Arachnid

i intentionally put some big bass in there but my system is notoriously inaccurate in the bass department, so i dont know if i've overstepped the line between large but cool to stupidly huge and overpowering.

thanks timtconrardy wrote:Very electronic and also eastern sounding as well. Nice use of glitch drum, I like how you built up the voices then also had a break in the middle.
sure, here's the gear list...Can you tell us the instruments used?
thanks! im glad to hear that they ran it.BTW Congrates for getting in Electronc Musician mag this month ( download of the month)!!
thanks johnBassballjg wrote:Damn fine work. Structurally sound, sonically seductive. I like the way the piece moves, very point-a-to-point-b without getting boring at all, in fact the opposite, building excitement on the ride. Very good atmospherics insofar as they blend up with the rhythmic aspects. Thanks for sharing.
believe it or not, i dont do drugs! (hell, i dont even drink.) i guess my head is just naturally a bit out of the norm.Ildon wrote:If I ever took drugs and then wrote music, I think this is exactly how it would turn out.
im curious, what sort of stuff had you expected i would be making? the track i came up with last week has similarities to this one, but the one from the week before was pretty different.I really like it. You have style.I'm sort of surprised and at the same time I'm not. I figured you were going to be good, but this is very different from what I imagined.
cool, im glad to hear that if its too big, its only a bit too big. i thought i had it pretty good (though large) but i wasnt sure if it would be totally overpowering.On the bass... I think it's almost perfect... maybe a bit too big for my tastes.
see aboveThis might be a stupid question (seeing as you're a synth developer and probably use your own stuff), but what synths did you use on this?
i earball everything because i really dont know squat about theory. i usually dont even have much of anything specific in mind when i sit down to write. i just kind of let it fly and see what happens. this process has been greatly improved by the record-offs that DW and i have been doing. (info here.) its forced me to actually complete songs, as well as give me no choice but to let the ideas flow from my head into my hands without fussing over it too much, which seems to be producing more interesting results.Also, if you don't mind me asking, what's your process for writing music? Do you concern yourself much with the theory or do you earball everything, or a little bit of both?
man, i would really love to score a game someday. i should probably try to make a demo reel and see if i can shop myself to some game developers.If you ever get the chance to score a video game... do it. In my opinion, you'd be up there with Kenji Ito and Tsuyoshi Sekito easily.
let me know what you think.runagate wrote:I'm hoping this is even 1/10th as awesome as your last.
I'll grab it later![]()
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thanksouroboros wrote:very nice, Ugo.
interesting contrast of the "cute" lead with the darkened timbre of the piece. I listened on 'phones, so can't comment on the piece, but I enjoyed it.
I heard your other stuff after I listened to Arachnid. Arachnid's definitely the best, but they all have a similar sound to them, but in my opinion, it's good to have style.ugo wrote:im curious, what sort of stuff had you expected i would be making? the track i came up with last week has similarities to this one, but the one from the week before was pretty different.
I don't think it's overpowering.cool, im glad to hear that if its too big, its only a bit too big. i thought i had it pretty good (though large) but i wasnt sure if it would be totally overpowering.On the bass... I think it's almost perfect... maybe a bit too big for my tastes.
That's great.i earball everything because i really dont know squat about theory. i usually dont even have much of anything specific in mind when i sit down to write. i just kind of let it fly and see what happens. this process has been greatly improved by the record-offs that DW and i have been doing. (info here.) its forced me to actually complete songs, as well as give me no choice but to let the ideas flow from my head into my hands without fussing over it too much, which seems to be producing more interesting results.Also, if you don't mind me asking, what's your process for writing music? Do you concern yourself much with the theory or do you earball everything, or a little bit of both?
Go for it. I've already scored six games total. It's a pain in the ass, but also pretty rewarding.man, i would really love to score a game someday. i should probably try to make a demo reel and see if i can shop myself to some game developers.If you ever get the chance to score a video game... do it. In my opinion, you'd be up there with Kenji Ito and Tsuyoshi Sekito easily.
elfman's soundtracks are very cool.Ildon wrote:What I was expecting was a lot more orchestral. I was expecting something like Danny Elfman, hehe.
I was expecting you to be this larger-than-life classically trained composer for some reason.In reality, you're very human though... it's nice to know.
how did you get into the business? i've heard it can be hard to get those jobs due to all the competition these days.Go for it. I've already scored six games total. It's a pain in the ass, but also pretty rewarding.
Ooh! I'm there!ugo wrote:elfman's soundtracks are very cool.Ildon wrote:What I was expecting was a lot more orchestral. I was expecting something like Danny Elfman, hehe.
i've only done a bit of small orchestral type arrangements. if you're interested, check out the stuff from the perfect poison soundtrack up on my site. (in the music section.)
Okay, if you're out to make a lot of money, it's not easy. If you want to do it for fun and money isn't a concern, then it's ridiculously easy to find something, because there's always a game being made somewhere, and if you do quality work (and you do) for free or for chump change, then you're like... a godsend to these developers.how did you get into the business? i've heard it can be hard to get those jobs due to all the competition these days.Go for it. I've already scored six games total. It's a pain in the ass, but also pretty rewarding.
thanks for the info. i may have to try someday to see if i can get a game soundtrack gig or two, to see what i think of the work. i dig gaming and many people have mentioned that my music would be good for games, so it seems like a logical fit. however, from the little bit of film soundtracking work i have done, i know that there can be a lot more work and frustration attached to soundtracking than it would seem from the outside. so i'd have to test the waters first and see how far into the field i would want to go, and how much my time and effort would be worth to me.Ildon wrote:Okay, if you're out to make a lot of money, it's not easy. If you want to do it for fun and money isn't a concern, then it's ridiculously easy to find something, because there's always a game being made somewhere, and if you do quality work (and you do) for free or for chump change, then you're like... a godsend to these developers.
thanks jeffliars&ashes wrote:----Cool stuff.I pretty much agree with what everyone has said about it. If anything, I'd try and *thin*, or open up the mix a bit. It's mixed very well actually, I only say that part about opening it up, because I always like to hear the layered stuff more like that, and it's something I struggle with too.
----No, that one had more to do it seemed, and you can always chop them up later and make them shorter. What I don't care for I guess, is the 90-120 second tracks that should be 45-60 seconds. Once you break 2:15 or so, you're in "song" territory then, and if things are moving along and happening, then time is out the window, up to a point.ugo wrote:thanks jeffliars&ashes wrote:----Cool stuff.I pretty much agree with what everyone has said about it. If anything, I'd try and *thin*, or open up the mix a bit. It's mixed very well actually, I only say that part about opening it up, because I always like to hear the layered stuff more like that, and it's something I struggle with too.
what?...do dont want it to be shorter?![]()
i know what you mean about opening it up a bit. i tried to do that some, but its still kind of a brick. in some aspects, i feel some of that helps give it power (like in the multiple drum layers and the basses), but in the melodic stuff in the higher end, it might be good if it was opened up further. i should experiment with that some more.
I have been wondering this myself for a long time. But it was just a pipe dream for me to begin with, so no harm done.how did you get into the business? i've heard it can be hard to get those jobs due to all the competition these days.
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