Zebra3 Info
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- KVRer
- 9 posts since 9 Apr, 2018
Quick question: are there plans to make it so that the main oscillators in Z3 can serve as FM carriers? This is something I always wished you could do in Z2. Sorry if this has already been answered/discussed; it's a pretty big thread
- u-he
- Topic Starter
- 28065 posts since 8 Aug, 2002 from Berlin
There's a plan to make them FM carriers for actual FM rather than DX-style Phase Modulation.Sylnox wrote:Quick question: are there plans to make it so that the main oscillators in Z3 can serve as FM carriers? This is something I always wished you could do in Z2. Sorry if this has already been answered/discussed; it's a pretty big thread
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- KVRer
- 9 posts since 9 Apr, 2018
Oh, that sounds really cool! I'm so excited for Z3; you guys always do good work so I know it's gonna be awesomeUrs wrote:There's a plan to make them FM carriers for actual FM rather than DX-style Phase Modulation.Sylnox wrote:Quick question: are there plans to make it so that the main oscillators in Z3 can serve as FM carriers? This is something I always wished you could do in Z2. Sorry if this has already been answered/discussed; it's a pretty big thread
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- KVRAF
- 5664 posts since 7 Feb, 2013
So basically I will be able to FM osc1 from osc2 using the actual waveform of the ocs2 as the modulator, like, e.g., in Serum?Urs wrote:There's a plan to make them FM carriers for actual FM rather than DX-style Phase Modulation.Sylnox wrote:Quick question: are there plans to make it so that the main oscillators in Z3 can serve as FM carriers? This is something I always wished you could do in Z2. Sorry if this has already been answered/discussed; it's a pretty big thread
You may think you can fly ... but you better not try
- u-he
- Topic Starter
- 28065 posts since 8 Aug, 2002 from Berlin
I don't know how it works in Serum, but I guess that's how it would work.recursive one wrote:like, e.g., in Serum?
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- KVRAF
- 5664 posts since 7 Feb, 2013
In the most straightforward way, one of the main oscillators, or the subosc, works as a modulator for another oscillator and the warp knob defines the FM amount.Urs wrote: I don't know how it works in Serum
PerfectUrs wrote: I guess that's how it would work.
You may think you can fly ... but you better not try
- KVRAF
- 14992 posts since 26 Jun, 2006 from San Francisco Bay Area
I was poking around 2.8 today and it occurred to me that so much clutter could be removed if the mod-assign-knobs were removed and everything was just in a mod matrix. Things like oscillator modules could become half their height which would allow a lot more to be visible at the same time in the left pane. Put in a Serum style mod ring to indicate that a parameter is being modulated and maybe a third line in the data window that listed abbreviated modulators when the cursor was over a knob. I've more or less started doing everything in the mod matrix. It's so clear! Double bonus if math operators could be added as the second modulation source.
Overall though, the addition of the DotEight skin is awesome. It really makes Zebra so much more readable. As UI art goes, I'd give it an A+.
Overall though, the addition of the DotEight skin is awesome. It really makes Zebra so much more readable. As UI art goes, I'd give it an A+.
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
- KVRAF
- 23102 posts since 7 Jan, 2009 from Croatia
I think there are differences in how in-module modulations are processed vs mod matrix, so I don't think that's gonna change.
- KVRist
- 322 posts since 13 Nov, 2013 from Charlotte, North Carolina
Aw man I love the mod-assign knobs!
- fast workflow
- saves a mod matrix slot
- reduces cognitive load working in the modules rather than the mod matrix.
I love the mod matrix, but for sound design it seems to help me to tweak in-module. I notice that it can be distracting to leave the module and go set up a mod matrix parameter.
Notice it even more when wanting to edit a sound. When I go to a huge mod matrix it takes a min to orient myself to what needs tweaked.
I realize we each work differently, but other hands-on people (kinesthetic thinkers) might have similar experience. So for me it’s great that Zebra has both.
- fast workflow
- saves a mod matrix slot
- reduces cognitive load working in the modules rather than the mod matrix.
I love the mod matrix, but for sound design it seems to help me to tweak in-module. I notice that it can be distracting to leave the module and go set up a mod matrix parameter.
Notice it even more when wanting to edit a sound. When I go to a huge mod matrix it takes a min to orient myself to what needs tweaked.
I realize we each work differently, but other hands-on people (kinesthetic thinkers) might have similar experience. So for me it’s great that Zebra has both.
- KVRAF
- 14992 posts since 26 Jun, 2006 from San Francisco Bay Area
Well all righty then. It just seems so much easier to bring up the matrix pane and start assign-dragging and it's all right there! In a list! Imagine how much better it would be if you could double the amount of modules you could see on screen at one time?clangorous wrote:Aw man I love the mod-assign knobs!
- fast workflow
- saves a mod matrix slot
- reduces cognitive load working in the modules rather than the mod matrix.
I love the mod matrix, but for sound design it seems to help me to tweak in-module. I notice that it can be distracting to leave the module and go set up a mod matrix parameter.
Notice it even more when wanting to edit a sound. When I go to a huge mod matrix it takes a min to orient myself to what needs tweaked.
I realize we each work differently, but other hands-on people (kinesthetic thinkers) might have similar experience. So for me it’s great that Zebra has both.
Carry on.
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
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- KVRian
- 1058 posts since 3 Oct, 2011
I'm with clangorous on this. Except I don't love the mod matrix, I simply tolerate it.clangorous wrote:Aw man I love the mod-assign knobs!
- fast workflow
- saves a mod matrix slot
- reduces cognitive load working in the modules rather than the mod matrix.
I love the mod matrix, but for sound design it seems to help me to tweak in-module. I notice that it can be distracting to leave the module and go set up a mod matrix parameter.
Notice it even more when wanting to edit a sound. When I go to a huge mod matrix it takes a min to orient myself to what needs tweaked.
I realize we each work differently, but other hands-on people (kinesthetic thinkers) might have similar experience. So for me it’s great that Zebra has both.
- u-he
- Topic Starter
- 28065 posts since 8 Aug, 2002 from Berlin
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- KVRer
- 4 posts since 26 Apr, 2018
Hi! Bought Zebra after fiddling around with cheap hardware and free software synths forever; a couple months later and it's STILL what I'm thinking about like 50% of the time, haha. So thanks for that!
Forgive me if this is already possible and I just haven't figured it out, but one feature I'd love to see in Zebra 3 if not sooner: the option to display units in the central data display (Hz, seconds, etc.) as I change parameters.
I know how to work backwards from the manual to figure out, for example, the length of the attack on an envelope, or the frequency of a filter's cutoff. But, it'd be cool if that information could be displayed right in front of me as I turn a knob. I think it'd make precision a lot easier when a patch calls for it, and, for science-y types like myself, it'd make some of the less immediately intuitive controls easier to wrap one's head around.
And if this is not the right place for this comment, forgive me for that as well. Thanks!
Forgive me if this is already possible and I just haven't figured it out, but one feature I'd love to see in Zebra 3 if not sooner: the option to display units in the central data display (Hz, seconds, etc.) as I change parameters.
I know how to work backwards from the manual to figure out, for example, the length of the attack on an envelope, or the frequency of a filter's cutoff. But, it'd be cool if that information could be displayed right in front of me as I turn a knob. I think it'd make precision a lot easier when a patch calls for it, and, for science-y types like myself, it'd make some of the less immediately intuitive controls easier to wrap one's head around.
And if this is not the right place for this comment, forgive me for that as well. Thanks!
- KVRAF
- 4123 posts since 23 May, 2004 from Bad Vilbel, Germany
Tip for Z2: Learn to trust/distrust your ears instead of worrying about numbers