translating a ensemble into synthedit
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- KVRist
- 295 posts since 17 Feb, 2010
I have never opened up synthedit but I am starting to dabble in reaktor and am curious how straight forward it would be to rebuild an average/typical reaktor patch in synthedit
- KVRAF
- 14303 posts since 20 Nov, 2003 from Lost and Spaced
Pretty easy actually if you can translate the numerical values to the SE volts value. What you won't get are Reaktors great oscillators, filters, chorus, etc...
You can build it - but they won't come...
You can build it - but they won't come...
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- Banned
- 12367 posts since 30 Apr, 2002 from i might peeramid
easier with the se sdk
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.
- KVRAF
- 4807 posts since 10 Feb, 2006 from Stockholm, Sweden
Note that choruses as well as reverbs are delay effects. You need a lot of work to translate these to get them into SynthEdit, but they won't sound as good as the Reaktor counterparts do.
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- Banned
- 12367 posts since 30 Apr, 2002 from i might peeramid
why not? bits are bits. if you coded the reaktor elements, you could code the synthedit sems and get the same sound.
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.
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- KVRist
- 358 posts since 4 Dec, 2009 from muskegon MI
As i understand Reaktor has alot more standard/specialized Modules(or what ever they are called in Reaktor), so unless you know C++ and the SE SDK it would be pretty hard.
My recommendation is to get some time with SE then start trying to translate them.
My recommendation is to get some time with SE then start trying to translate them.
- KVRAF
- 8144 posts since 13 Jan, 2003 from Darkest Kent, UK
have to be a wiz at DSP programming too I reckon...guitarbro wrote:As i understand Reaktor has alot more standard/specialized Modules(or what ever they are called in Reaktor), so unless you know C++ and the SE SDK it would be pretty hard.
- KVRAF
- 14303 posts since 20 Nov, 2003 from Lost and Spaced
The choruses & reverbs in Reaktor are standalone modules. You just insert & hook them up. In SE, they are torturous things -at least the choruses are. There's no chorus.sem so you have to hook up a bunch of LFO's & delays and it eats a lot of CPU.
I suggest you Google 'Sound On Sound Chorus', and read that article on how to make a good sounding chorus.
I haven't found a really decent filter for SE.
I suggest you Google 'Sound On Sound Chorus', and read that article on how to make a good sounding chorus.
I haven't found a really decent filter for SE.
- KVRAF
- 2603 posts since 4 Sep, 2006 from 127.0.0.1
just use the SDK
It doesn't matter how it sounds..
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
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- KVRAF
- 3706 posts since 13 Jun, 2004
have question at this point:
when you use a 3rd party/SDK module in SE, the plugin produces this module
in the plugin folder at first load, right?
(and judging by posts i've seen, there is a limit to how many modules can be loaded?)
this always seems 'messy'; VST SDK plugins don't do this.
so, if you can code, why would you want to do your end project in SE? and not just
go the whole hog in VST SDK? ( apart from SE work environment ) just curious.
when you use a 3rd party/SDK module in SE, the plugin produces this module
in the plugin folder at first load, right?
(and judging by posts i've seen, there is a limit to how many modules can be loaded?)
this always seems 'messy'; VST SDK plugins don't do this.
so, if you can code, why would you want to do your end project in SE? and not just
go the whole hog in VST SDK? ( apart from SE work environment ) just curious.
- Beware the Quoth
- 35520 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
because it'd be the difference between writing a few bits of DSP code that fit in a proven framework, and writing and debugging everything from graphics code to patchfile parsing to voice-handling yadda yadda, lots of it from scratch?mztk wrote:so, if you can code, why would you want to do your end project in SE? and not just go the whole hog in VST SDK? ( apart from SE work environment ) just curious.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
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- KVRAF
- 16977 posts since 23 Jun, 2010 from north of London ON
+1whyterabbyt wrote:because it'd be the difference between writing a few bits of DSP code that fit in a proven framework, and writing and debugging everything from graphics code to patchfile parsing to voice-handling yadda yadda, lots of it from scratch?mztk wrote:so, if you can code, why would you want to do your end project in SE? and not just go the whole hog in VST SDK? ( apart from SE work environment ) just curious.
If the tools are already there why not use them? No sense beating your head in reinventing the wheel--
Barry
If a billion people believe a stupid thing it is still a stupid thing
If a billion people believe a stupid thing it is still a stupid thing
- KVRAF
- 2117 posts since 24 Feb, 2004 from Germany
Chorus is the easiest thing: LFO+Delayosiris wrote:The choruses & reverbs in Reaktor are standalone modules. You just insert & hook them up. In SE, they are torturous things -at least the choruses are. There's no chorus.sem so you have to hook up a bunch of LFO's & delays and it eats a lot of CPU.
I suggest you Google 'Sound On Sound Chorus', and read that article on how to make a good sounding chorus.
I haven't found a really decent filter for SE.
Also there are many 3rd party modules like filters, choruses etc. for Synthedit:
http://www.numerisson.com/novaflash/syn ... ources.htm
Doing it right, SE can sound as good as Reaktor.
Chorusdemo
Filterdemo
Synthdemo
- KVRAF
- 2603 posts since 4 Sep, 2006 from 127.0.0.1
yeah, SE handles the VST communication for me, and the GUI stuff
so i do my own midi processing, file parsing, dsp, all kinds of things which don't scare me
but VST SDK and mostly WINAPI scares the sh** out of me
oh and i do all of that in a "modular" way, so it's simple ;]
so i do my own midi processing, file parsing, dsp, all kinds of things which don't scare me
but VST SDK and mostly WINAPI scares the sh** out of me
oh and i do all of that in a "modular" way, so it's simple ;]
It doesn't matter how it sounds..
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr


