Realism or Take Advantage of Technology?

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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What do you prefer? Realistic or Experimental?

Realistic
9
43%
Experimental
12
57%
 
Total votes: 21

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When you're using certain sample or physical modeling plugs, do you prefer realistic behaviors like monophonic strings (only one note per guitar string, etc.), or do you like to take it into the "experimental" realm and use multiple notes per string, something that would not be possible on a "real" instrument?

I hope I explained myself well enough...
Blue Phase Music

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I don't know, I guess I'll go for the fish-lady, at least it's half of a woman.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams

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mmm... so the question is "do you try to emulate the playing on a real instrument or do you use them freely, with no relation to the original source?".


Hard question for me though, as I work almost exclusively with synths... but I would probably vote for the "experimental" approach, as I don't mind programmind a sequencer part that I wouldn't be able to play on the keys... this is true in particular with drum parts (well.. this is a classic in dance music! :D). Maybe my piano part are quite "playable on keys" (because I had some piano training, but I'm not a good player), the synth parts too (for example, if I have to play two times the same note, I program them so there's a small gap between them, as I know it's impossible to play them without any gap)... sometimes I also try not to play all the notes of a chord on the same exact moment by shifting the individual notes by very few ticks (you can't struck them exactly at the same time if you were to play them on a keyboard, true?).


But in the end, getting the sound I have in mind is more important than realistic playing (though realistic playing could be required to get the sound I have in mind!). If I have to go against "good emulation rules", I go against them... it depends on what's my purpose on the project!


Anyway, I think that if you go on the "experimental" route, you have to do it "seriously", for example using a sound for a special fx or something that is very different from the "real playing" of that instrument; if the part is a "bad programmed 'real' execution", in my view it just sounds cheap and uncool, you recognize it's a midi file that is miserably failing at faking a real player.


Just my 2 cents.

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For me it's mermaid...

I mostly try to keep it real (see what I did there?) but if it sounds too good to go back to real, I keep it experimental.

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Mermaid...
...totally depends on what I'm trying to achieve on any given track.

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i'm old (47) and I have probably spent too much time around real instruments: nothing EVER sounds real to me. even when a programming wizard does it. i use the emulations, but I always end up messing with them to make them just a weird sound, or just revel in their cheesiness. so I vote experimental.
macbook pro 2.88 GHz Intel Core Duo, 10 gigs ram, 750GB HD, Logic Studio 9
my blog and some music:
http://rabbitearsmotel.wordpress.com/

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Yes i want a good faithful emulation of the old machine, but with many easily implemented bonuses like polyphony, MIDI velocity and aftertouch as signal sources, more lfos and envelopes etc etc etc... :)
[====[\\\\\\\\]>------,

Ay caramba !

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