Airwindows Noise: AU, Mac and PC VST

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https://www.youtube.com/watch?v=oF6rsBlU6pg

TL;DW: The Airwindows deep noise oscillator, as a sound reinforcer.

Noise

Here's a post from airwindows-land, just to show you I'm still working ;)

Noise started out as a plugin called Voice Of The Starship. It's an algorithm that generates brownian-motion noise which won't 'wander' into excessive DC offset, but without a highpass filter needed! The original Voice Of The Starship can be made to do any sort of deep rumble, including purely subsonic rumble that still works as an audio stream. When that one comes out, it's definitely going to the open source repo.

Oh, did I mention? Airwindows Open Source is live. That's been taking a lot of my effort as I've tried to provide the templates I use to make plugins, AND several basic starter plugins 'as shipped' (when my stuff goes OSS it's strictly as I made it without alterations, but the templates should be customized so you can use them as yourself and not me)

And it's still not really complete, and I won't be able to help people get plugins compiling on their systems as that's my nemesis in the first place, but it's a start!

And I've also been putting in a LOT of work on a project (inspired greatly by Bastl) for helping people DIY Eurorack synth modules. I have some straight-up awesome ideas for Euro-stuff, including things people can do themselves, and I'm scheming up ways to get the necessary parts into your hands provided you can solder things together (always good). I want to get people making stuff for less than $100. You should be able to have a Eurorack hacker kit for very little money, and all the information you'd need to do as I do and make large amounts of stuff.

Thanks to a year (and more!) of Patreon, I've got just enough resources to run with this and learn what's good, and even get into stuff out of my childhood. I had a Radio Shack Concertmate Moog when I was a kid. Now, I got my first Mother32, and am hot on the trail of the impending DFAM (which I think is going to be the ultimate modular kick for reasons I'll explain later, having to do with both the sound of the thing and details on how the Moog sequencer tempo stuff works), and yeah: I'm exhausted. I have plugins ready to come out (including PurestDrive!) but I've had an awful lot going on (second funeral for Mom, and my gray cat is approaching the end of her life), and in some ways I'm taking refuge in this new stream of work. I think you'll be interested. One thing about it, if it works we'll suddenly be moving past the same old Airwindows demo music, in a good way.

Oh, right, Noise. Noise is like Voice Of The Spaceship, except it also triggers on input sounds. It can pretty closely track rhythms coming in, and you can combine it with underlying stuff with Dry/Wet, and the Distance control applies to both Dry AND Wet, to blend and darken them together.

Hope you like it, and next week I'll give you a whole new take on Groove Wear (out of ToVinyl). :D

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Interested in the Eurorack kits!!
Amazon: why not use an alternative

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jinxtigr wrote:It's an algorithm that generates brownian-motion noise which won't 'wander' into excessive DC offset
"Wander" as "sometimes there IS" ? or "NOT AT ALL".

Cause it looks to me like it has one, at (almost) all times.

Am I dreaming things ?
Professional technicians are assessed by the abilities they possess.
Amateur technicians are assessed by the tools they possess - and the amount of those tools, with an obvious preference to the latest hyped ones.
(Gabe Dumbbell)

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Tp3 wrote:
jinxtigr wrote:It's an algorithm that generates brownian-motion noise which won't 'wander' into excessive DC offset
"Wander" as "sometimes there IS" ? or "NOT AT ALL".

Cause it looks to me like it has one, at (almost) all times.

Am I dreaming things ?
That's what brownian (random walk) noise does. It shouldn't be predictable, but it should have increasing amplitude going down into DC which would be the loudest 'frequency', but not that much louder than the other frequencies. If you averaged it over a couple hours it ought to average out to not that much.

Depends on the settings also. The white hissy noise settings should have nearly no DC offset (because the algorithm is strongly engaged there). The entirely-subsonic setting I demonstrated is going to be like 'DC offset' almost all the time, except it should 'wander' to both negative and positive over the course of time.

'Excessive' would be wandering off right past the clipping point, and never coming back, which is what the basic random walk does immediately, most likely :D

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jinxtigr wrote:That's what brownian (random walk) noise does. It shouldn't be predictable, but it should have increasing amplitude going down into DC which would be the loudest 'frequency', but not that much louder than the other frequencies. If you averaged it over a couple hours it ought to average out to not that much.
Thanks for the explanation, Chris !

I was wondering the same, myself... now I know :)
jinxtigr wrote:Depends on the settings also. The white hissy noise settings should have nearly no DC offset (because the algorithm is strongly engaged there). The entirely-subsonic setting I demonstrated is going to be like 'DC offset' almost all the time, except it should 'wander' to both negative and positive over the course of time.

'Excessive' would be wandering off right past the clipping point, and never coming back, which is what the basic random walk does immediately, most likely :D
Again, thanks !

Makes sense now...

One thing I did notice : sometime, with material that consists of some hard-panned sounds and with settings that emphasize the sub-sonic nature of the processor , it seems like the plug only processes one side of the panorama. can that be attributed to the random walk nature of the process ? (which is - as I gather - the random "expansion" of the noise "outwards")

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eytanmich123 wrote:One thing I did notice : sometime, with material that consists of some hard-panned sounds and with settings that emphasize the sub-sonic nature of the processor , it seems like the plug only processes one side of the panorama. can that be attributed to the random walk nature of the process ? (which is - as I gather - the random "expansion" of the noise "outwards")
Noise isn't really the one you'll want for that. Voice Of The Starship is coming and it''s better at that sort of thing, because Noise is too dependent on the underlying sound (and acting like some sort of gate triggered by underlying sound). Hard-panned sounds will definitely make Noise try to be one-sided.

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jinxtigr wrote:Voice Of The Starship is coming and it''s better at that sort of thing, because Noise is too dependent on the underlying sound (and acting like some sort of gate triggered by underlying sound). Hard-panned sounds will definitely make Noise try to be one-sided.
How will VOTS be different in that regard ?
Professional technicians are assessed by the abilities they possess.
Amateur technicians are assessed by the tools they possess - and the amount of those tools, with an obvious preference to the latest hyped ones.
(Gabe Dumbbell)

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Tp3 wrote:How will VOTS be different in that regard ?
VOTS is more of a pure oscillator hiding inside a 'AU/VST plugin'. It ignores the input and just gives you the noise content, and it makes it easier to dial in lowpass filtering results and the exact 'lows control' you want. My queue has started to contain an awful lot of plugins that can't all come out at once, but I'm looking forward to getting VOTS out, I think it's more approachable than Noise and may have a slightly wider range of sounds (in fact I know it does, there are settings which are purely a LFO wander you can pipe to other things)

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