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Bitcrushing for loudness???

How to do this, that and the other. Share, learn, teach. How did X do that? How can I sound like Y?

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KVRist
 
81 posts since 26 Nov, 2009

Postby anomandaris1; Fri Jan 18, 2013 1:46 am

"a higher loudness level can be achieved through limiting, an art Noisia has mastered to perfection. They will put distortion/bitcrushing on frequencies between 4kHz and 16kHz and therefore have a crystal clear sound that will not harm your ears. Transients, though, will clearly be percieved." - Camo and Krooked


any comments?
KVRAF
 
8179 posts since 8 Mar, 2005, from Utrecht, Holland

Postby BertKoor; Fri Jan 18, 2013 1:58 am

Plenty comments here ;-)

Thinking about it: they'd first split it in half with a cross-over, and then apply bitcrushing on the +4kHz part only, then maybe filter out the +16kHz content that produces (which I cannot hear anymore anyway). You'd have to try it how that turns out.
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KVRist
 
36 posts since 9 Nov, 2012

Postby [ZynAddSubFx]Johannes; Fri Jan 18, 2013 10:03 am

This sounds really interesting. Thanks.

Somehow, I doubt that limiting distortion to these frequencies protects you from ear damage... I mean, are there scientific studies about that?
KVRer
 
5 posts since 22 Jan, 2013, from Australia

Postby KaotoneSound; Tue Jan 22, 2013 8:56 pm

I'm going to go test this now and will let you know what I find!

I highly doubt that ear damage wouldn't occur though!

that's my thesis!
KVRAF
 
4692 posts since 28 Jan, 2003, from In these very interwebs
 

Postby Kim Lajoie; Tue Jan 22, 2013 9:44 pm

anomandaris1 wrote:distortion/bitcrushing on frequencies between 4kHz and 16kHz and therefore have a crystal clear sound


:?

-Kim.
KVRAF
 
1587 posts since 20 Dec, 2002, from State of Denial

Postby Jafo; Tue Jan 22, 2013 9:48 pm

Alas, now they've changed the meaning of "crystal" and "clear." Or maybe they mean that bitcrushing has the sound of breaking crystals underfoot, which is absolutely correct.
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KVRian
 
595 posts since 2 Apr, 2005, from out there
 

Postby docdued; Wed Jan 23, 2013 1:26 am

I fail to see how bitcrushing can help to increase your loudness. Distortion, yes of course, that will bring your peaks down, but bitcrushing?
KVRist
 
164 posts since 26 Sep, 2012, from bavaria

Postby monas; Wed Jan 23, 2013 3:21 pm

Bitcrushing acts on the dynamics of your signal and basically quantizes its dynamic range. It depends on the algorithm and if things get rounded up or down, but some do get screaming loud without peaking. So you could use it as a loudness effect.

check out this one for example: http://www.ineardisplay.com/freebies/

That's a total favourite of mine and it gets really loud. You can also restrict the frequency range by filtering. It lacks a dry/wet knob though.
KVRAF
 
3921 posts since 16 Feb, 2005

Postby camsr; Thu Jan 24, 2013 11:02 pm

It is probably a technique for increasing the density of the treble, which would increase the perceived loudness.

I just tried it and all it really did was add some noise at the top of the spectrum and if cranked hard cut everything but the loudest transients.
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