Unfounded claims and empty phrases aside, you basically say nothing here that's not already in the bit you quoted - you basically repeat what he just said.Trensharo wrote: ↑Tue Mar 26, 2024 3:44 amThey did ACID Pro 10 not long ago.
It's literally the most unstable DAW that has ever existed, though. I wouldn't trust it with any real work.In Samplitude, every object is its own full level of abstraction. It is as important as a Track or Bus. It has its own Channel Strip, Automation, Effects, Sends, etc.Jim Roseberry wrote: ↑Mon Mar 25, 2024 1:40 pmYes, "Object" is Magix-speak for "Clip".
Keep in mind that Samplitude 2496 had "Object" based editing decades ago.
At that time, it was revolutionary to have so much realtime/non-destructive control over each audio clip.
You could swap L/R channels, flip phase, static gain adjustment, fade in/out (including advanced tapers), apply 3rd-party plugins, etc.
The way you think of Tracks in any other DAW... Objects are treated the exact same way in Samplitude Pro X. This is why the Object-Oriented Editing is a thing there, and a legit marketing point.
Lots of DAWs have Clip FX, etc. but most do not go as far as Samplitude Pro X when it comes to this.
If the DAW was better for production, this would be a legit selling point. But, they have really gong out of their way to niche themselves off to Audio Engineering sub segments. They almost try TOO hard to do this.
Considering how early a lot of its core feature set was implemented, it's actually impressive what the earlier developers did with it. It actually matured quickly and nicely earlier on. Then, it just stagnated. It really should be challenging Cubase, at this point, in terms of being an broad generalist option in the market.
Can't you please try to... be just a little less annoying?