Add SF2 if possible. Discovery and Corona would benefit greatly from that format.rlahalla wrote: - SFZ and multisample support (long wavs)
Wave Designer 0.3.10 / Customer Discounts / Tone2 Crossgrades Available
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Thanks for the heads up, I'll take a look and see if there isn't something worth combining in thereVariKusBrainZ wrote:Z3TA has some nice wave shaping features worth looking at.
SF2 and SFZ are definitely on the list, along with Corona and Discovery, but it will just depend on how quickly I can get them into the project. Either way, they definitely will both be higher prioritiesgeorge wrote:Add SF2 if possible. Discovery and Corona would benefit greatly from that format.
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- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
For anyone who is interested, I tried to start a Kickstarter project for Wave Designer, but apparently your project needs to be open-source, which this is obviously not. Since I can't do it on Kickstarter, I'm going to start my own Kickstarter-style project on the DNR website, and anyone that wants to help, is more than welcome. 90% of the funding will go towards the addition of more advanced features until I get all of the suggestions included. Dunno when I'll get it up online, but I'll make a mention here when it's all set. Those who contribute will get instant access to the version that is already done, plus all future updates.
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- KVRAF
- 4327 posts since 26 Jun, 2004
- Beware the Quoth
- 33296 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Might be worth checking if IndieGogo have the same prerequisite.rlahalla wrote:For anyone who is interested, I tried to start a Kickstarter project for Wave Designer, but apparently your project needs to be open-source, which this is obviously not.
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- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Thanks for the votes of confidence my friendhighkoo wrote:It is nice to see motivation!
I urge us all to spread the word.
There has to be little corners in a lot of communities online that would be really "geeked" by this project.
Never even heard of it until you mentioned it, thanks for the reference Sean I was looking into it only because people who have contacted me are fairly adamant about including the node editing for the initial V1, but even if it isn't plausible I'm still going to proceed with the gameplan anyways. It may just take a little longer, but I'm not in any rush myself.whyterabbyt wrote:Might be worth checking if IndieGogo have the same prerequisite.
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- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Well, I looked into using IndieGoGo, which seems a little less restrictive, but I think that in the end, I'm going to rely mainly on our own resources, and also publish a very simple project "funding" page for those who would like features added faster. I'm personally content with moving at a slow pace and building this up over time, but I've been getting a lot of mails from users who would like this, that and the other thing added to the V1 release. We'll see..
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- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
For those who are interested, I've setup a pre-order program for the software, which is available HERE. The page has been updated with all relevant information, and I'll start posting some sound examples with waveforms I've been making through Wave Designer shortly.
Developer's bundle owners and previous 1 or 2 year subscribers: DO NOT PRE-ORDER IT - you will get the software for free anyways.
Developer's bundle owners and previous 1 or 2 year subscribers: DO NOT PRE-ORDER IT - you will get the software for free anyways.
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- KVRian
- 969 posts since 6 Jul, 2009
Just put in an order. This really looks like it's going to be spectacular, and I can't wait to start using it with Alchemy. Hope everything goes well!
And for everyone else, pre-order this, it's definitely worth it.
And for everyone else, pre-order this, it's definitely worth it.
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- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
If that's too pricey, I don't know what to tell you Dave. At that price, I'll be lucky to make back what I've spent even thus far. I'm not doing this for a profit, but I sure don't want to lose money either.Kriminal wrote:Interested but too pricey IMO
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- KVRian
- 1015 posts since 13 Jan, 2005 from Opinions stated are my own and do not reflect those of my company.
The price is right in my opinion. Anyone who doesn't think so could always go and find another bit of software that does the same job for less, or buy pre-packaged wave cycles and see what costs more...
- KVRAF
- 9077 posts since 28 May, 2005 from Netherneverlands
I agree, seems like a very Reasonable (see what I did there, lol) price for what we'll get. Looking forward to this!audington wrote:The price is right in my opinion. Anyone who doesn't think so could always go and find another bit of software that does the same job for less, or buy pre-packaged wave cycles and see what costs more...
No band limits, aliasing is the noise of freedom!
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- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Yeah, that was essentially the idea behind the project. Until I started this thing, my process of creating proper single-cycle waveforms was extremely inefficient and tedious. On top of that, once it's done, it's going to cost me a lot more than it has so far, and that wasn't even factored into the pricing. If this thing _started_ with all the features that have been requested so far, I would have priced it much higher than this. There are a few features on that list that will cost a lot of money to implement and I highly doubt that the revenue from this will even make a teeny dent in the overall development costs. If I break even on this, I'll be astonished really.audington wrote:The price is right in my opinion. Anyone who doesn't think so could always go and find another bit of software that does the same job for less, or buy pre-packaged wave cycles and see what costs more...
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- KVRAF
- 4327 posts since 26 Jun, 2004
I think the $30 for the pre-order is extremely reasonable.
Maybe Krim was looking at final price?
Maybe Krim was looking at final price?
I dont think $70-$80 is too much for the finished bit, given all these crazy features being considered. Itll have to come through with em, but no reason to think it wont. And if you do wait you wont have to wonder.TamDNR wrote: The pre-order program will run from now until June 30th and costs $29.00 USD. The final price for all others will be $79.00 upon release, so pre-order customers will save $50.00 USD off the final price of the software. Pre-order customers will receive a receipt for their purchase, an account on the DNR website and access to each beta version upon completion and notifications of when they are available. The first beta version will be available in approximately 10 days (6/21).