How to use Reverb

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Reverb and delay are arguably the most frequent effects used at mix straight down, but because they find many uses in this context they could seem bewildering to musicians who are still in the act of getting to grips with all the fundamentals of studio production - those creating a home studio, perhaps, or those enrolled in any music technology course for initially.
Part of the problem inevitably is due to the wide range of diverse devices available that can supply these kind of effects, and from their regularly inscrutable editing parameters. There will be, however, an enormous amount of information on hand to demystify such trifles, not least in Sound About Sound's on-line article achieve (see the 'Further Reading' box for a few suggestions). Furthermore, the preset-led nature of several effects units these days helps it be unnecessary for the beginner to delve very far within their algorithmic innards, and to be honest I do believe there are quicker results to be gained at the outset by working from presets, and leaving a lot of the effects parameters well alone!
As i see it, the more pressing difficulty when beginning is dealing with basic practical questions for instance how many different effects to utilize, which effects to apply to be able to which instrument, and how to pick suitable levels. So in this article I will be trying to eliminate a number of the guesswork by suggesting a basic general-purpose way of using <a href ="http://blog.pakotec-samples.com/how-to- ... >reverb</a (http://blog.pakotec-samples.com/how-to-use-reverb/%22%3Ereverb%3C/a)> and delay although mixing. In the process I'll pinpoint some things to consider when surfing reverb presets, along with highlighting the handful of effects parameters and techniques that produce the biggest impact with the smallest amount of effort.
On the most essential level, both delay and <a href =http://blog.pakotec-samples.com/how-to- ... >reverb</a (http://blog.pakotec-samples.com/how-to-use-reverb/%22%3Ereverb%3C/a)> are usually about adding the characteristics of your acoustic environment, either by creating simple echoes or by simulating more technical patterns of sonic reflections. The reason these effects usually are so important at mix down is really because the individual parts in modern multi track projects communicate very little in the form of a common sense of area, and as such sound somewhat 'dislocated', rather than seeming to belong for a passing fancy record. Obviously, synthesizers and sampled sounds frequently have no sense of acoustic realism in their mind at all, but even mike instruments tend to be recorded very close up, to reduce room reflections whenever you can, allowing decisions about the nature with the production's overall acoustic space being deferred until the final combine down.
For this reason, the principal objective of reverbs and delays is always to reconnect tracks that have no inherent connection by providing them some shared acoustic qualities, and it's this task that's the main topic of the article at hand. Obviously, there are creative applications regarding reverbs and delays too, but they're window-dressing in most mixes (as well as being very much more a make a difference of personal taste), and can do your mix little good in the event the main edifice doesn't really cohere appropriately.
If you know more details click here
<a href ="http://blog.pakotec-samples.com/how-to-use-reverb/">How (http://blog.pakotec-samples.com/how-to-use-reverb/%22%3EHow) to use reverb</a>

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is there a question in there somewhere?
Sound Engineer / Musician / Producer......but I'm always learning.

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bijoy001 wrote:click here
Don't works. :hihi:

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Chris-S wrote:
bijoy001 wrote:click here
Don't works. :hihi:
YES IT DOES
Sound Engineer / Musician / Producer......but I'm always learning.

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lol OP if you're gonna blogspam on forums at least learn how forum links work. Amateur hour...
Developer of Photosounder (a spectral editor/synth), SplineEQ and Spiral

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