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From the email I just got:
This version introduces a completely rewritten audio engine that provides more efficient CPU utilization, as well as improved sound with better dynamic response. You may need to adjust your presets due to the aforementioned sonic improvements, but don't worry - Recabinet 3.1 will reside on your drive separately from previous versions of Recabinet 3.0.x, so you can use both versions simultaneously. Update for registered users and demo at http://www.recabi.net/recabinet-3/download-demo/ ------------- I saw a drop from 5% to 3% CPU usage on a 24-bit/48 kHz project. I don't use the plug-in enough to know if the quality is better. If Kazrog sees this message would it be safe to say I can stop using AcmeBarGig's CabEnhance EAR module after your plug-in to help with dynamics? |
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| ^ | Joined: 15 Jan 2009 Member: #198488 | ||
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I'm glad to hear your CPU usage drop results, that's awesome!
I'm not terribly familiar with the ABG EAR plugin, haven't tried it myself. My advice is to go with whatever you feel sounds best in your projects. |
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| ^ | Joined: 24 Oct 2009 Member: #218121 | ||
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Kazrog wrote: I'm glad to hear your CPU usage drop results, that's awesome!
I'm not terribly familiar with the ABG EAR plugin, haven't tried it myself. My advice is to go with whatever you feel sounds best in your projects. From the Cab Enhancer website: "To Illustrate how the CabShaper will help out, we'll use the example of a snare drum. When you hit a snare drum hard or soft the sound of that snare drum changes with the velocity of the strike. These tonal changes occur with speakers too, albeit to a lesser degree. So, it is these tonal/resonant changes that are missing from an IR file. Use of our new EAR (Enhanced Audio Resonance) technology puts them right back in. This loss, on the other hand, does not occur when you are recording with mic'd amps. EAR Reads how hard or soft you are playing and resonates certain frequencies based on speaker type." I'm just curious if that's something the improved dynamic response takes care of. Any CPU resource savings helps (by not using CabEnhance) but I guess my ears are the best judge like you said, eh? |
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| ^ | Joined: 15 Jan 2009 Member: #198488 | ||
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We've got a new engine that brings a high level of detail to the cabinet responses, which does result in better dynamic response than before, but it's not tracking input dynamics or applying any nonlinearity to the signal.
We are, however, working on technology for Recabinet 4 that will bring an unprecedented level of realism to cabinet simulation, never achieved before on any other platform. Because this project is a massive undertaking, and it's taking longer than initial projections (although it's going great so far), it's made more sense to incorporate some of the features of Recabinet 4 into free updates to Recabinet 3 to tide users over. This begins with the new audio engine in 3.1, which was written for the (ongoing) Recabinet 4 project. By the way - the actual spectral resonance of a speaker cabinet does not change with input level, so I question the accuracy of ABG's approach. However, if it sounds good, by all means use it. |
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| ^ | Joined: 24 Oct 2009 Member: #218121 | ||
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Kazrog wrote: We've got a new engine that brings a high level of detail to the cabinet responses, which does result in better dynamic response than before, but it's not tracking input dynamics or applying any nonlinearity to the signal.
We are, however, working on technology for Recabinet 4 that will bring an unprecedented level of realism to cabinet simulation, never achieved before on any other platform. Because this project is a massive undertaking, and it's taking longer than initial projections (although it's going great so far), it's made more sense to incorporate some of the features of Recabinet 4 into free updates to Recabinet 3 to tide users over. This begins with the new audio engine in 3.1, which was written for the (ongoing) Recabinet 4 project. By the way - the actual spectral resonance of a speaker cabinet does not change with input level, so I question the accuracy of ABG's approach. However, if it sounds good, by all means use it. Thanks for your detailed response Shane. Recab 3 sounded great already so I can't wait to put 3.1 on the next project that comes my way! Sonic quality and CPU usage improvements are awesome to have, especially "for free"! Are you still/were you taking new cabinet requests for version 4? |
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| ^ | Joined: 15 Jan 2009 Member: #198488 | ||
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Sure, I'll be happy to take cabinet requests. Thanks! |
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| ^ | Joined: 24 Oct 2009 Member: #218121 | ||
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Can I rename the dll and will it load in an existing project and work aok? |
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| ^ | Joined: 15 May 2002 Member: #2778 Location: Brisbane , Australia | ||
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Kazrog wrote: By the way - the actual spectral resonance of a speaker cabinet does not change with input level, so I question the accuracy of ABG's approach. However, if it sounds good, by all means use it.
I think it models the effect how a speaker moves/distorts according input signal, which is static in impulse responses. Actually I think this is the biggest shortcoming of IRs vs micing; everything else can be pretty much modeled properly but the air/physical movement of a speaker/microphone. ---- "How many of us do you have to kill - to keep us safe?" |
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| ^ | Joined: 05 Sep 2003 Member: #8832 | ||
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morelia wrote: Can I rename the dll and will it load in an existing project and work aok?
Renaming the DLL won't change the name of the plugin as the host sees it, that's something only the developer (me in this case) can change. The new version sounds different enough that it made sense to give the plugin a new name (Recabinet 3.1 instead of Recabinet 3), so that users can migrate to the new version and a/b how their presets sound in the new and old versions. |
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| ^ | Joined: 24 Oct 2009 Member: #218121 | ||
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Tubeman wrote: Kazrog wrote: By the way - the actual spectral resonance of a speaker cabinet does not change with input level, so I question the accuracy of ABG's approach. However, if it sounds good, by all means use it.
I think it models the effect how a speaker moves/distorts according input signal, which is static in impulse responses. Actually I think this is the biggest shortcoming of IRs vs micing; everything else can be pretty much modeled properly but the air/physical movement of a speaker/microphone. Without giving too much away, I will say that this is the major area of R&D for Recabinet 4. As a free gift to our patient users, Recabinet 3.1 was given the new audio engine that was developed for Recabinet 4, and this is just the beginning. |
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| ^ | Joined: 24 Oct 2009 Member: #218121 | ||
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This is a good example where the fail happens with speaker simulators:
http://www.youtube.com/watch?feature=player_embedded&v=O_l5f Y1QoYo It's a real Leslie compared to a sim. Even though the sim is good, the real deal just sounds better. This same thing is happening with amp cab sims too. I think Nebula tries to simulate this effect. ---- "How many of us do you have to kill - to keep us safe?" |
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| ^ | Joined: 05 Sep 2003 Member: #8832 | ||
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Interesting. Giving a go.........too late tonight to have any real sway one way or the other.......seems stable in reaper.........good night |
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| ^ | Joined: 20 Dec 2005 Member: #91716 | ||
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Amp/speaker sims aren't quite there yet...sooo, I still would have loved to have this technology 20 years ago when I was honing my skills as a beginner guitarist and not able to crank the amp loud late at night with my parents sleeping in a room next to mine. I'll also settle for what's here presently and still call it good for now. You software people better get inventing... this is 2012 damn it. I want my flying cars as promised, or is that flying ampsims now, that jump out of the computer and play everything for you too (sorry I was just thinking of one time where me and some buddies went on a remote ski trip to Mt. Bohemia in the UP (YOO-PEE,upper peninsula, aka the rabbit not the mitten, but Copper Harbor, the rabitt's ear to be precise) of Michigan and we forgot to bring speakers for the iPod and also a guitar or two. The cabin we rented had this backwoods tv feed with only a few channels and the one channel worth watching had all 3 Back To The Future movies on a permanent loop, every so often a pause with some local commercial and a text scroll of "You are watching Back to Back to Back to the Future" would pop up on the screen. We thought it was some sick joke to get us to buy more and more beer from the only store within about 100 miles |
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| ^ | Joined: 22 Mar 2005 Member: #62534 Location: Detroit | ||
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Hit there.
Just downloaded the Demo to try it out. Unfortunately i don't seem to be able to alter the sound in any way. i load presets, nothing changes. I tweak knobs, nothing changes. The only thing that takes effect is the output-knob. It'snot meant to be that way, or is it? |
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| ^ | Joined: 13 Mar 2001 Member: #348 Location: Stuttgart, Germany | ||
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You are not tweaking a muted cab, are you? (I did that!)
.oO...I HATE that sound cutting out crap |
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| ^ | Joined: 20 Dec 2005 Member: #91716 |
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