G-Sonique Renegade
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- KVRian
- Topic Starter
- 700 posts since 31 Jan, 2003 from C@L
I just saw a press release on Harmony Central about the G-Sonique Renegade. This looks like a VA with a vibrant red/black UI. I just thought I'd mention it here since I didn't see anything about it here yet.
There's a demo, but it seems to have a white-noise burst every 7 seconds which is distracting.
http://www.g-sonique.com
Brian
There's a demo, but it seems to have a white-noise burst every 7 seconds which is distracting.
http://www.g-sonique.com
Brian
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- KVRist
- 214 posts since 19 Dec, 2005 from NL
So did anyone actually try this? It looks pretty cool but the presets sound all the same to me. Filter cutoff seems to behave a bit weird, it doesn't seem to do anything until you've almost closed it.
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- KVRAF
- 6169 posts since 26 Sep, 2003 from right here, as you can see ...
is this standard synthmaker algorithms?
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
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- KVRAF
- 2327 posts since 13 Apr, 2004 from Vancouver, Canada
their site says C++/Assembler.brok landers wrote:is this standard synthmaker algorithms?
It's a very simple synth (no mono/legato mode, no pitchbend etc) but it does sound pretty good for a trance/dance synth. Seems to have some rather beefy bass presets.
The two filters (in series) sound OK to me, but I'm hardly an expert in that dept.
It is what it is I guess.
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- KVRist
- 258 posts since 24 Sep, 2003 from Finland
Havent tried Renegade yet but their other synths Alien 303.s filters cutoff is strange too.kNarf_ wrote:So did anyone actually try this? It looks pretty cool but the presets sound all the same to me. Filter cutoff seems to behave a bit weird, it doesn't seem to do anything until you've almost closed it.
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- KVRAF
- 2812 posts since 30 Oct, 2006 from The City that Started House Music
This Synth in one word would be "FAT"!!! It's kind of like a Mini Cut Down Access Virus in a way.
One tip for the developer. Turn the Noise Bursts down about 6dB there way too loud! White Noise every 7 seconds is just a bit much!? Change it to every 20 or 30 seconds so people can actually test the Synth out somewhat. Volume drops work much better by the way and are a lot less annoying. Or just plain get rid of the noise bursts altogether.
One tip for the developer. Turn the Noise Bursts down about 6dB there way too loud! White Noise every 7 seconds is just a bit much!? Change it to every 20 or 30 seconds so people can actually test the Synth out somewhat. Volume drops work much better by the way and are a lot less annoying. Or just plain get rid of the noise bursts altogether.
Last edited by BFunKu on Wed Jan 23, 2008 8:24 pm, edited 5 times in total.
- KVRAF
- 18570 posts since 16 Sep, 2001 from Las Vegas,USA
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None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
- KVRAF
- 18570 posts since 16 Sep, 2001 from Las Vegas,USA
I removed all the ignorant parts of my post and --- is all that's left.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe
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- KVRist
- 170 posts since 27 Aug, 2006
I would say so, on there site they say its C++ but i think its using SM for sure, i mean just look at the preset manager etc and the style looks similar also, maybe they used the code modules though for the inside of the synth.is this standard synthmaker algorithms?
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- KVRAF
- 8519 posts since 7 Apr, 2003
it certainly looks like they ripped the UI straight from the pages of angular momentum design.
definitely looks SM.
can SM integrate with C++ the way that SE can (ie: sylenth) etc? is it possible that is what they mean?
and can SM do ASM? dont think it can but dont know much about SM.
definitely looks SM.
can SM integrate with C++ the way that SE can (ie: sylenth) etc? is it possible that is what they mean?
and can SM do ASM? dont think it can but dont know much about SM.
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- KVRAF
- 8519 posts since 7 Apr, 2003
from faq: http://www.g-sonique.com/g-sonique/FAQ.htm5. Is it true that your instruments are created using the SM program from Outsim Ltd.?
Yes but actually this program is only used as a tool for a final joining of our own codes written in C-Alike language and assembler. Our codes are mainly based on DSP chip
formulas of the hardware instruments and circuits of the real hardware synthesizers. The SM program is only used for visual simplification of our own complex codes
and schemes. This means there's no way to create our products by SM program with using its standard modules only.
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- KVRAF
- 8519 posts since 7 Apr, 2003
guess that means he is using the low level SM crap, but tis' still SM and not C++. he's lying unless C++ can integrate somehow with SM?
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- KVRian
- 894 posts since 9 Aug, 2004 from Rome, Italy
SM has both "code" and "ASM" programming. The "Code" module uses a special version of C++ where the main difference is that you can't use conditional statements, but they are not necessary in audio coding, for obvious reasons (audio never goes back in time, well at least not until 23rd of december, 2012).grymmjack wrote:guess that means he is using the low level SM crap, but tis' still SM and not C++. he's lying unless C++ can integrate somehow with SM?
There are, anyway, easy workarounds to obtain "if-then" commands in the code module. The ASM is just pure ASM as far as I know (I can't use that stuff still, very hard to understand, for real geeks), and both modules can take advantage of SSE/SSE2 4-parallel processing.
So if he's telling the truth he did one of this things:
1. re-written his algos in SM from his own orginal c++ code.
2. made them from scratch directly in the SM code module
OR
3. grabbed SM codes already written by others and modified it.
"For some reason everyone on this site hates Roger Nichols, loves Zebra, doesn't need a Virus (unless it's TI), uses Reaper, and thinks the Kaoss pad is cool: remember these rules and you'll be popular." (blackboyrockinit)
- KVRian
- 1023 posts since 21 Aug, 2006 from toronto, on
<bitchy>BUT it still looks like Y.A.V.A.**, you know?</bitchy>Acrobat wrote:SM has both "code" and "ASM" programming. The "Code" module uses a special version of C++ where the main difference is that you can't use conditional statements, but they are not necessary in audio coding, for obvious reasons (audio never goes back in time, well at least not until 23rd of december, 2012).grymmjack wrote:guess that means he is using the low level SM crap, but tis' still SM and not C++. he's lying unless C++ can integrate somehow with SM?
There are, anyway, easy workarounds to obtain "if-then" commands in the code module. The ASM is just pure ASM as far as I know (I can't use that stuff still, very hard to understand, for real geeks), and both modules can take advantage of SSE/SSE2 4-parallel processing.
So if he's telling the truth he did one of this things:
1. re-written his algos in SM from his own orginal c++ code.
2. made them from scratch directly in the SM code module
OR
3. grabbed SM codes already written by others and modified it.
**not krakli's YAVA, from which I stole the acronym...
rrrc.bandcamp.com||bandcamp.com/blatanville
"ALL YOUR CUBASE ARE BELONG TO REAPER" - 5.1 Posted: Thu Jul 31, 2008 3:17 pm
i9-10900CF|32GB|Nvidia RTX3060Ti|Win 11|REAPER|FLStudio|more plugins than I've had hot meals
"ALL YOUR CUBASE ARE BELONG TO REAPER" - 5.1 Posted: Thu Jul 31, 2008 3:17 pm
i9-10900CF|32GB|Nvidia RTX3060Ti|Win 11|REAPER|FLStudio|more plugins than I've had hot meals