Another vote from me for this idea.Yeah I used to love the FM7 GUI. It would be cool if Dexed got that type of look.
An FM7-style GUI will suite Dexed since it's a rather faithfull DX7-recreation.
Another vote from me for this idea.Yeah I used to love the FM7 GUI. It would be cool if Dexed got that type of look.
The best GUIs are perhaps – both?sfd wrote:Something user friendly would be preferable. After all a GUI is a working tool - not a painting.
Sounds good.asb2m10 wrote:The skin is already done by AZZZ. I'm coding it to integrate this into the current code. It does have a "DX7" feel, but it is more compact and lean to be more functional. To me, AZZZ actually nailed it.
In fact no. I had read (in 2007, when Native Instruments made interviews for the promotion of FM8) that they had totally reworked the GUI because the tries they had made keeping the FM7 style with the huge number of new features introduced by FM8 presented two problems:asb2m10 wrote:Let's not forget that they actually changed the FM8 look.... maybe Yamaha has something to do with this.
It's not the actual making of a finished GUI which is important, but it is important to think the GUI at the same time than the features. Especially if the developer plans (or agrees with the users to plan later) a GUI switchable... and even more for a GUI skinnable.electro wrote:Please...why not just wait till Dexed is 99% feature complete before pushing for a Graphics overhaul, the least important concern?
I agree with this.BlackWinny wrote:electro wrote: Yes, the features are always the most important, but the interactions between the user and the features are important to take very early in account, and they are made optimal if the GUI is thought "close to optimal" at the same time.
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