I haven't heard any VCOs or VCAs in VCV Rack that have a lot of analog modelling detail, and I've tried all the ones recommended to me.perpetual3 wrote: ↑Sun Oct 22, 2023 12:15 pm Which VCOs and VCAs currently in VCV Rack do you feel approaches the level of your filters?
I was having a debate with some people who assert that the level of your filter modeling is achievable within the Bitwig grid environment and / or via Max ~gen programming. I couldn’t find any info regarding analog filter modeling in gen, but don’t believe it’s possible in the grid. Could you briefly elaborate on whether it’s possible?
You could code my filters on a Turing Machine, a Cellular Automata, or even in Minecraft if you really wanted to, you just need to know how to model these systems and be able to keep the cpu usage at reasonable levels for a given level of detail. So I could definitely make my filters using (edit: not Bitwig grid since it doesn't have general programming language constructs), or Max ~gen, or any other general programming language, but there is no point in me doing this since I've already coded them in the most optimisable c++ as possible.
As an aside the Arturia MS20 mk1 filter model sounds good and is around the level of detail in my MS20 mk1 filter in The Drop, but mine was done 10 years earlier and takes 1/4 the CPU! So even if someone else writes the analog model in c++, and can model the necessary level of detail, it's still very difficult to solve these systems in a stable manner under input conditions and also have low cpu.