Creating U-He skins?
- u-he
- 28067 posts since 8 Aug, 2002 from Berlin
Prototypes really only have a meaning for the built-in editor. Our designer usually switches them off.
The idea was to have a Maya-style construction history where cloned objects inherit the changes applied to their "originals" (prototypes). Such that, if you create 1 button first, then clone it 20 times, any change of size/style/graphics applied to the first button would also automatically be applied to all of its 20 clones, and their clones and so on.
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- KVRAF
- 6468 posts since 17 Dec, 2009
oh my that's actually wonderful.Urs wrote: βSat May 21, 2022 2:19 pmPrototypes really only have a meaning for the built-in editor. Our designer usually switches them off.
The idea was to have a Maya-style construction history where cloned objects inherit the changes applied to their "originals" (prototypes). Such that, if you create 1 button first, then clone it 20 times, any change of size/style/graphics applied to the first button would also automatically be applied to all of its 20 clones, and their clones and so on.
- u-he
- 28067 posts since 8 Aug, 2002 from Berlin
It's more like "Oh FFS!" most of the time when you rescale a knob and suddenly half the knobs on the screen do the same...
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- KVRAF
- 6468 posts since 17 Dec, 2009
- u-he
- 28067 posts since 8 Aug, 2002 from Berlin
- u-he
- 28067 posts since 8 Aug, 2002 from Berlin
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- KVRAF
- 6468 posts since 17 Dec, 2009
sort of not really
oh yeah, with shift - but can't draw across layers in the same pane
still, i have to give big kudos to the skin editor and langauge, its so flexible. I've started abusing blending modes with this one and it opened out so many possibilities.
- u-he
- 28067 posts since 8 Aug, 2002 from Berlin
carful - blending modes can look different depending on render engine... particularly Mac/Win differences. Hence we never use them.
- KVRAF
- 2103 posts since 22 Aug, 2006
I use notepad++ and have configured to color code U-He script.
- u-he
- 28067 posts since 8 Aug, 2002 from Berlin
Here's a few new things that we're working on:
https://www.youtube.com/watch?v=n-mRnbFXEYg
Stupidly the ColourLab currently doesn't update properly. Not sure why. It does make colour picking much easier though
Anyhow, you'll be able to use .svg graphics and you can do colour adjustments directly on an .svg/.png and save those adjustments with the Theme file.
I think all of our future releases will have those features. Not sure if/how the editors work on Windows/Linux though, we use do all UI editing on macOS ourselves. I do think though we have fixed key commands for the editors on Windows.
https://www.youtube.com/watch?v=n-mRnbFXEYg
Stupidly the ColourLab currently doesn't update properly. Not sure why. It does make colour picking much easier though
Anyhow, you'll be able to use .svg graphics and you can do colour adjustments directly on an .svg/.png and save those adjustments with the Theme file.
I think all of our future releases will have those features. Not sure if/how the editors work on Windows/Linux though, we use do all UI editing on macOS ourselves. I do think though we have fixed key commands for the editors on Windows.
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- KVRAF
- 6468 posts since 17 Dec, 2009
that looks cool af! should also probably work better with scaling as vs bitmaps now?Urs wrote: βSun May 22, 2022 2:30 pm Here's a few new things that we're working on:
https://www.youtube.com/watch?v=n-mRnbFXEYg
Stupidly the ColourLab currently doesn't update properly. Not sure why. It does make colour picking much easier though
Anyhow, you'll be able to use .svg graphics and you can do colour adjustments directly on an .svg/.png and save those adjustments with the Theme file.
I think all of our future releases will have those features. Not sure if/how the editors work on Windows/Linux though, we use do all UI editing on macOS ourselves. I do think though we have fixed key commands for the editors on Windows.
i still havent figured out what grid to pick so things don't go off-center when plugin is scaled - but what eases me as that stock skins go off alignment as well
I do have one humble request;
can you make skins read fonts from their own font folder? right now they only read custom fonts if they're placed in the global u-he font folder