv*19)))
@w20.each_with_index do |x,id|
out[id] = @w19[id]-(@w19[id]-x)*(@morph-(dv*18))*nW
end
end
if ((@morph>(dv*19))&&(@morph<=(dv*20)))
@w21.each_with_index do |x,id|
out[id] = @w20[id]-(@w20[id]-x)*(@morph-(dv*19))*nW
end
end
if ((@morph>(dv*20))&&(@morph<=(dv*21)))
@w22.each_with_index do |x,id|
out[id] = @w21[id]-(@w21[id]-x)*(@morph-(dv*20))*nW
end
end
if ((@morph>(dv*21))&&(@morph<=(dv*22)))
@w23.each_with_index do |x,id|
out[id] = @w22[id]-(@w22[id]-x)*(@morph-(dv*21))*nW
end
end
if ((@morph>(dv*22))&&(@morph<=(dv*23)))
@w24.each_with_index do |x,id|
out[id] = @w23[id]-(@w23[id]-x)*(@morph-(dv*22))*nW
end
end
if ((@morph>(dv*23))&&(@morph<=(dv*24)))
@w25.each_with_index do |x,id|
out[id] = @w24[id]-(@w24[id]-x)*(@morph-(dv*23))*nW
end
end
if ((@morph>(dv*24))&&(@morph<=(dv*25)))
@w26.each_with_index do |x,id|
out[id] = @w25[id]-(@w25[id]-x)*(@morph-(dv*24))*nW
end
end
if ((@morph>(dv*25))&&(@morph<=(dv*26)))
@w27.each_with_index do |x,id|
out[id] = @w26[id]-(@w26[id]-x)*(@morph-(dv*25))*nW
end
end
if ((@morph>(dv*26))&&(@morph<=(dv*27)))
@w28.each_with_index do |x,id|
out[id] = @w27[id]-(@w27[id]-x)*(@morph-(dv*26))*nW
end
end
if ((@morph>(dv*27))&&(@morph<=(dv*28)))
@w29.each_with_index do |x,id|
out[id] = @w28[id]-(@w28[id]-x)*(@morph-(dv*27))*nW
end
end
if ((@morph>(dv*28))&&(@morph<=(dv*29)))
@w30.each_with_index do |x,id|
out[id] = @w29[id]-(@w29[id]-x)*(@morph-(dv*28))*nW
end
end
if ((@morph>(dv*29))&&(@morph<=(dv*30)))
@w31.each_with_index do |x,id|
out[id] = @w30[id]-(@w30[id]-x)*(@morph-(dv*29))*nW
end
end
if ((@morph>(dv*30))&&(@morph<=(dv*31)))
@w32.each_with_index do |x,id|
out[id] = @w31[id]-(@w31[id]-x)*(@morph-(dv*30))*nW
end
end
out = smoothData(out,smoothPow)
output 0, out
end
Do you want more?
I got alot of help from Father from RF Music. Hes realy good into coding also does c++.
http://rfmusic.net/en/vst.php
This tool we made togheter mostly him.
http://rfmusic.net/en/vst_view.php?id=27
Very cool tool. Its like FL Grossbeat. It can do sidechain and much more.
streamin x0;
streamin xm;
streamin xp;
streamout y; // 440*2^(x-69)/12
streamin F440; // normalized 440 Hz
float inv12=0.0833333; // 1/12
float F69=69;
float F0P5=0.5;
float F127=127;
float a0=1;
float a1=0.6929986;
float a2=0.2415636;
float a3=0.0517387;
float a4=0.0136991;
float F1=0.95;
float F144=144;
float F50=50;
mov eax,ecx;
and eax,15;
cmp eax,0;
jnz end0;
movaps xmm0,x0;
mulps xmm0,F144;
movaps xmm1,xm;
mulps xmm1,F50;
addps xmm0,xp;
addps xmm0,xmm1;
// decompose x*ld(10) into int and frac parts
subps xmm0,F69;
mulps xmm0,inv12;
movaps xmm1,xmm0;
subps xmm1,F0P5;
cvtps2dq xmm1,xmm1;
cvtdq2ps xmm1,xmm1; // xmm1 is the int part
subps xmm0,xmm1; // xmm0 is the frac part
// evaluate 2^int
addps xmm1,F127;
cvtps2dq xmm1,xmm1;
pslld xmm1,23; // xmm1 is 2^int
// evaluate 2^frac (polynomial approx.)
movaps xmm2,a4;
mulps xmm2,xmm0;
addps xmm2,a3;
mulps xmm2,xmm0;
addps xmm2,a2;
mulps xmm2,xmm0;
addps xmm2,a1;
mulps xmm2,xmm0;
addps xmm2,a0; // xmm2 is 2^frac
mulps xmm2,xmm1; // put it together
mulps xmm2,F440;
minps xmm2,F1;
movaps y,xmm2;
end0:
Filter Reso Modulation.
streamin res;
streamin resm;
streamout reso;
float F0P15=0.15;
float F0P01=0.01;
float F0P99=0.95;
movaps xmm6,resm;
mulps xmm6,F0P15;
addps xmm6,res;
minps xmm6,F0P99;
maxps xmm6,F0P01;
movaps reso,xmm6;
Oscillator Morph.
def smoothData(data,smooth)
sData = Array.new(data.length+1,0)
return data if smooth == 1
data.length.times do |i|
sData[i+1] = sData*(1.0-smooth) + data*smooth
end
sData.shift
return sData
end
def event i,v
c = []
s = @slices*0.5
smoothPow = smoothPow = 1-(((1000**@smooth)-1)/999.0)
#mix
@a.each_with_index do |x,id|
c[id] = @b[id]-(@b[id]-x)*@morph
end
#pwm
c.map!.with_index do |x,id|
n = id % @slices
case @mode
when 0
n >= s ? x *= @pwmAmt : x = x
when 1
n <= s ? x *= @pwmAmt : x = x
when 2
n >= s ? x = @pwmAmt : x = x
when 3
n <= s ? x = @pwmAmt : x = x
end
end
c = smoothData(c,smoothPow)
output 0, c
end
#mix
#B - (B - A) * ratio;
Oscillator Morph in.
def smoothData(data,smooth)
sData = Array.new(data.length+1,0)
return data if smooth == 1
data.length.times do |i|
sData[i+1] = sData*(1.0-smooth) + data*smooth
end
sData.shift
return sData
end
def event i,v
out = []
smoothPow = smoothPow = 1-(((1000**@smooth)-1)/999.0)
#mix
nW = 31.0
dv = 1.0/nW
if ((@morph>=0)&&(@morph<=dv))
@w2.each_with_index do |x,id|
out[id] = @w1[id]-(@w1[id]-x)*@morph*nW
end
end
if ((@morph>dv)&&(@morph<=(dv*2)))
@w3.each_with_index do |x,id|
out[id] = @w2[id]-(@w2[id]-x)*(@morph-dv)*nW
end
end
if ((@morph>(dv*2))&&(@morph<=(dv*3)))
@w4.each_with_index do |x,id|
out[id] = @w3[id]-(@w3[id]-x)*(@morph-(dv*2))*nW
end
end
if ((@morph>(dv*3))&&(@morph<=(dv*4)))
@w5.each_with_index do |x,id|
out[id] = @w4[id]-(@w4[id]-x)*(@morph-(dv*3))*nW
end
end
if ((@morph>(dv*4))&&(@morph<=(dv*5)))
@w6.each_with_index do |x,id|
out[id] = @w5[id]-(@w5[id]-x)*(@morph-(dv*4))*nW
end
end
if ((@morph>(dv*5))&&(@morph<=(dv*6)))
@w7.each_with_index do |x,id|
out[id] = @w6[id]-(@w6[id]-x)*(@morph-(dv*5))*nW
end
end
if ((@morph>(dv*6))&&(@morph<=(dv*7)))
@w8.each_with_index do |x,id|
out[id] = @w7[id]-(@w7[id]-x)*(@morph-(dv*6))*nW
end
end
if ((@morph>(dv*7))&&(@morph<=(dv*8)))
@w9.each_with_index do |x,id|
out[id] = @w8[id]-(@w8[id]-x)*(@morph-(dv*7))*nW
end
end
if ((@morph>(dv*8))&&(@morph<=(dv*9)))
@w10.each_with_index do |x,id|
out[id] = @w9[id]-(@w9[id]-x)*(@morph-(dv*8))*nW
end
end
if ((@morph>(dv*9))&&(@morph<=(dv*10)))
@w11.each_with_index do |x,id|
out[id] = @w10[id]-(@w10[id]-x)*(@morph-(dv*9))*nW
end
end
if ((@morph>(dv*10))&&(@morph<=(dv*11)))
@w12.each_with_index do |x,id|
out[id] = @w11[id]-(@w11[id]-x)*(@morph-(dv*10))*nW
end
end
if ((@morph>(dv*11))&&(@morph<=(dv*12)))
@w13.each_with_index do |x,id|
out[id] = @w12[id]-(@w12[id]-x)*(@morph-(dv*11))*nW
end
end
if ((@morph>(dv*12))&&(@morph<=(dv*13)))
@w14.each_with_index do |x,id|
out[id] = @w13[id]-(@w13[id]-x)*(@morph-(dv*12))*nW
end
end
if ((@morph>(dv*13))&&(@morph<=(dv*14)))
@w15.each_with_index do |x,id|
out[id] = @w14[id]-(@w14[id]-x)*(@morph-(dv*13))*nW
end
end
if ((@morph>(dv*14))&&(@morph<=(dv*15)))
@w16.each_with_index do |x,id|
out[id] = @w15[id]-(@w15[id]-x)*(@morph-(dv*14))*nW
end
end
if ((@morph>(dv*15))&&(@morph<=(dv*16)))
@w17.each_with_index do |x,id|
out[id] = @w16[id]-(@w16[id]-x)*(@morph-(dv*15))*nW
end
end
if ((@morph>(dv*16))&&(@morph<=(dv*17)))
@w18.each_with_index do |x,id|
out[id] = @w17[id]-(@w17[id]-x)*(@morph-(dv*16))*nW
end
end
if ((@morph>(dv*17))&&(@morph<=(dv*18)))
@w19.each_with_index do |x,id|
out[id] = @w18[id]-(@w18[id]-x)*(@morph-(dv*17))*nW
end
end
if ((@morph>(dv*18))&&(@morph<=(dv*19)))
@w20.each_with_index do |x,id|
out[id] = @w19[id]-(@w19[id]-x)*(@morph-(dv*18))*nW
end
end
if ((@morph>(dv*19))&&(@morph<=(dv*20)))
@w21.each_with_index do |x,id|
out[id] = @w20[id]-(@w20[id]-x)*(@morph-(dv*19))*nW
end
end
if ((@morph>(dv*20))&&(@morph<=(dv*21)))
@w22.each_with_index do |x,id|
out[id] = @w21[id]-(@w21[id]-x)*(@morph-(dv*20))*nW
end
end
if ((@morph>(dv*21))&&(@morph<=(dv*22)))
@w23.each_with_index do |x,id|
out[id] = @w22[id]-(@w22[id]-x)*(@morph-(dv*21))*nW
end
end
if ((@morph>(dv*22))&&(@morph<=(dv*23)))
@w24.each_with_index do |x,id|
out[id] = @w23[id]-(@w23[id]-x)*(@morph-(dv*22))*nW
end
end
if ((@morph>(dv*23))&&(@morph<=(dv*24)))
@w25.each_with_index do |x,id|
out[id] = @w24[id]-(@w24[id]-x)*(@morph-(dv*23))*nW
end
end
if ((@morph>(dv*24))&&(@morph<=(dv*25)))
@w26.each_with_index do |x,id|
out[id] = @w25[id]-(@w25[id]-x)*(@morph-(dv*24))*nW
end
end
if ((@morph>(dv*25))&&(@morph<=(dv*26)))
@w27.each_with_index do |x,id|
out[id] = @w26[id]-(@w26[id]-x)*(@morph-(dv*25))*nW
end
end
if ((@morph>(dv*26))&&(@morph<=(dv*27)))
@w28.each_with_index do |x,id|
out[id] = @w27[id]-(@w27[id]-x)*(@morph-(dv*26))*nW
end
end
if ((@morph>(dv*27))&&(@morph<=(dv*28)))
@w29.each_with_index do |x,id|
out[id] = @w28[id]-(@w28[id]-x)*(@morph-(dv*27))*nW
end
end
if ((@morph>(dv*28))&&(@morph<=(dv*29)))
@w30.each_with_index do |x,id|
out[id] = @w29[id]-(@w29[id]-x)*(@morph-(dv*28))*nW
end
end
if ((@morph>(dv*29))&&(@morph<=(dv*30)))
@w31.each_with_index do |x,id|
out[id] = @w30[id]-(@w30[id]-x)*(@morph-(dv*29))*nW
end
end
if ((@morph>(dv*30))&&(@morph<=(dv*31)))
@w32.each_with_index do |x,id|
out[id] = @w31[id]-(@w31[id]-x)*(@morph-(dv*30))*nW
end
end
out = smoothData(out,smoothPow)
output 0, out
end
Do you want more?
I got alot of help from Father from RF Music. Hes realy good into coding also does c++.
http://rfmusic.net/en/vst.php
This tool we made togheter mostly him.
http://rfmusic.net/en/vst_view.php?id=27
Very cool tool. Its like FL Grossbeat. It can do sidechain and much more.
Last edited by yobare on Wed Jan 17, 2018 10:21 pm, edited 1 time in total.
- KVRAF
- 8828 posts since 6 Jan, 2017 from Outer Space
What I would like most I can't know...
If any of the synths is MPE compatible or has voice per channel mode I am sold, if you can't set the bend range forget it...
And it would have to run on the VFX VMachine on the Mac. Probably works if its a simple DLL, but only makes sense, if it can store and load presets from the gui. VFX can't deal with .fxb...
And it has to sound inspiring of course...
If any of the synths is MPE compatible or has voice per channel mode I am sold, if you can't set the bend range forget it...
And it would have to run on the VFX VMachine on the Mac. Probably works if its a simple DLL, but only makes sense, if it can store and load presets from the gui. VFX can't deal with .fxb...
And it has to sound inspiring of course...
- KVRAF
- 18561 posts since 16 Sep, 2001 from Las Vegas,USA
If it's Synthmaker / Flowstone or Synthedit just say so. Don't be ashamed of them or you do them more disservice than any detractor.......yobare wrote:Its Windows 32 bit so far.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 9577 posts since 16 Dec, 2002
Dodge cannot be compared to Grossbeat fyi, the core feature being time based manipulation of the audio buffer.
Dodge only copies the volume modulation feature from Grossbeat
Dodge only copies the volume modulation feature from Grossbeat
Amazon: why not use an alternative
-
- KVRAF
- Topic Starter
- 1568 posts since 17 Nov, 2007 from Europe
Yes your right about that. But its very good sidechain tool we made.
- KVRAF
- 7691 posts since 11 Jun, 2006
i agree with fluffy, you should focus on one masterpiece, and by that i mean
getting feedback on what users want most in regards to the UI, features
and options. i for one would like to see a good VA engine married to a
rompler engine with polyphonic unison in one well laid out GUI.
Good luck with these.
getting feedback on what users want most in regards to the UI, features
and options. i for one would like to see a good VA engine married to a
rompler engine with polyphonic unison in one well laid out GUI.
Good luck with these.
HW SYNTHS [KORG T2EX - AKAI AX80 - YAMAHA SY77 - ENSONIQ VFX]
HW MODULES [OBi M1000 - ROLAND MKS-50 - ROLAND JV880 - KURZ 1000PX]
SW [CHARLATAN - OBXD - OXE - ELEKTRO - MICROTERA - M1 - SURGE - RMiV]
DAW [ENERGY XT2/1U RACK WINXP / MAUDIO 1010LT PCI]
HW MODULES [OBi M1000 - ROLAND MKS-50 - ROLAND JV880 - KURZ 1000PX]
SW [CHARLATAN - OBXD - OXE - ELEKTRO - MICROTERA - M1 - SURGE - RMiV]
DAW [ENERGY XT2/1U RACK WINXP / MAUDIO 1010LT PCI]
- KVRAF
- 9096 posts since 5 Feb, 2004
I agree with focusing on one only. Properly developing and supporting one is enough work, releasing 6 means to me none will likely be well done. Don't bite off more than you can chew.
If you have requests for Korg VST features or changes, they are listening at https://support.korguser.net/hc/en-us/requests/new
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VELLTONE MUSIC VELLTONE MUSIC https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=404834
- KVRAF
- 2078 posts since 19 Sep, 2017 from The Future
The one should be Gasolina with some future updates - already made few presets and its very inspirational synth...will spend more time to explore it deeper cuz last night just turn the knobs looking for my synth without any particular idea but definitely Gasolina become my lover
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- KVRAF
- Topic Starter
- 1568 posts since 17 Nov, 2007 from Europe
Im glad you liked it
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- KVRAF
- Topic Starter
- 1568 posts since 17 Nov, 2007 from Europe
I think your right with start with one of them or 2 at most. But i need your help pick the one thats best. Its why im asking i dont know wich one to start with. Its why im also asking for your help. Wich synth do you guys like most and suggest. Gasolina seem popular Its an awesome synth. 6 Synths to start with is alot of work and support. Better start with 1 or 2.
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- Banned
- 3889 posts since 3 Feb, 2010
Be decisive, you are the creator here not we no discrespect but think this way: how can we trust your product if you cant be confident about it yourself and out of 1 make 6yobare wrote:I think your right with start with one of them or 2 at most. But i need your help pick the one thats best. Its why im asking i dont know wich one to start with. Its why im also asking for your help. Wich synth do you guys like most and suggest. Gasolina seem popular Its an awesome synth. 6 Synths to start with is alot of work and support. Better start with 1 or 2.
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- KVRAF
- Topic Starter
- 1568 posts since 17 Nov, 2007 from Europe
Elektronish.
I worked hard on these synths for many years. These synths are realy good. Its better to release like 1-2 synths to start with. They are good and working. I will update them and fix bugs etc. I need some help to choose wich ones to start with. Its so many If there are any others intrested in testing them or make presets let me know
I worked hard on these synths for many years. These synths are realy good. Its better to release like 1-2 synths to start with. They are good and working. I will update them and fix bugs etc. I need some help to choose wich ones to start with. Its so many If there are any others intrested in testing them or make presets let me know