New kickdrum synthesizer: Audija KickDrum VST/AU

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
RELATED
PRODUCTS

Post

Jan_Audija wrote: ā†‘Tue Feb 27, 2024 12:38 am time already to check it on speakers?
yes, i did.
i really like your kickdrum plugin and all the sounds i got out !
Also itĀ“s way, how to save a .wav . ThatĀ“s very handy doing it this way.

i also compared Audija kick vs. kick 2.
Yours feels like a baby. Very fresh, not matured.
kick 2 feels like a matured tool. complete.

But:
kick 2 could never trigger me => to "just sit down and work on kicks". Despite itĀ“s huge potential.
While yours did ! It just invited me to work on shaping kicks.

ItĀ“s the different visual represenation of the waveform that i really like.
But itĀ“s the different handling of the nodes, how it handles the allready set curvatures automaticly, that makes the difference for me. (while searching for new or different sounds).
ItĀ“s quicker, and feels more intuitiv to me.

CanĀ“t say anything vs. if one would sound better than the other.
Might play not anything a role in my case.
Since itĀ“s a package deal for me. (adding "soundshaping FX" afterwards)

ItĀ“s a steal for its intro price !
and everything that is there as a "now given functionality", works fine.

I better talk with you per PM about the "additional ideas" i had.

Post

I bought both Audija plugins. They are fantastic and the company has a lot of potential!

Post

Jan_Audija wrote: ā†‘Sun Feb 11, 2024 2:11 pm
Grodada wrote: ā†‘Sat Feb 10, 2024 5:55 pm It's a very good kick\bass drum generator, could be even better with a noise generator with its volume envelope for transients and to generate snares. At the launch price I didn't hesitate. :tu:
Thank you! Yes, I agree and it's on the future feature list - but it's a bit down the line, because for the sample layer and additional layers, there's quite some restructuring necessary - I plan to start with that next month.
If a noise generator is finally made, could it have a random mode and also a fixed mode? So in random it would sound different every hit and in fixed it would sound the same evey hit. In case it could be done... could also the fixed mode have a changeable seed so it could change the fixed noise pattern?
Thank you very much!

Post

vanerio wrote: ā†‘Sat Mar 02, 2024 5:55 pm If a noise generator is finally made, could it have a random mode and also a fixed mode? So in random it would sound different every hit and in fixed it would sound the same evey hit. In case it could be done... could also the fixed mode have a changeable seed so it could change the fixed noise pattern?
Thank you very much!
Yes, that is a very good idea, thank you! It will be implemented as you described. Currently I work towards the Sample Layers and right after that come the oscillators. When the Sample Layers are on board, already a fixed noise will be possible with a noise sample :phones:

Post

Jan_Audija wrote: ā†‘Sat Mar 02, 2024 6:32 pm
vanerio wrote: ā†‘Sat Mar 02, 2024 5:55 pm If a noise generator is finally made, could it have a random mode and also a fixed mode? So in random it would sound different every hit and in fixed it would sound the same evey hit. In case it could be done... could also the fixed mode have a changeable seed so it could change the fixed noise pattern?
Thank you very much!
Yes, that is a very good idea, thank you! It will be implemented as you described. Currently I work towards the Sample Layers and right after that come the oscillators. When the Sample Layers are on board, already a fixed noise will be possible with a noise sample :phones:
Excellent news :D Thank you Jan!

Post

šŸŒ¼ 50% Spring Sale šŸŒø

Post

Really great kick synth!

I made a shootout in the studio with Kick Drum vs Kick 2 vs Bazzism yesterday. (We have a fully treated studio with big monitors and 2x subs here. I need a treated and tuned room with monitor at least down to 30hz to do this with confidence.)


After 10 min demo resets: Yup, im buying this!

I could make Kick 2 kicks but 20x faster, and always locked on 1/16th note length. Fantastic! I was also close to making my favorite kicks before the demo timed out, which for me only Bazzism can do. I call them woodchop and basketball. Kick 2 never got this close to those kicks for me. Next time I'm in the studio I will see if Kick Drum can fully replace Bazzism.


Using Kick 2 always felt like trying to walk on very slippery ice. I think I got it.. but loose it, again and again. Kick Drum completely dominates it. Itā€™s like Billy the Kid with a 6 shooter vs a drunken spaniard with a front loading musket.


To me the time we have to spend making a kick is essential for keeping the flow to succeed finalizing an inspired track through out. This goes for all sounds, but over here we tend to spend a lot of time with kick and bass alone, so a workflow booster like this spreads fast among my producer circles. I made 4 producer friends buy it yesterday and this is just the beginning. šŸ˜ŽšŸ¤˜

With Kick 2 I would often spend 1 hour or more trying to get the kick to ā€œsitā€.
With Bazzism about 15 minutes.
With Kick Drum 5-10 minutes! šŸ„³




My suggestions:
Option to hide the keyboard would be great. Less clutter = more focus.

Personally don't really care much about sample layers for kick synths, but if you already are working on it never mind. I love simplicity/functionality from a plug. I can do layers easily in the DAW if needed. With an advanced noise synth section could it not replace the need for all that? (Maybe with a sinus lfo to modulate its volume, and a dedicated envelope to modify the vibrato speed and depth over time, plus the overall shape envelope) If so, it would be great if the noise could modify the kick waveform rather than just being layered on top, or at least have an option for it. A real physical kick drum is not layered.


One more thing, not asking or suggesting for it but just sharing some thoughts: I miss a strong electronic oriented kick synth plugin that also can make acoustic inspired kicks that works just as good for dance music. (Something sounding like Clavia Nord Drum.) Either a way to morph between synth and acoustic modeling, or adding some sort of acoustic modeling synthesis that could mix or morph with the more dance floor functional regular synth kick. (In a proper studio it always sounds tighter, cleaner and more punchy to me when the kick is produced as a pure synthesized mono sound rather than layered with others.) Maybe a noise section with vibrato could help..

Post

Sleepwalker wrote: ā†‘Sun Apr 28, 2024 3:17 pm Really great kick synth!

I made a shootout in the studio with Kick Drum vs Kick 2 vs Bazzism yesterday. (We have a fully treated studio with big monitors and 2x subs here. I need a treated and tuned room with monitor at least down to 30hz to do this with confidence.)


After 10 min demo resets: Yup, im buying this!

I could make Kick 2 kicks but 20x faster, and always locked on 1/16th note length. Fantastic! I was also close to making my favorite kicks before the demo timed out, which for me only Bazzism can do. I call them woodchop and basketball. Kick 2 never got this close to those kicks for me. Next time I'm in the studio I will see if Kick Drum can fully replace Bazzism.


Using Kick 2 always felt like trying to walk on very slippery ice. I think I got it.. but loose it, again and again. Kick Drum completely dominates it. Itā€™s like Billy the Kid with a 6 shooter vs a drunken spaniard with a front loading musket.


To me the time we have to spend making a kick is essential for keeping the flow to succeed finalizing an inspired track through out. This goes for all sounds, but over here we tend to spend a lot of time with kick and bass alone, so a workflow booster like this spreads fast among my producer circles. I made 4 producer friends buy it yesterday and this is just the beginning. šŸ˜ŽšŸ¤˜

With Kick 2 I would often spend 1 hour or more trying to get the kick to ā€œsitā€.
With Bazzism about 15 minutes.
With Kick Drum 5-10 minutes! šŸ„³




My suggestions:
Option to hide the keyboard would be great. Less clutter = more focus.

Personally don't really care much about sample layers for kick synths, but if you already are working on it never mind. I love simplicity/functionality from a plug. I can do layers easily in the DAW if needed. With an advanced noise synth section could it not replace the need for all that? (Maybe with a sinus lfo to modulate its volume, and a dedicated envelope to modify the vibrato speed and depth over time, plus the overall shape envelope) If so, it would be great if the noise could modify the kick waveform rather than just being layered on top, or at least have an option for it. A real physical kick drum is not layered.


One more thing, not asking or suggesting for it but just sharing some thoughts: I miss a strong electronic oriented kick synth plugin that also can make acoustic inspired kicks that works just as good for dance music. (Something sounding like Clavia Nord Drum.) Either a way to morph between synth and acoustic modeling, or adding some sort of acoustic modeling synthesis that could mix or morph with the more dance floor functional regular synth kick. (In a proper studio it always sounds tighter, cleaner and more punchy to me when the kick is produced as a pure synthesized mono sound rather than layered with others.) Maybe a noise section with vibrato could help..
Wow, thank you so much, really happy to hear that :love: ! Yes, a fast and intuitive workflow while keeping the precision high was the reason I designed it, so glad it rings.
KickDrum 2 is going to be released soon and it will have sample layers and harmonics, and later there will also be a noise osc and some other sweets. Since you bought it, you will be automatically informed when the beta is live. I'd be really happy to receive your feedback and talk about your feature ideas then! :phones:

p.s. sry for the late reply, I missed the notification :roll:

Post

Hi Everyone!

I'd like to point out, that the beta of KickDrum 2 is going to be released this month soon for all customers (it's a free upgrade) and until release there is a 50% sale!

KickDrum 2 will have a modular system, where you can plug everything together with everything just like the nested device chain system known from Bitwig.
The first devices will be the Sine Oscillator with Harmonics, the Envelope, the Linear Phase EQ and the Sampler.
Later other Devices and Upgrades will follow, such as Clipper or Saturation Devices for example :tu:

Here is what it looks like :phones:

Screenshot from 2024-06-07 23-46-41.png
You do not have the required permissions to view the files attached to this post.
Last edited by Jan_Audija on Sat Jun 08, 2024 1:07 am, edited 1 time in total.

Post

Looks intriguing šŸ˜Ž

Post

Tried to order just now--popup window is stuck loading--not showing any numbers.
Doing nothing is only fun when you have something you are supposed to do.

Post

Dirtgrain wrote: ā†‘Sat Jun 08, 2024 1:15 am Tried to order just now--popup window is stuck loading--not showing any numbers.
thank you! let's contact via email https://audija.com/contact :tu:

Post

Hey Jan! Would you consider adding an option for log scaling of the graph/UI, the same as Kick 2? Iā€™ve tried Kick Drum a couple of times and the linear scaling is very uncomfortable to work with, for me, which is a shame because the feature set and sound are otherwise excellent!

Also, are you aware that the plug-in window steals focus in Bitwig ie you have to click back in the DAW for it to respond to keyboard shortcuts, including spacer bar for start/stop transport. If you are aware, is it something you think you can overcome? It also makes Kick Drum frustrating to work with for me.

Sometimes tone doesnā€™t come across well through text, so be assured that these are well meaning constructive ā€œcriticismsā€ :)
Jan_Audija wrote: ā†‘Fri Jun 07, 2024 10:25 pm Hi Everyone!

I'd like to point out, that the beta of KickDrum 2 is going to be released this month soon for all customers (it's a free upgrade) and until release there is a 50% sale!

KickDrum 2 will have a modular system, where you can plug everything together with everything just like the nested device chain system known from Bitwig.
The first devices will be the Sine Oscillator with Harmonics, the Envelope, the Linear Phase EQ and the Sampler.
Later other Devices and Upgrades will follow, such as Clipper or Saturation Devices for example :tu:

Here is what it looks like :phones:


Screenshot from 2024-06-07 23-46-41.png
Always Read the Manual!

Post

PieBerger wrote: ā†‘Sat Jun 08, 2024 11:22 am Hey Jan! Would you consider adding an option for log scaling of the graph/UI, the same as Kick 2? Iā€™ve tried Kick Drum a couple of times and the linear scaling is very uncomfortable to work with, for me, which is a shame because the feature set and sound are otherwise excellent!

Also, are you aware that the plug-in window steals focus in Bitwig ie you have to click back in the DAW for it to respond to keyboard shortcuts, including spacer bar for start/stop transport. If you are aware, is it something you think you can overcome? It also makes Kick Drum frustrating to work with for me.

Sometimes tone doesnā€™t come across well through text, so be assured that these are well meaning constructive ā€œcriticismsā€ :)
Hey PieBerger!
No, I don't think log scaling is going to get in there, because you can easily zoom in on parts you need to work on and people love it for that it is wysiwyg.
What version are you using? The key stealing bug was resolved in version 1.3: https://audija.com/changelog/1
your tone came across well, thank you for being so considerate :tu:

Post

PieBerger wrote: ā†‘Sat Jun 08, 2024 11:22 am Iā€™ve tried Kick Drum a couple of times and the linear scaling is very uncomfortable to work with
It was the same for me until I zoomed in on the transient and made the adjustments that way. Than it worked for me and I got good results, similar to Kick 2.

Post Reply

Return to ā€œInstrumentsā€