I understand exactly what your saying about how the audio computer proccess is doing complex things on a single chain which causes bottle necking more or less. What i was trying to emphasize is that computers are being designed to best play games and not process audio. There hasnt been a huge market to design a system that could cater to this very specific need. I remember they were trying to launch plugo and receptor which i thought was on the right track even though they were still using the same technology to build any old pc, but the idea there could be a system built specifically for this type of channel paths would be ideal.Guenon wrote:Independent of possible issues with the actual computer build or possible Live 10 bugs: even when everything is working super smooth and there are no issues with the system or DAW software per se, note that sequential audio processes can't be parallelized in the same way than, for example, rendering in-game graphics. This isn't about designing a better system, it's literally impossible to calculate the result of a process that needs the result of an earlier process as an input, in parallel with said earlier process.zoogoo wrote:Its freaking like 2018, we are in the future and they cant make this technology any better then it was 15 years ago? I thought LIVE 10 would be better designed to work with up to date systems, but really its just the same shit, different box.
Resource utilization between actually parallel signal chains can of course be optimized, but there's inherently so much sequential processing in the audio realm (processing the result of an earlier process working on the result of an earlier process , you get the idea), with relatively few actually parallel units when compared to graphics processing (think of different channels running in parallel in the overall project signal chain, how many of those there are, and what sort of processing each of those channels hold, compared with the way areas of the image composed of individual pixels can be parallelized) that it's not possible to distribute such loads comparable to game graphics without supernatural technology.
You know one of those companies like MSI or gigabyte could totally make a special motherboard with like a really bad ass on board device that allows the DAW to really be a true multi thread. The problem has always been the hardware, the software developers really are at the mercy of the manufactures, which as we know are not making products for us. We are kinda of leaching off "necessary" technology essentially. Wouldnt you agree?