MResynthesis ?
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- KVRAF
- Topic Starter
- 4218 posts since 15 Sep, 2010
Wouldn’t that be crazy, Melda’s take on additive & spectral resynthesis to crunch older resynth synths like Harmor and Alchemy… With its magic spicy touch, I’m sure the synth would be fantastic and ultra powerful.
No?
No?
- KVRian
- 1072 posts since 23 Sep, 2006
I would love to have an MResynthesis EFFECT, rather than an instrument. Something that will analyse and resynthsize an input in realtime (with massive latency is fine).
Having the ability to process the resynthesis with effects similar to image processing... in that a resynthesis engine will convert the audio input into a spectrogram, which can then be processed by various image processing filters before being converted back to audio. Imagine the sort of filters you have in Photoshop, and being able to apply them at runtime to sounds... pretty wild.
Having the ability to process the resynthesis with effects similar to image processing... in that a resynthesis engine will convert the audio input into a spectrogram, which can then be processed by various image processing filters before being converted back to audio. Imagine the sort of filters you have in Photoshop, and being able to apply them at runtime to sounds... pretty wild.
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- KVRAF
- Topic Starter
- 4218 posts since 15 Sep, 2010
Yes that would be great too. An instrument would probably be more complete and powerful since it doesn't have to be real-time processed, but an effect would be crazy too. I wouldn't mind the latency neither. BTW there are several of Max For Live devices that do exactly this, they can FFT process the incoming audio with image filtering & different exotic weird spectral effects. In case you own Max...vectorwarrior wrote:I would love to have an MResynthesis EFFECT, rather than an instrument. Something that will analyse and resynthsize an input in realtime (with massive latency is fine).
Having the ability to process the resynthesis with effects similar to image processing... in that a resynthesis engine will convert the audio input into a spectrogram, which can then be processed by various image processing filters before being converted back to audio. Imagine the sort of filters you have in Photoshop, and being able to apply them at runtime to sounds... pretty wild.
Hopefully a MResynthesis will see the day, since resynthesis is something that has not yet been tackled by Melda...
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- KVRAF
- 3477 posts since 27 Dec, 2002 from North East England
I'd rather see an instrument than an effect if we're going to get one or the other. For the same reason I prefer granular synthesis to be instrument-like: lots more options when it comes to how you work with time. Things like time stretching/compression, whipping around the timeline randomly, and generally anything that treats time in a 'non-linear' way are off the table or need to be fudged somehow in a 100% real-time context.
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- KVRAF
- 1671 posts since 11 Nov, 2009 from Northern CA
Absolutely - this would be way cool. Alchemy was unique in this capability AFAIK - that is, there was no other synth I've encountered that did what it did in the way it did it. I'm using past tense since I'm a PC user - and f*ck Camel Audio for abandoning an enthusiastic and loyal user base.Neon Breath wrote:Wouldn’t that be crazy, Melda’s take on additive & spectral resynthesis to crunch older resynth synths like Harmor and Alchemy… With its magic spicy touch, I’m sure the synth would be fantastic and ultra powerful.
No?
MSoundFactory - if any synth was ever to fill the gap created by the removal of Alchemy from the general marketplace, MSF would be a great way for that to happen.
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- KVRAF
- 2596 posts since 9 Jul, 2015 from UK
I want resynthesis so much.
I wonder how Melda will approach it?
There are different ways it can be achieved.
PPG Infinite Pro, has a great solution.
It analyses the audio and then represents it as individual sine waves.
All the sines have independent control over frequency, gain, decay.
Worth checking out, if you haven't already.
If I know Melda though they will do something very special, as usual.
Looking forward to it. Hopefully in MSoundFactory.
I wonder how Melda will approach it?
There are different ways it can be achieved.
PPG Infinite Pro, has a great solution.
It analyses the audio and then represents it as individual sine waves.
All the sines have independent control over frequency, gain, decay.
Worth checking out, if you haven't already.
If I know Melda though they will do something very special, as usual.
Looking forward to it. Hopefully in MSoundFactory.
Melda Production & United Plugins
Surface Studio = i7, 32gb, SSD.
Windows 11. Bitwig, Reaper, Live. MTotal.
Audiofuse, Adam Audio monitors + sub, iLoud MTM.
Polybrute, Summit, Pro 3, Tempest, Syntakt, AH2.
Ableton Push 2, Roli Seaboard Block.
Surface Studio = i7, 32gb, SSD.
Windows 11. Bitwig, Reaper, Live. MTotal.
Audiofuse, Adam Audio monitors + sub, iLoud MTM.
Polybrute, Summit, Pro 3, Tempest, Syntakt, AH2.
Ableton Push 2, Roli Seaboard Block.
- KVRian
- 1072 posts since 23 Sep, 2006
Harmor can also do resynthesis, it's pretty decent but lacks the sort of cool processing effects on the analysis that I was talking about. Worth checking out.
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- KVRAF
- 1671 posts since 11 Nov, 2009 from Northern CA
Plus, Harmor only does additive sound construction using sine waves. Alchemy offers concurrent sine and noise additive sound construction - although either could be used individually and often was in presets.vectorwarrior wrote:Harmor can also do resynthesis, it's pretty decent but lacks the sort of cool processing effects on the analysis that I was talking about. Worth checking out.
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- KVRAF
- 3477 posts since 27 Dec, 2002 from North East England
It's not quite the same as having it 100% in-synth, but Harmor is set up to play very nicely with an external image editor! Once you've analysed your sound and converted the result to image synthesis mode, Harmor supports copying/pasting image data directly to/from the clipboard, so there's no need to save tons of image files when experimenting. Just hit copy in Harmor, then hit paste in your image editor (or vice versa). Supports both linear and logarithmic plots, and you can also copy/paste the amplitude and frequency planes independently if you like.vectorwarrior wrote:Harmor can also do resynthesis, it's pretty decent but lacks the sort of cool processing effects on the analysis that I was talking about. Worth checking out.
I'd say you're underselling Harmor a bit by calling it 'pretty decent' incidentally. It's probably the most powerful analysis-synthesis plug-in out there by quite some margin. It's remarkably deep. My favourite trick is using the prism module with a custom prism shape to do 'whammy' style octave drops on individual (or small groups/patterns of) harmonics. Definitely well worth giving it another look if resynthesis is your thing!
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14019 posts since 15 Mar, 2008 from Czech republic
We'll get to that with MSoundFactory . As for "effect" - well, there's like infinite ways to do that, but strangely most of them wouldn't work that well unfortunately. At least those I quickly imagined in my tired head
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- KVRAF
- Topic Starter
- 4218 posts since 15 Sep, 2010
Wait, wait... So you are saying that the upcoming MSoundFactory will do spectral & additive resynthesis?MeldaProduction wrote:We'll get to that with MSoundFactory .
That's what you are saying?
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Chandlerhimself Chandlerhimself https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=318799
- KVRAF
- 1703 posts since 19 Dec, 2013 from Japan
This sounds great. I’m really looking forward to this feature. MPS can already do basic additive stuff, but full spectral features would be great. Especially with the ability to import and export them as pics.
I think a more advanced version of this would be good.
MPowerSynth Osc Morph https://youtu.be/VUiFiZNKjj0
I think a more advanced version of this would be good.
MPowerSynth Osc Morph https://youtu.be/VUiFiZNKjj0
My Youtube page https://www.youtube.com/user/GuitarChandler
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14019 posts since 15 Mar, 2008 from Czech republic
Sure, it's all about programming the actual modules . I already have finished the stuff from MPowerSynth, now I need to do the per-voice modulation system, which is one of the biggest challenges in such a brutal modular system, but I think it should work well and soon there should be a first beta (for testers only of course). There we need to settle the main engine, and after that we can start with further modules like samplers, granular synths, etc.Neon Breath wrote:Wait, wait... So you are saying that the upcoming MSoundFactory will do spectral & additive resynthesis?MeldaProduction wrote:We'll get to that with MSoundFactory .
That's what you are saying?
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- KVRAF
- Topic Starter
- 4218 posts since 15 Sep, 2010
This is nuts. Resynthesis!!!MeldaProduction wrote:Sure, it's all about programming the actual modules . I already have finished the stuff from MPowerSynth, now I need to do the per-voice modulation system, which is one of the biggest challenges in such a brutal modular system, but I think it should work well and soon there should be a first beta (for testers only of course). There we need to settle the main engine, and after that we can start with further modules like samplers, granular synths, etc.Neon Breath wrote:Wait, wait... So you are saying that the upcoming MSoundFactory will do spectral & additive resynthesis?MeldaProduction wrote:We'll get to that with MSoundFactory .
That's what you are saying?
Will it allow spectral synthesis via image analysis too?
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- KVRAF
- 3477 posts since 27 Dec, 2002 from North East England
Great channel you've got there. Melda's own video tutorials are great, but it's nice to have some solid third party options too.Chandlerhimself wrote:(video)