Latest News: u-he updates all their plug-ins
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billstei wrote: I just figured out that PowerPC has something similar to SSE called Altivec that can be compiled into the FFTW library. Hopefully this will improve the performance of the PPC build I did earlier. Unfortunately, I am not making any progress on an OSX Intel build, or a Universal Fat Binary one, mostly because of the same FFTW library. The ideal solution would be to have a real Intel machine to build on, so I think I will put this effort on the back-burner for now, or at least until the price of OSX Intel machines gets below the $3.50 threshold
Have you looked into VecLib? Comes with every version of OS X, is Intel & PPC and beats FFTW by magnitudes... (uh, yes, I used to be an Apple zealot... maybe I still am...) |
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| ^ | Joined: 07 Aug 2002 Member: #3542 Location: Berlin | ||
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hey... with the cool stuff being done in this thread, I wonder how hard it would be to make a utility that would convert a midi file into an MSEG preset?
as an MSEG it could only be monophonic (unless one used multiple MSEG) but it could capture a groove (unlike an arp) |
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| ^ | Joined: 02 Feb 2005 Member: #56776 Location: in the wilds | ||
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Urs wrote: Have you looked into VecLib? Comes with every version of OS X, is Intel & PPC and beats FFTW by magnitudes... (uh, yes, I used to be an Apple zealot... maybe I still am...) Okay thanks, will definitely take a look at Veclib. The thing I have in my brain at the moment is to get all the wave calculations into a separate worker thread. As it is now, the GUI/everything-else freezes while we wait... |
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| ^ | Joined: 20 Jan 2006 Member: #95121 | ||
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pdxindy wrote: hey... with the cool stuff being done in this thread, I wonder how hard it would be to make a utility that would convert a midi file into an MSEG preset?
as an MSEG it could only be monophonic (unless one used multiple MSEG) but it could capture a groove (unlike an arp) If I did something like that it would probably be as a script, like say in Python, but since pythons are evil I would use Ruby. |
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| ^ | Joined: 20 Jan 2006 Member: #95121 | ||
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billstei wrote: pdxindy wrote: hey... with the cool stuff being done in this thread, I wonder how hard it would be to make a utility that would convert a midi file into an MSEG preset?
as an MSEG it could only be monophonic (unless one used multiple MSEG) but it could capture a groove (unlike an arp) If I did something like that it would probably be as a script, like say in Python, but since pythons are evil I would use Ruby. a script sounds great... lots of MSEG fun! |
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| ^ | Joined: 02 Feb 2005 Member: #56776 Location: in the wilds | ||
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SVN 74 fixes a very odd bug in WinXP, where the Make Zebra Script routine spits out a false message about there not being any Enabled Osc-Waves. Hopefully I will release this as 0.0.6.6 soon.
I talked to my Apple/OSX guru buddy (the one who hands out free G4's), and he might let me SSH into his Intel machine and do a build remotely |
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| ^ | Joined: 20 Jan 2006 Member: #95121 | ||
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pdxindy wrote: billstei wrote: pdxindy wrote: hey... with the cool stuff being done in this thread, I wonder how hard it would be to make a utility that would convert a midi file into an MSEG preset?
as an MSEG it could only be monophonic (unless one used multiple MSEG) but it could capture a groove (unlike an arp) If I did something like that it would probably be as a script, like say in Python, but since pythons are evil I would use Ruby. a script sounds great... lots of MSEG fun! Maybe xh3rv would be interested in writing it (?) |
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| ^ | Joined: 20 Jan 2006 Member: #95121 | ||
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billstei, how to use your Octave scripts ? If i don't have Mathlab for ex. They have .m extension. |
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| ^ | Joined: 12 Jun 2007 Member: #153653 | ||
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Pro-tone wrote: billstei, how to use your Octave scripts ? If i don't have Mathlab for ex. They have .m extension.
You must have either Octave or Matlab installed first, and there may be front-ends that make it easier, for example QtOctave on Linux provides a windowed environment which makes it "easier". The post here: http://www.kvraudio.com/forum/viewtopic.php?p=3621834#362183 4 shows the format for versions 1.4, 1.5, or 1.6, and an earlier post here http://www.kvraudio.com/forum/viewtopic.php?p=3617811#361781 1 has a walk-through on the command line. Having said that, the capabilities of BlueberryThing are far beyond what those scripts can do, so why bother with them now? |
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| ^ | Joined: 20 Jan 2006 Member: #95121 | ||
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SVN 75 changes where OSX looks for the images directory to inside the application bundle Resources folder. Why my first bundle (0.0.6.5-alpha1) worked at all for me is a deep mystery, but I suspect it probably didn't work for anybody else Edit: Figured it out. 0.0.6.7 should actually work this time. And there is a real icon now in the Finder/Taskbar (or whatever they call it in World O'Apple). |
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| ^ | Joined: 20 Jan 2006 Member: #95121 | ||
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billstei wrote: SVN 75 changes where OSX looks for the images directory to inside the application bundle Resources folder. Why my first bundle (0.0.6.5-alpha1) worked at all for me is a deep mystery, but I suspect it probably didn't work for anybody else
Edit: Figured it out. 0.0.6.7 should actually work this time. And there is a real icon now in the Finder/Taskbar (or whatever they call it in World O'Apple). Hehe, do you by any chance have a binary build for us computer illiterate Maccies? All I get from http://sourceforge.net/projects/blueberrything/ is a Win build... |
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| ^ | Joined: 07 Aug 2002 Member: #3542 Location: Berlin | ||
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Urs wrote: billstei wrote: SVN 75 changes where OSX looks for the images directory to inside the application bundle Resources folder. Why my first bundle (0.0.6.5-alpha1) worked at all for me is a deep mystery, but I suspect it probably didn't work for anybody else
Edit: Figured it out. 0.0.6.7 should actually work this time. And there is a real icon now in the Finder/Taskbar (or whatever they call it in World O'Apple). Hehe, do you by any chance have a binary build for us computer illiterate Maccies? All I get from http://sourceforge.net/projects/blueberrything/ is a Win build... I will for sure have a PowerPC build this time (aka version 0.0.6.7), but Intel is still unknown. |
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| ^ | Joined: 20 Jan 2006 Member: #95121 | ||
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Version 0.0.6.7 (based on SVN 75) is up now. Aside from the idea that it might actually work on OSX PowerPC now (and using Altivec in the FFT), the main big-deal new feature is the GeoBlend interpolation, which is most noticeable when the number of samples is less than the 128 points in a Zebra wave. In the future I plan at least 4 additional ways of doing the extrapolation of the final sample -- as it is now, the last sample is held constant.
In spite of it working on OSX ppc, there may be a huge bug in the highlighting of Audio Source waves... on my trusty G4 all I get is solid gray, which should be yellowish with the waveform line visible. Probably a wxWidgets bug |
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| ^ | Joined: 20 Jan 2006 Member: #95121 | ||
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Although I was babbling in an earlier post about my dreamy desire to have a wave calculation worker thread, it seems like a more useful "feature" would be the ability to Open/Save BlueberryThing project files. My plan is to use XML, so these files could be manually edited in the event of worlds colliding and people running naked willy nilly in the streets, thus avoiding the suffering that would otherwise require geeky god-like powers far beyond the pale of Notepad.
OSX Intel people, I have not forgotten you any more than Neil Diamond has forgotten the tree-people on a hot August night. |
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| ^ | Joined: 20 Jan 2006 Member: #95121 | ||
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Found a horrible |
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| ^ | Joined: 20 Jan 2006 Member: #95121 |
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