Of course they work - it wouldn't be on the market if it didn't.jcschild wrote:oh really? that pretty much tells me what you know (or dont know)Firewire is really built for the burst kind of technology .... not realtime audio.
maybe you better tell that to lets see
RME, Motu, Lynx, Prism (sorta), Stienberg, M-Audio (some), Avid (Mbox Pro as well as previous Digi Gear), Yamaha.
as all these work well at low latency and high i/o.
But I could not get down to 128 samples which I think is acceptable. 160 samples with WDM and 192 with ASIO was the best I got.
And I find the cpu consumption and the sensibility for cable tension unacceptable.
Look closely at the long contact surface of the fingers in connectors that makes it very sensible to bend and tension. Really poor technology.
Firewire did not start up as a realtime audio interface!!!
But being the first high bandwidth external interface it were everything that USB could not handle in the early years.
Quite right, but those are quite a lot of good ones.for every crap firewire interface there is 10 crap USB ones.
USB known to work well
RME, Lynx, Motu, M-Audio ultra 8R, Presonus AudioBox VSL series, and now supposedly Steinberg (have not tested it again so cant comment).
all the rest are CRAP.
There is a saying - when lacking arguments you start getting personal.
so your foolish USB is better than firewire is just that, foolish and shows your lack of knowledge in this area.
I designed computer hardware in the 70's and 80's, and been doing programming for almost 30 years. I know a few things.
I think you are right about that. Too common that users think a laptop cpu is what a stationary cpu is.
now had you said "you have a better chance of USB working on a laptop than firewire"
i would have said heck yeah you are right. but its still slim pickings as to if it will or not.. laptops are a real PITA.
I got the impression you recommended the whole lot with computer and interface - and was curious why you chose to recommend firewire, that's all.
as mentioned he ALREADY owned the focusrite unit we just tested/installed with one of ours here.
has i sold him an interface it would have been one of the mentioned above..
OP explained in his comment above that he wasn't - so you are not to blaim - you probably just answered if it would work.
He showed all the trust in you guys - and I just pointed to the fact how sales usually works.
- we got plenty in stock of these, recommend this as often as you can
- we have better profit margin on this brand, recommend this as often as you can
I apologize if you felt offended.
But as you know, video is pretty much processed in the GPU, and it's not realtime in the same sense.
FYI video is far more demanding than audio bandwidth wise, its just video does not have or need adjustable buffering like audio does..
yes got experiance in that area as well..
Scott
ADK
It consist of frames - as I wrote burst kind of technology.
Put 30 fps through, and you're pretty much done. 33 ms each frame.
For audio 128 samples 48khz, you need to process every 2.7ms. More then 10 times as often as a video frame.
You have to tweak a computer much more to be reliable on realtime audio it seems. Even turn off a lot of hardware acceleration for graphics and stuff. Recommendations include turning off visual styles in Windows etc.
If I had shadows on menu-popups on - it would crackle a little bit when Í opened a menu.
If having WLAN adapter going, you have to turn it off, or audio would crackle.
Oour eyes are less sensible to variation in framerate than our ears are to dropouts.
So bursting video through is pretty easy task.
It seems to me that realtime audio is much harder task to perform well.
My view is that firewire is still here because it was the first high bandwidth interface for external devices like videocameras and harddisks.
USB is developing quickly and is the future - and it's highly intergrated on motherboards from start on all computers. And there are enough good ones on the market today as well.