New granular synth: The Mangle
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- KVRAF
- Topic Starter
- 4218 posts since 15 Sep, 2010
Personally, I see The Mangle as a granular synthesizer, not an effect. I rather see the dev pushing & polishing more further The Mangle than spending time on an effect version...
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- KVRian
- 729 posts since 27 May, 2012 from Vermont, USA
Not sure what you mean here. When I think of non-real time I think of something like Metasynth which computes before playing. I would consider this realtime, and do not see it as unique in DAW functions compared to something like Padshop....
cron wrote:Possibly a controversial view given that most people want to see this, but I'd rather not see an effect/real-time input version of The Mangle.
There are already so many real-time granulators out there. Is a real-time version of The Mangle really going to surpass the insane level of control available in, say, Melda's MMultibandGranulator? I believe it's actually The Mangle's non real-time approach that sets it apart from these effects and makes it so interesting in the first place. The precise control over the timeline offered by non-realtime granulators like The Mangle or Hourglass puts them in an entirely different ball park to audio input granulators. Granulation is at it's best when you can precisely manipulate time, and The Mangle does this brilliantly.
As any developer only has so much time to spend on his or her product, I'd rather see that time invested in enhancing The Mangle's synthesis capabilities and pushing further into the realms of things that are impossible with real-time granulation. This is (AFAIK) the first granulator that offers the sonic possibilities of non-real time granulation in a DAW environment. I think it'd be a shame if development efforts were refocused on adding features that a ton of other plugs already offer, rather than on developing the things that make it so distinguished in the first place.
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- KVRAF
- 3477 posts since 27 Dec, 2002 from North East England
Apologies for the confusion, I should have said real-time input.
You're right about Padshop; I'd forgotten about it tbh. I've read the manual and the modulation matrix looks impressive and does give it some of The Mangle's capabilities. Regardless, it seems Padshop's approach is much different and, like Granite, geared toward achieving lush diffused pad sounds. The Mangle seems to come from a very different place in which lush pads can give way to hyperkinetic spiky madness with the flick of a macro; it seems much more in tune with the expressive potential of granular synthesis to me.
I'd like to see more modulators as two of each is quite limiting at the moment, and I don't believe modulators can currently influence the parameters of other modulators either, which would be fantastic. Right now, I feel the combination of the multitimbral granular engine (which AFAIK nothing else offers) and Massive-like visual modulation system is a winner that leaves all other implementations in the dust. As a one-man operation with finite resources, I'd like to see Tom invest his development efforts in maturing and extending the possibilities this combination offers. While a real-time granulator with The Mangle's harmonic pitch-locking feature and visual modulation system would be great for live performance, I feel plenty well served in this area already between KtGranulator for simpler tasks and Melda's insanely powerful black hole of a real time granulator for more complex applications.
You're right about Padshop; I'd forgotten about it tbh. I've read the manual and the modulation matrix looks impressive and does give it some of The Mangle's capabilities. Regardless, it seems Padshop's approach is much different and, like Granite, geared toward achieving lush diffused pad sounds. The Mangle seems to come from a very different place in which lush pads can give way to hyperkinetic spiky madness with the flick of a macro; it seems much more in tune with the expressive potential of granular synthesis to me.
I'd like to see more modulators as two of each is quite limiting at the moment, and I don't believe modulators can currently influence the parameters of other modulators either, which would be fantastic. Right now, I feel the combination of the multitimbral granular engine (which AFAIK nothing else offers) and Massive-like visual modulation system is a winner that leaves all other implementations in the dust. As a one-man operation with finite resources, I'd like to see Tom invest his development efforts in maturing and extending the possibilities this combination offers. While a real-time granulator with The Mangle's harmonic pitch-locking feature and visual modulation system would be great for live performance, I feel plenty well served in this area already between KtGranulator for simpler tasks and Melda's insanely powerful black hole of a real time granulator for more complex applications.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16189 posts since 12 Oct, 2008 from Here and there
That's simply wrong, Padshop can create all sorts of granular textures, "diffuse pad sounds" being only one aspect of it. The big difference to The Mangle is that it can create up to 8 grainstreams simultaneously and it has various FX on board.cron wrote:Regardless, it seems Padshop's approach is much different and, like Granite, geared toward achieving lush diffused pad sounds.
The Mangle's modulation system is more advanced. If you want Padshop's superb grain engine with a more complex modulation system and support of limitless multisampling (per zone) go for HALion 5.
Last edited by Sampleconstruct on Fri Feb 14, 2014 10:16 am, edited 1 time in total.
- KVRAF
- 6312 posts since 9 Dec, 2008 from Berlin
I wholeheartedly agree with thatcron wrote:Possibly a controversial view given that most people want to see this, but I'd rather not see an effect/real-time input version of The Mangle.
There are already so many real-time granulators out there. Is a real-time version of The Mangle really going to surpass the insane level of control available in, say, Melda's MMultibandGranulator? I believe it's actually The Mangle's non real-time approach that sets it apart from these effects and makes it so interesting in the first place. The precise control over the timeline offered by non-realtime granulators like The Mangle or Hourglass puts them in an entirely different ball park to audio input granulators. Granulation is at it's best when you can precisely manipulate time, and The Mangle does this brilliantly.
As any developer only has so much time to spend on his or her product, I'd rather see that time invested in enhancing The Mangle's synthesis capabilities and pushing further into the realms of things that are impossible with real-time granulation. This is (AFAIK) the first granulator that offers the sonic possibilities of non-real time granulation in a DAW environment. I think it'd be a shame if development efforts were refocused on adding features that a ton of other plugs already offer, rather than on developing the things that make it so distinguished in the first place.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16189 posts since 12 Oct, 2008 from Here and there
I would see great usefulness for The Mangle as a granulator for incoming audio and not only as a sample player. It would be the opposite route which a program like e.g. crusherX took, which at first only processed incoming audio and then with an update is now also able to load wav files which opens a whole new world of possibilities and transforms the app into a playable synthesizer.
So if the dev likes the idea, an FX version of The Mangle will hopefully become reality.
So if the dev likes the idea, an FX version of The Mangle will hopefully become reality.
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- KVRAF
- 8536 posts since 5 Aug, 2009
how is it compared to granite? granite is really awesome but lacks the timestretch feature synced to the host tempo sadly.
and can i use it as a vst so playing the notes in Piano Roll (FL Studio?).
and can i use it as a vst so playing the notes in Piano Roll (FL Studio?).
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16189 posts since 12 Oct, 2008 from Here and there
Granite doesn't support stereo files and pseudo-stereoises them, which I find totally off-putting.
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- KVRAF
- 3477 posts since 27 Dec, 2002 from North East England
I'll give it a closer look. If anyone knows anything about sound design around these parts, it's you. Apologies for the misconception. Rubbishing the capabilities of a synth I've only read the manual for to bolster my arguments about another was a completely unnecessary move on my part.Sampleconstruct wrote:That's simply wrong, Padshop can create all sorts of granular textures, "diffuse pad sounds" being only one aspect of it...cron wrote:Regardless, it seems Padshop's approach is much different and, like Granite, geared toward achieving lush diffused pad sounds.
I agree with your comments about Granite. Lack of true stereo has always dampened my enthusiasm for it, as true stereo operation allows you to manipulate the reverb characteristics within the recording, almost allowing you to granulate the space in which the sound occurs as much as the sound itself. Its automation recording system is fantastic though - setting up a few sequences of varying length and listening as they slip over and around each other can be little short of delightful. Per-grain control seems de-emphasised in favour of a few simpler high level controls that influence how the overall playback sounds. Perfect for pads, surprisingly chaotic on drum loops. What it does it does very well - 'usable' results quick. It makes the method tremendously accessible.
edit: Missed your other question Caine. It is indeed playable by MIDI and responds to the piano roll. You can play melodies or chords with it like any other synth/sampler.
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- KVRAF
- 8536 posts since 5 Aug, 2009
thanks so much mate, are you an official dev for the vst as well?cron wrote:I'll give it a closer look. If anyone knows anything about sound design around these parts, it's you. Apologies for the misconception. Rubbishing the capabilities of a synth I've only read the manual for to bolster my arguments about another was a completely unnecessary move on my part.Sampleconstruct wrote:That's simply wrong, Padshop can create all sorts of granular textures, "diffuse pad sounds" being only one aspect of it...cron wrote:Regardless, it seems Padshop's approach is much different and, like Granite, geared toward achieving lush diffused pad sounds.
I agree with your comments about Granite. Lack of true stereo has always dampened my enthusiasm for it, as true stereo operation allows you to manipulate the reverb characteristics within the recording, almost allowing you to granulate the space in which the sound occurs as much as the sound itself. Its automation recording system is fantastic though - setting up a few sequences of varying length and listening as they slip over and around each other can be little short of delightful. Per-grain control seems de-emphasised in favour of a few simpler high level controls that influence how the overall playback sounds. Perfect for pads, surprisingly chaotic on drum loops. What it does it does very well - 'usable' results quick. It makes the method tremendously accessible.
edit: Missed your other question Caine. It is indeed playable by MIDI and responds to the piano roll. You can play melodies or chords with it like any other synth/sampler.
is there maybe a demo version? i got already alchemy, Granite, and some other granular tools but somehow i miss mostly the timestretch features with a nice gui and interface, Granite would be awesome with this and true stereo, sadly it is not so im still looking for such a granular vst, then things get much easier especially minimalistic OVAL type songs, you choose bits of a sample, sync it, make nice drones etc. WOAH! somehow i still wish alchemy will feature Granite's visual gui, Iris awesome spectral option + host synced timestretch! a niche no VST can do atm!
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
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- KVRAF
- 3477 posts since 27 Dec, 2002 from North East England
I'm not the dev, just a bit of a mouthy fanboy.
It's a shame there's no demo, but the video at the top of the thread gives a great overview of its capabilities and I can report that the latest update has tremendously improved stability (for me anyway). I just can't see anyone being disappointed with this synth at £20!
It's a shame there's no demo, but the video at the top of the thread gives a great overview of its capabilities and I can report that the latest update has tremendously improved stability (for me anyway). I just can't see anyone being disappointed with this synth at £20!
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- KVRAF
- Topic Starter
- 4218 posts since 15 Sep, 2010
What's new on the Mangle side? Been a while...
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- KVRAF
- Topic Starter
- 4218 posts since 15 Sep, 2010
Hope it's not abandoned!
Is there a new version I haven't seen or it's the ocean of calmness?
Is there a new version I haven't seen or it's the ocean of calmness?
- KVRAF
- 15123 posts since 13 Nov, 2012
How would one download updates as they are released?Neon Breath wrote:What's new on the Mangle side? Been a while...