hi guys,
so i use a granluar patch and i want to find out how to smooth out/remove these pops which appear randomly e.g. at 9 secs, 16 secs
audiofile:
https://www.dropbox.com/scl/fi/1ivdy4xv ... sj9rp&dl=0
i dunno yet which parameter(s) might issue these, any ideas?
much appreciated
EDIT
found it, it is the LFO1 Modulating the bitcrusher value of the waveshaper, it seems if i use SMOOTH for LFO1 it gets better, i need to check if it works out otherwise i need to turn it off i guess.
Omnisphere Patch in Granular random pops/clicks any ideas to improve this patch?
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- KVRAF
- Topic Starter
- 8517 posts since 5 Aug, 2009
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
- KVRAF
- 1806 posts since 23 Sep, 2004 from Kocmoc
Huh so wait, bit crush is that bit amount itself or hz?
Soft Knees - Live 12, Diva, Omnisphere, Slate Digital VSX, TDR, Kush Audio, U-He, PA, Valhalla, Fuse, Pulsar, NI, OekSound etc. on Win11Pro R7950X & RME AiO Pro
https://www.youtube.com/@softknees/videos Music & Demoscene
https://www.youtube.com/@softknees/videos Music & Demoscene
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- KVRer
- 4 posts since 23 Apr, 2024
Could you kindly check your PM? ThanksCaine123 wrote: ↑Sun Apr 21, 2024 3:19 pm hi guys,
so i use a granluar patch and i want to find out how to smooth out/remove these pops which appear randomly e.g. at 9 secs, 16 secs
audiofile:
https://www.dropbox.com/scl/fi/1ivdy4xv ... sj9rp&dl=0
i dunno yet which parameter(s) might issue these, any ideas?
much appreciated
EDIT
found it, it is the LFO1 Modulating the bitcrusher value of the waveshaper, it seems if i use SMOOTH for LFO1 it gets better, i need to check if it works out otherwise i need to turn it off i guess.