what tools for GUI design (artwork)?
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- KVRist
- 358 posts since 2 Dec, 2002
I use MS Paint, Open Office Draw, GIMP and xRes.
All free... OO Draw for vector graphics, GIMP for effects and Paint for fast pixel edits. GIMP is really nice but lacks good vector graphics.
(xRes is a dead product from MacroMedia I'v got from a cover CD Art Magazine 6 years ago)
I tried Blender a bit but the learning curve is steep!
All free... OO Draw for vector graphics, GIMP for effects and Paint for fast pixel edits. GIMP is really nice but lacks good vector graphics.
(xRes is a dead product from MacroMedia I'v got from a cover CD Art Magazine 6 years ago)
I tried Blender a bit but the learning curve is steep!
- AcousticHippie
- 4525 posts since 12 Mar, 2003
- AcousticHippie
- 4525 posts since 12 Mar, 2003
- KVRAF
- 9588 posts since 16 Dec, 2002
Im just getting into this lark but Im using Dogwaffle and and Winimages FX. Will also be using Truespace and Zbrush as soon as Ive figured them out.
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- KVRAF
- 3139 posts since 6 Sep, 2002 from United Kingdom & Opinions Will Travel :O)
I got a whole site - or will have soonmultree wrote:btw before I forget it... I opened a forum for GUI designers
sorry for plugging so shamelessly
http://audioshots.net
And that is my last post about it at k-v-r
Best Regards
Spe3d
:O)
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- KVRist
- 75 posts since 21 May, 2003 from arkansas
Well, here's my two cents. I use Illustrator and Photoshop for everything I do (okay, 99%). I have used both since the first versions were written, and have a lot of practice, so I don't use grids very much. But on these plugs, grid programs can help a lot in the layout. A time saver for sure. A lot of effects I do may look like Photoshop, but are actually illustrator, taking advantage of the smoothing effect created by jpegs. Many precise details may be achieved, and if the color scheme is right, it blends just enough to look like part of the design, and not an afterthought. The neat thing is with vector art, you can slide it freely anywhere without it occupying an obtrusive, memory-hogging layer like paint programs create. Not to mention, you get lots of undos with vector programs. And it all is going to become a jpeg anyway, so it doesn't matter how you get there. Just my personal way of working. I hope this helps in some way...
Check out the art examples here:
http://www2.arkansas.net/~scallion/
Steve scallion
Syndicated illustrator
Check out the art examples here:
http://www2.arkansas.net/~scallion/
Steve scallion
Syndicated illustrator
"Until we know what reality is, we should not dabble in it!"
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- KVRian
- 922 posts since 26 Mar, 2003 from Guildford, England
I personally wouldn't use JPEG's for VSTs. Simply because you lose edge definition with JPEGs, and it screws the colours. This becomes very apparrent if you slice the image prior to use - the slices become visible due to the colour inaccuracy.
JPEGs are much better suited to photographs and other complex graphics destined for the web that actually really need to be compressed, in the same way that I would never use mp3 for anything other than the web, or for a memory limited device.
JPEGs are much better suited to photographs and other complex graphics destined for the web that actually really need to be compressed, in the same way that I would never use mp3 for anything other than the web, or for a memory limited device.
- KVRian
- 921 posts since 14 Oct, 2002 from Sweden
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- KVRist
- 75 posts since 21 May, 2003 from arkansas
So, texture, what kind of file do you use if not jpeg? Gif? Please explain...
steve
steve
"Until we know what reality is, we should not dabble in it!"
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- KVRAF
- 3139 posts since 6 Sep, 2002 from United Kingdom & Opinions Will Travel :O)
.bmp is the other option.
I still say Vector programs as in XaraX friggin great and finish in Photoshop too (nice option to export and slice - at the end - and all those layers - yey :O)
Best regards,
Spe3d
:O)
I still say Vector programs as in XaraX friggin great and finish in Photoshop too (nice option to export and slice - at the end - and all those layers - yey :O)
Best regards,
Spe3d
:O)
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- KVRist
- 378 posts since 28 Jul, 2002 from Somewhere in between
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- KVRist
- 75 posts since 21 May, 2003 from arkansas
Bitmap, huh? Okay, no prob. I'll want to stick with 24 tho, as it seems the gradients would suffer at 8 bits. What do you think?
steve
steve
"Until we know what reality is, we should not dabble in it!"
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- KVRist
- 378 posts since 28 Jul, 2002 from Somewhere in between
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- KVRian
- 565 posts since 16 Dec, 2002 from Pittsburgh, PA
For 3-D I like Animation Master. (www.hash.com) It is mostly for character animation, but has plenty of good tools that could be used for GUI design. It is pretty inexpensive, $300. It is kind of the FL Studio of the world of animation software.