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xoxos
Mr Entertainment
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PostPosted: Tue Feb 17, 2009 9:46 pm reply with quote
http://www.breathcube.com/temp/piano9tease.zip

this is a container for one patch, it's weighted for better tone in the mid-upper note range, the lows aren't good in this patch.
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Optomadic
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PostPosted: Tue Feb 17, 2009 10:19 pm reply with quote
Your physmod always amazes me Thumbs Up!. As you said nice in the upper ranges but theres almost a kick like after presence just below C3. Urmm I'm assuming you gave up trying to fit those 10000+ params onto the gui HiHi Razz?



Anyhoo, nice work. Does sound pretty good so far. What are the future plans??

Going to act like I'm from France and try this with some lofi electro dance shit and see what happens.
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^ Joined: 17 Oct 2007  Member: #163296  
xoxos
Mr Entertainment
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PostPosted: Wed Feb 18, 2009 9:37 am reply with quote
the 'kick drum air' effect is probably due to the arbitrary allpass filter setting in the patch, if not it's probably cheap to improve.

it sounds better and uses less cpu than i thought it would. the parameterised model is likely to be in my usual price range Laughing it does fake piano and degenerated fake pianos Smile

the biggest shortcoming to it (apart from not being coupled to the soundboard, other strings, et c.) is that the arbitrary frequencies of the 3rd order hammer in modulation can resonate with those emphasised by the allpass filters, creating ringing partials that have longer sustain, buzzing et c. this patch has string and hammer damping fairly low, so they're not as overt, and those frequencies may be 'patched out' or carefully shifted off the played pitch. usually when you get the allpass filters high enough for good piano tones, you're in the region of ringing partials too.

hmm.. actually i've only got a 6db lowpass for the hammer. also on today's to-do list Smile

if i were doing an accurate piano emulation i would use a more complex hammer, soundboard et c.

this is more a piano model Smile i want it to stay light on cpu and inevitably have some threshold of synthetic timbre. if my vst don't present people with reasons to modify the patches, they're not experiencing the whole benefit Smile

using a midi splitter could send notes to two instances, suitably doubling polyphony and perhaps range with careful patching for a full keyboard. but i'm probably going to make people have to seek that themselves Smile
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stanlea
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PostPosted: Wed Feb 18, 2009 2:16 pm reply with quote
Not a piano stricto senso but nice mallets sound.
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xoxos
Mr Entertainment
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PostPosted: Wed Feb 18, 2009 2:35 pm reply with quote
:O it's a perfect piano!!!! HiHi from c#5 to d5

still working on it.. added some extra soundboard emu architecture which makes two resizeable resonators and improves character. i also found that resetting filter buffers to 0 on new notes completely removes the little unnatural clicks occasionally heard. no more updates until it's finished though to save time Smile
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Optomadic
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PostPosted: Wed Feb 18, 2009 4:57 pm reply with quote
xoxos wrote:
added some extra soundboard emu architecture which makes two resizeable resonators and improves character. i also found that resetting filter buffers to 0 on new notes completely removes the little unnatural clicks occasionally heard. no more updates until it's finished though to save time Smile
Will it be the same download link Very Happy? Just say when.
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^ Joined: 17 Oct 2007  Member: #163296  
xoxos
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PostPosted: Wed Feb 18, 2009 5:43 pm reply with quote
i expect i'll have a limited voice demo of the vst and an 8 poly version with minimal gui. i improved the stiffness tracking, sounds more plastic Smile
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xoxos
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PostPosted: Wed Feb 18, 2009 6:16 pm reply with quote
updated the zip Rolling Eyes it should play across the note range now (an octave lower) as said more regular, less character. please let me know if this version is more playable and pleasing.
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Venomeza
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PostPosted: Wed Feb 18, 2009 6:35 pm reply with quote
Well Done Well done xoxos!

Really impressive PM, you should definitely do an accurate piano emulation instead of just a piano model.
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YellowJacket
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PostPosted: Wed Feb 18, 2009 6:41 pm reply with quote
sounds great! looking forward to the final version.
^ Joined: 20 Aug 2001  Member: #955  Location: Lizella Georgia USA
Optomadic
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PostPosted: Wed Feb 18, 2009 10:07 pm reply with quote
xo I still hear the kick.

Piano/Kick






This latest version's body timbre resembles that of a banjo characteristic rather than a piano body.

How much are you listening to this? Perhaps your ears have become desensitized?
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xoxos
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PostPosted: Thu Feb 19, 2009 6:55 am reply with quote
Optomadic wrote:

How much are you listening to this? Perhaps your ears have become desensitized?


well spotted Smile highs usually go first.


i live in the wrongest possible place i could live, physically my body is about 20' from traffic on the city's busiest street. i monitor on a laptop. occasionally i hook up some speakers, there's no point in it as i can't hear the bass unless the traffic stops, so i work from ~200Hz up. my monitors aren't even set up, despite having two rooms here i don't use. it's my silent protest. yeah, i know, more silence, less protest.

ftr the body settings are arbitrary. the resonator (delay network) has several tuning parameters and is widely rescalable (the kick thing could be due to me scaling the cabinet one octave too large) so boosted frequencies aren't fixed. also on the last version there's center-side processing on the cab with a short delay on the 'side' component, which will eliminate that tonal emphasis in summed mono.

those of the bourgeois able to accomodate full range monitoring should be able to improve it Smile
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Az're-ul
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PostPosted: Thu Feb 19, 2009 8:03 am reply with quote
This sounds really promising. Lots of really nice sounds in the engine. Circuit bent prepared piano anyone?

Any chance of a build with a few more preset slots in?

Steve
^ Joined: 29 Mar 2002  Member: #2326  Location: 51°53'N 02°15'W
xoxos
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PostPosted: Fri Feb 20, 2009 5:27 pm reply with quote
http://www.breathcube.com/temp/piano9tease.zip

version 4 or 5 Smile the patch is brighter than the last one, the dynamic response should sound more realistic (maybe too bright and percussive for some). it sounds okay to me from about c3 to f5.

cab is overhauled, calibrated "scientifically" (ha) should sound better, tho i'm still only hearing the top.
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