audio editor for 64-bit .wav files
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- KVRist
- 101 posts since 31 Oct, 2009
What is a good audio editor with which I can edit 64-bit .wav sample files?
I have Audacity, but that will not open a 64-bit sample file.
thanks
Keith
I have Audacity, but that will not open a 64-bit sample file.
thanks
Keith
Keith
Glendale, AZ USA
Glendale, AZ USA
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randyandyvandaman randyandyvandaman https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=181504
- Banned
- 912 posts since 27 May, 2008
Try Adobe Audition.
Cheers
Cheers
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- KVRist
- Topic Starter
- 101 posts since 31 Oct, 2009
Audacity didn't work.
Pyro Audio Creator didn't work.
Wavosaur worked great!
Pyro Audio Creator didn't work.
Wavosaur worked great!
Keith
Glendale, AZ USA
Glendale, AZ USA
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- KVRer
- 17 posts since 22 Jul, 2011 from Brooklyn, NYC, USA
What makes 64bit audio files? And for what purpose? 32 bit is more than sufficient for anything I can imagine.
- 64 bit apps do NOT (edit, oops) make make 64 bit audio files...
_B
- 64 bit apps do NOT (edit, oops) make make 64 bit audio files...
_B
Last edited by formlabs on Mon Sep 19, 2011 8:12 am, edited 1 time in total.
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- KVRAF
- 16798 posts since 8 Mar, 2005 from Utrecht, Holland
No they don't. They usually make 24 or 32bits audio files, and can even do 16 or 8bit ones.formlabs wrote:- 64 bit apps do make make 64 bit audio files...
Where do these 64 files originate from? With 24 or 32bit files you already have a dynamic range of 144dB, which is more than any preamp or AD/DA converter can handle.
I see no use in 64 bit audio files at all. They just take extra useless space, and maybe that makes you sleep better
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- KVRer
- 17 posts since 22 Jul, 2011 from Brooklyn, NYC, USA
My bad, that was a typo. I meant to say that they DO NOT. We agree with each other : )BertKoor wrote:No they don't. They usually make 24 or 32bits audio files, and can even do 16 or 8bit ones.formlabs wrote:- 64 bit apps do make make 64 bit audio files...
Where do these 64 files originate from? With 24 or 32bit files you already have a dynamic range of 144dB, which is more than any preamp or AD/DA converter can handle.
I see no use in 64 bit audio files at all. They just take extra useless space, and maybe that makes you sleep better
I was wondering if the OP thought because they had some 64 bit app that they had 64 bit audio.
Btw, 32 bit are usually floating point, so they actually handle much more than 144 dB of dynamic range.
_B
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- KVRist
- 75 posts since 31 Dec, 2004
We (Sonic Foundry/Sony) defined a 64 bit RIFF format so that very large files could be created. The content is any valid format. It basically allows for 64 bit offsets to be defined in the riff header.formlabs wrote:What makes 64bit audio files? And for what purpose? 32 bit is more than sufficient for anything I can imagine.
- 64 bit apps do NOT (edit, oops) make make 64 bit audio files...
_B
It has been around for some time. Most of the major vendors have adopted it.
Peter
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- KVRAF
- 6159 posts since 4 Dec, 2004
I guess this will be another [Rea-dacted] thread on KVR ...formlabs wrote:What makes 64bit audio files?

Holy crap!
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- KVRer
- 17 posts since 22 Jul, 2011 from Brooklyn, NYC, USA
Can you explain when that is useful, and why it would be needed?LawrenceF wrote:I guess this will be another [Rea-dacted] thread on KVR ...formlabs wrote:What makes 64bit audio files?
Holy crap!Somebody better get the Sony rep above a flak jacket. I smell multiple Acid questions coming.
Thanks,
Brian
Form Labs NYC - Music Mastering, Production, & Sound Design
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- KVRAF
- 6323 posts since 30 Dec, 2004 from London uk
IIRC its to do with very long recordings. 3 hours or so +formlabs wrote:Can you explain when that is useful, and why it would be needed?LawrenceF wrote:I guess this will be another [Rea-dacted] thread on KVR ...formlabs wrote:What makes 64bit audio files?
Holy crap!Somebody better get the Sony rep above a flak jacket. I smell multiple Acid questions coming.
Thanks,
Brian
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- KVRAF
- 6159 posts since 4 Dec, 2004
64-bit floating point files? Not really. I don't think I suggested they were useful (over 32-bit float files), just saying they do exist so if someone saves one someone else might have to actually open it.formlabs wrote: Can you explain when that is useful, and why it would be needed?
Thanks,
Brian
Why anyone would save a mix in 64-bit float? Dunno. Maybe someone who has done that can answer that question.
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- KVRian
- 804 posts since 20 Aug, 2005 from Ann Arbor, MI
I can see uses for it in scientific recordings, or orchestral pieces where you really want to catch the nuance of that Stradivarius. Apart from that, though, I can't think of a thing. Certainly not popular music.
Tom Smith
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- KVRist
- 58 posts since 8 Aug, 2004
As SonyPCH and UltraJv said, these files are for long recordings. It's got nothing to do with extreme dynamic range.
From the Cubase manual, Export Audio Mixdown section:
Wave 64 is a proprietary format developed by Sonic
Foundry Inc. In terms of audio quality, Wave 64 files are
identical to standard wave files, but in the file headers
Wave 64 files use 64-bit values for addressing where wave
files use 32-bit values. The consequence of this is that
Wave 64 files can be considerably larger than standard
Wave files. Wave 64 is therefore a good file format choice
for really long recordings (file sizes over 2GB), e.g. live surround
recordings. Wave 64 files have the extension ".w64".
From the Cubase manual, Export Audio Mixdown section:
Wave 64 is a proprietary format developed by Sonic
Foundry Inc. In terms of audio quality, Wave 64 files are
identical to standard wave files, but in the file headers
Wave 64 files use 64-bit values for addressing where wave
files use 32-bit values. The consequence of this is that
Wave 64 files can be considerably larger than standard
Wave files. Wave 64 is therefore a good file format choice
for really long recordings (file sizes over 2GB), e.g. live surround
recordings. Wave 64 files have the extension ".w64".
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- KVRAF
- 6159 posts since 4 Dec, 2004
I actually wasn't talking about Wave64, which is just an option there in the graphic that happens to be checked. I was talking about rendering a 64-bit float file... even if the file is only 3 minutes (or 15 seconds) long.
One thing (afaik, at least there) really has nothing to do with the other.
In this case (I would assume) the actual file would be 64-bit float with no truncation or similar from the double precision internal processing... like 32-bit float renders are.
You guys do bounce (instruments and similar) to 32-bit float right?
One thing (afaik, at least there) really has nothing to do with the other.
In this case (I would assume) the actual file would be 64-bit float with no truncation or similar from the double precision internal processing... like 32-bit float renders are.
You guys do bounce (instruments and similar) to 32-bit float right?