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| ^ | Joined: 21 Nov 2003 Member: #10518 Location: Mars, Solar System | ||
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Tnx.
I do would like to know if you have problems with RH-Waveshaper...because that module also uses the same list pin method. Can you do that for me ? Cya, Rob. ---- http://soundcloud.com/rph IRC: irc://irc.freenode.net/##synthedit ------------------------------------- Registered Synthedit, Renoise, Reaper and FLstudio user! |
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| ^ | Joined: 20 Nov 2005 Member: #88424 Location: The Netherlands | ||
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| ^ | Joined: 21 Nov 2003 Member: #10518 Location: Mars, Solar System | ||
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I know it's a bit out of subject, but it seems it's impossible to output a dll using "scope3" module. That's annoying, coz I needed it for an utility; anybody know if there's another scope that let you change X-display time? |
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| ^ | Joined: 09 Aug 2004 Member: #36461 Location: Berlin | ||
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i'm so unhappy with having no stars at all I want my stars back ! Cya, ---- http://soundcloud.com/rph IRC: irc://irc.freenode.net/##synthedit ------------------------------------- Registered Synthedit, Renoise, Reaper and FLstudio user! |
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| ^ | Joined: 20 Nov 2005 Member: #88424 Location: The Netherlands | ||
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| ^ | Joined: 21 Nov 2003 Member: #10518 Location: Mars, Solar System | ||
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| ^ | Joined: 21 Nov 2003 Member: #10518 Location: Mars, Solar System | ||
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ty |
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| ^ | Joined: 10 Mar 2001 Member: #334 Location: nyc | ||
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laserbeak wrote: ty
? |
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| ^ | Joined: 07 May 2004 Member: #24409 Location: somewhere in germany | ||
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| ^ | Joined: 21 Nov 2003 Member: #10518 Location: Mars, Solar System | ||
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sonicfire wrote: laserbeak wrote: ty
? ty=(thank you(??)) |
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| ^ | Joined: 10 Mar 2001 Member: #334 Location: nyc | ||
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a quick word :
CK have published new set of modules (#5) Very nice modules ! CK_Pack_5 Contents Guide CPU readings from Intel Pentium4 1.5Ghz Osc_Pitch_Adj: CPU 0.000% Tranpose oscillator(s) simply using Octave, Semitone and Cents options (1v/Oct mode only) Spectral_Osc_24: CPU: 1.480% / 1.750% Audio Oscillator allowing Realtime Spectral Modulation: Generates the first 24 harmonic series Pitch (Oct,Khz,Hz - 64bit precision), Phase, Sync (Hard), Independent Spectral (harmonic) levels User defined Frequency Limiting (removes harmonics above the defined Frequency) Frequency Limiting On/Off option (Off, allows freq foldback for wierd FX) Active Harmonics: Limits the number of harmonics in the waveform - can be used as a simple filter by removing high harmonics Quality: Normal/High Spectral_Osc_32: CPU: 1.960% / 2.220% As above with 32 harmonics series Audio_Osc_A: CPU: varies depending on mode: Single Mode = 0.140% / 0.280% Pitch (Oct,Khz,Hz - 64bit precision), Modulator:(Phase/Width/Mix/Depth), Sync (Hard) Waveform A/B: Specifies the waveshape (Sine, Saw, Ramp, Soft Ramp, Peak Ramp, Square, Triangle, Peak, Octava, Cluster1, Cluster2) Harmonics A/B: Limits the number of harmonics for each waveshape (1-256) - can be used as a simple filter by removing high harmonics Wave Mode: Various Oscillator modes:- Single - Wave A only (standard mode) Dual A+B, Dual A-B: Modulator controls phase of both waves Dual Mix: Modulator controls Mix between waves A/B Dual Width A+B, Dual Width A-B: Modulator controls phase difference between waves A/B - Can be used for Pulse Width Mod using Saw/Ramp waves Ring Width, Ring Width+A: Ring signal = A*B : Modulator controls phase difference between waves A/B Phase Distort: Wave B distorts the phase of Wave A: Modulator controls depth of phase distortion Phase Dist Ext: Modulator signal directly drives the phase index of Wave A. Pitch value has no effect in this mode User defined Frequency Limiting (removes harmonics above the defined Frequency) Frequency Limiting On/Off option (Off, allows freq foldback for wierd FX) Active and Hold: On/Off options SVar_Filter_Cascade_Spread: CPU 0.160% / 0.160% (Add 0.105% for each additional cascade i.e 8x = 0.895%) State Variable Cascading Filter: Cutoff(coeff), Spread, Spread Mode(A,B), Res, Res Balancing(Manual,Auto), Cascade(1x-8x), Active switch Choice of:- Lpf, Hpf, Bpf, Notch, PeakA, PeakB, Bypass, Off output Cascade filtering greatly increases the roll-off/response slope allowing better/more varied filter sounds Res Balancing: Auto mode balances the resonance response in relation to the Cascade setting (prevents 'Resonance Overkill' with high Res + high Cascade settings) Spread setting shifts the Cutoff point down on each sucessive cascade stage - 2 modes This allows you great flexibility in defining the filter response allowing multiple Resonance points etc BiQuad Filter Coeff: CPU 0.000% / 0.340%(typ) Generates Filter Coeffiecients for the 'BiQuad Engines' Pitch/Freq(Oct,Khz,Hz), *Res/Q, *Gain(Parametric) Supports Cascade/Resonance Balancing when used with Cascading BiQuad filter modules Filter Types: LPF(A,B,C,D,E), HPF(A,B,C,D,E), BPF, BPF-Peak, Notch, Parametric, Allpass, Bypass, Off *Res/Gain: uses standard 0-10v input range. Res:- 0v=Flat/Wide 10v=Peak/Narrow :: Gain:- 5v=Flat 10v=Peak 0v=Cut *Note: Having the 'Coeff Generator' separate from the 'Filter Engine' saves CPU when using Stereo or multi-channel systems or where the same filter type is used at several points in a signal path The Coefficients need only be generated Once - not once per channel/location as is common in other Filters BiQuad Filter Engine: CPU 1x= 0.120% / 0.125% :: 4x= 0.285% / 0.315% :: 8x= 0.500% / 0.570% Cascading Biquad Filter Engine Cascade: 1x-8x: Filter can be cascaded up to 8x (i.e in series) Cascade filtering greatly increases the roll-off/response slope allowing better/more varied filter sounds Coefficient inputs: a0,a1,a2,b1,b2 (SE values 10v=1.0 Coeff) BiQuad Multi Engine: CPU 1x= 0.120% / 0.125% :: 3x= 0.230% / 0.250% :: 5x= 0.340% / 0.370% Five (5) separate BiQuad Filter Engines cascaded in one module - each with independent Coefficient inputs Allows very complex filters to be created by mixing/combining different Filter Types from the BiQuad_Filter_Coeff module eg: 5 band parametric eq, Multiple staggered LPF with multiple resonant peaks etc, etc CPU efficient - only active Engines consume CPU Stereo_Peak_Hold: CPU 0.140% / 0.140% Outputs the Peak signal of either Left or Right channels which is held for the specified time(ms) Ideal for Stereo Compressors/Limiters etc where both channels need to operate from one 'key' level signal to prevent stereo image imbalance Can also be used as Mono_Peak_Hold by connecting only one input Mode: 2 modes:- STATUS: suitable for Display usage only - VU Meters / Led bars etc STREAM: suitable for Realtime Audio applications eg: Compressors/Limiters etc Hold time(ms) - Time Peak reading is Held Fade Rate(ms) - Time taken to drop output by 10v after Hold time *Only operates in STREAM mode* Active(On/Off) switch Soft_Limit: CPU 0.150% / 0.150% Signal/waveform amplitude is damped sharply above the defined limit Off, Bypass and Limit modes RingMod_Plus_Vol: CPU 0.075% / 0.090% Standard Ringmod Plus numerous (25) variations and Volume - 2 modes Each variation imparts a different tonal quality X_Mix_Vol: CPU 0.075% / 0.100% 2 inputs to 1 output signal mixing: 5 Mix modes (Balanced, Analogue, Peak1,2,3) with Volume - 2 modes Dual X_Mix Vol: CPU 0.090% / 0.140% Two combined X_Mix(cross mix - Balanced Mode) with output Volume control Very useful for Quad Oscillator systems or Dual Osc + Sub + Noise etc Output signal = ( [Mix:A->B] + [Mix:C->D] ) * Volume A,B,C,D: signal inputs Mix A-B: A and B Signal mixing control Mix C-D: C and D Signal mixing control Volume - 2 modes Active: On/Off switch Cascade X_Mix Vol: CPU 0.080% / 0.120% Two cascaded X_Mix(cross mix - Balanced Mode) with output Volume control Very useful for Dual oscillator Plus Sub/Noise mixing Output signal = ( [Mix: [Mix:A->B] ->C] ) * Volume A,B,C: signal inputs Mix A-B: A and B Signal mixing control Mix AB-C: Controls mix between output from [Mix:A-B] and signal C Volume - 2 modes Active: On/Off switch Midi_LFO: CPU 0.180% typ Tempo based Midi LFO (oscillator): Generates modulation directly to Midi CC,Aft or Bend Channel 1-16, Output to any CC#, Aftertouch or Pitch Bend Tempo Reference(BPM) can be linked to HOST bpm for host Sync Sync and Phase: As per normal oscillators Frequency: set in BEATS, enables easy adjustment relative to the Tempo/Bpm Depth and Offset: Modifies the depth of modulation and offsets the "Mid point(Zero)" reference Quantise Resolution: Sets the step accuracy for the midi output (highest accuracy = 1) High values create larger steps in the output which can be used as an Effect in itself Also, moderate values can be used to reduce the amount of midi data/streaming Invert Waveform(on/off): For convienience, a quick way to alter the wave response ( same effect can also be acheived with phase shift ) Choice of 23 waveforms:- Sine, Peak, Saw, RipSaw1, RipSaw2, Tri25:25, Tri25:75, Tri50:50, Tri75:25, Ramp, RipRamp1, RipRamp2 Shark:R, Shark:L, Blip, Pulse:5, Pulse:25, Pulse:50, Pulse:75, Trapezoid, Dip, Hump, Noise Active: On/Off switch Midi_ReMapper: Not just an ordinary simple remapper! This module allows Notes, Velocity, 16x Controllers, Aftertouch and PitchBend to be remapped to any CC# or Aftertouch on any Channel All remapping facilities operate simultaneously and remapped Midi data can be routed separately (or simply re-combined) PitchBend can be mapped to 1 or 2 Controllers/Aft with 4 modes of operation Option to keep original Midi data as well as the remapped Midi data Midi_8x_Zone: Keyboard Zoning/Splitting. Each zone has:- Low/High, Velocity fading(4 modes), Transpose and output Channel Midi_8x_Zone_Plus: As above PLUS Program and Bank Select(Msb/Lsb) per zone Midi_Prog_Bank_16x_CC: Set Program, Bank Select(Msb,Lsb), and up to 16 separate controller values on the specified Midi Channel Feedback Delay Networks *New Multi Model System* For Waveguide, Scattering, Diffusion/Density or in Reverb Systems for Increasing Density over time *See Structure/Signal flow diagram below* **NEW** All FDN systems now support Fractional Delay and Realtime Fractional Delay modulation Common usage only requires SAMPLE mode - the Fractional/Mod modes are extensions allowing more advanced use **NEW**Optional functions applied in Delay Channel 1: (*requires extra 0.050% CPU) CPU timings for FDN systems presume reverb/waveguide type applications with all delay times less than 20ms Larger delay times will increase CPU 1In_FDN3_Multi: CPU 0.260% (typ) (Fractional/Interpolated: 0.295% / 0.480% All Times modulated) Feedback Delay Network: 3x Delay + Damping units Full 3x3 matrix: 3x Feed, Send: Combined or Separate Outputs 3In_FDN3_Multi: CPU as 1In_FDN_3 (typ) As above: with 3 separate inputs feeding each Delay unit 1In_FDN4_Multi: CPU 0.320% (typ) (Fractional/Interpolated: 0.390% / 0.650% All Times modulated) Feedback Delay Network: 4x Delay + Damping units Full 4x4 matrix: 4x Feed, Send: Combined or Separate Outputs 2In_FDN4_Multi: CPU as 1In_FDN_4 (typ) As above: with 2 separate inputs A->1,2 : B->3,4 Delay units 4In_FDN4_Multi: CPU as 1IN_FDN_4 (typ) As above: with 4 separate inputs feeding each Delay unit FDN_Matrix_Gain: Allows easy Feedback Matrix Gain adjustment per Row or Whole Matrix |
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| ^ | Joined: 21 Nov 2003 Member: #10518 Location: Mars, Solar System | ||
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| ^ | Joined: 21 Nov 2003 Member: #10518 Location: Mars, Solar System | ||
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I haven't checked this forum for a while, but I really like this thread
and the web site with the links. ![]() ---- Cheers Bob Back for plug development in Sonic Birth. |
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| ^ | Joined: 31 Jan 2004 Member: #12138 Location: Sweden | ||
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There are many modules available at the Yahoo site. Here are some of mine.
Cheers Rick Jelliffe RJ_FILTER 3 =========== Description: Twenty different low-pass filters, most of which also have high-pass variants. Resonance. "Zing" pin adjusts resonance response to frequency. Select two to five stages (poles) for the output, and two to five stages for resonance. All filters have two variants: analog modeling and "fast" digital sound. All filters have two implemenations: 64-bit (clear) and 32-bit float (furry) but no audible difference? This is an updated version of RJ_FILTER 2 with more pins. CPU: Similar performance to SE Moog filter. Fewer poles and constant cutoff filter means less CPU. RJ_SLEEPER ========== Description: Copies input to output. Wake pin connected to VCA envelope generator allows sleep. Comment: Intended for use after components such as SE standard oscillators or LFOs that may not go to sleep. The sleeper does not make the oscillator sleep, but it can help the chain of subsequent connected components which otherwise might stay active and running. (RJ sleeper is strictly no needed: a multiplier, level adjuster, VCA or switch might have the same effect.) CPU: Small. Usually less expensive than other options. RJ_TEMPER ========= Features: Adjust each note in the octave by switchable number of short cents. "0" values for each note in the scale corresponds to modern equal temperament. Also converts portamento to glissando. "Root" switch selects the root of the scale on which the tuning is based. "Post" pin allows, for example, vibrato to be added after the tuning. Comment: Allows custom tuning, for example to reduce beating on fifths or to correspond with guitar tunings better. Short cents rather than full cents are used to allow more exact correspondence with historic European and Middle Eastern tunings. CPU: Low RJ_RESONATOR ============ Description: Fixed filter banks for resonances (formants) of Western String and Reed instruments. Each filter is made from five to seven resonant peaks or cuts. Comment: Resonant filters enjoyed a burst of popularity in the late 70s, with the ARP Pro-soloist, Polymoog and the Korg PS-3300. The string formants feature wood and air resonances, a fifth apart, at frequencies approximating the middle string notes, plus bridge resonance, middle and high resonance. Violin I is loosely based on some Stradivarius and Violin II is loosely based on a Guarnieri. The reed formants have two peaks, the higher at 2.5 times the frequency of th lower, with a sharp cut between. The Sympathy setting is a series of highly resonant tunings, probably closer to a bassoon band at a distance. Note that this module can be driven into distortion easily and has widely varying output levels. Values calculated for 44K sample rate; other audio rates will alter the frequency response. CPU: Quite high. Probably suited for after a voice combiner. RJ_VOXNO ======== Description: Voltage output pin for total number of voices. Voltage output pin for number of current voice. Comment: For applications such detuning or panning each voice independently, or for giving each voice an individual set of GUI controls, or for a row of LEDs showing which voice is playing. Demonstration prefab provided. CPU: Effectively none RJ_SWARF ======== Description: Copies input to output. At high values of "pitch" pin, a simple high-pass filter reduces the highest octave below Nyquist frequency. Comment: Use this module before waveshapers to reduce audible aliasing. Waveshapers generate extra high harmonics depending on their order: x^2 generate harmonics in the 8ve above the original signal, wise men say...so we reduce the higher harmonics to reduce the alias noise. CPU: Low RJ_CURVER ========= Description: Simple waveshaping for oscillators: "curve" changes wave from concave to convex S response, "squeeze" makes a sawtooth into a gapped sawtooth. Comment: Mild waveshaping can help recreate vintage sounds. Recomment to use with RJ_SWARF. CPU: Low RJ_SEQUENCER ============ Description: Analog-style sequencer: dual 16-step with transpose in, reset, cycle. Can be clocked at audio rates Comment: Vanilla analog-style sequencer. Demonstration prefab provided. CPU: Low |
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| ^ | Joined: 20 Oct 2005 Member: #85053 Location: Sydney, Australia |
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