Wave Designer 0.3.10 / Customer Discounts / Tone2 Crossgrades Available
- KVRist
- 402 posts since 16 Sep, 2005
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DNR Collaborative DNR Collaborative https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=257247
- KVRian
- Topic Starter
- 622 posts since 23 May, 2011
I've noted your feature requests in the initial postENV1 wrote:How nice to see someone finally making something like this.
As to capabilities; if the final product could do everything that Oatmeals waveeditor can do (partial editing, spectral blur, FM, contract/expand, etc.) i would already be satisfied.
Another good oneCyforce wrote:Or "Waveformer"
ENV1 wrote:How about 'McShape - Food for starving oscillators'.
I've added the request to the initial post as welltoitoi wrote:Shruthi1 format
http://ctrlr.org/viewtopic.php?f=61&t=812
Steven
DNR Collaborative
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- KVRian
- Topic Starter
- 622 posts since 23 May, 2011
Here is another UI test for the project. We're also testing out the name "WaveDesigner" as Brok Landers had suggested in the previous pages. Also, there is obviously quite a bit of empty space, which is present only to compensate for additional sections/features if necessary:

Steven

Steven
DNR Collaborative
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- KVRian
- Topic Starter
- 622 posts since 23 May, 2011
We are currently organizing the total feature requests and format support requests received here and through e-mail, and because of the high cost required to research and add some of the more intricate requests, we've decided to run a poll determining the project's public interest. The initial response has been very good, but putting a number to something like may help us determine the most financially viable path for our resources. Your participation is very much appreciated 
Steven
Steven
DNR Collaborative
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- KVRAF
- 2747 posts since 13 Feb, 2012 from Amsterdam
I would reach out to Native Instruments to see if there is an opportunity to export to Massive. I realize it's a long shot since they currently don't allow for importing of costum wavecycles. But then again, if you do succeed to collaborate with them, you'll be able to tap into quite a large installed userbase. Worth a shot IMO (and I'd love to be able to import in Massive
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DNR Collaborative DNR Collaborative https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=257247
- KVRian
- Topic Starter
- 622 posts since 23 May, 2011
Well, anything is possible, so I'll mention this and see if we can connect with them somehowBDeep wrote:I would reach out to Native Instruments to see if there is an opportunity to export to Massive. I realize it's a long shot since they currently don't allow for importing of costum wavecycles. But then again, if you do succeed to collaborate with them, you'll be able to tap into quite a large installed userbase. Worth a shot IMO (and I'd love to be able to import in Massive)
Steven
DNR Collaborative
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- KVRAF
- 4329 posts since 26 Jun, 2004
DNR Collaborative wrote:Well, anything is possible, so I'll mention this and see if we can connect with them somehowBDeep wrote:I would reach out to Native Instruments to see if there is an opportunity to export to Massive. I realize it's a long shot since they currently don't allow for importing of costum wavecycles. But then again, if you do succeed to collaborate with them, you'll be able to tap into quite a large installed userbase. Worth a shot IMO (and I'd love to be able to import in Massive)
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Yes, probably worth the long shot, cuz that thing would effing print money.
Worst case, the response will contain some clue about the future of this functionality in Massive that you can report back to us!
Or, maybe a 'rogue user' on your forums will create a 'hack' to your product that goes 'viral' and is 'out of your control', that...
allows users to create their own tables.dat file for Massive...
Ching-a-ling!
I cannot understand why NI is not making such a thing available.
It has apparently already been done by users, with some inconvenient caveats.
My advice would be to go halfway; Figure out how to create custom wavetables with your tool, and let the frantic users figure out how to best make them work in your forums....
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DNR Collaborative DNR Collaborative https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=257247
- KVRian
- Topic Starter
- 622 posts since 23 May, 2011
I would assume that they don't see much of a market in it unless they develop a fully featured tool, such as this, which they may not see as a viable revenue creating project after considering the development costs. We, on the other hand, are not under the financial strain of such a company, and can take our time putting this project togetherhighkoo wrote:I cannot understand why NI is not making such a thing available.
It has apparently already been done by users, with some inconvenient caveats
Steven
DNR Collaborative
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- KVRian
- Topic Starter
- 622 posts since 23 May, 2011
As a side note, we're interested in the opinion of even those who will ultimately get the device for free (subscribers, developer library users) 
Steven
Steven
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- KVRAF
- 12522 posts since 21 Mar, 2008 from Hannover, Germany
I'll soon start doing presets for Tone2 ElectraX and this would be the perfect tool for both the Resyntheis and the sample import feature of that one.
Same about Synthmaster 2.5 for single cycles, wavetables and vector synthesis.
So far i'm using Cableguys Curve for such kind of stuff but that new tool seems to be more flexible and easier to get fast results. Anyway a free draw mode like in Curve would be essential.
Ingo
Same about Synthmaster 2.5 for single cycles, wavetables and vector synthesis.
So far i'm using Cableguys Curve for such kind of stuff but that new tool seems to be more flexible and easier to get fast results. Anyway a free draw mode like in Curve would be essential.
Ingo
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
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- KVRAF
- 6241 posts since 26 Sep, 2003 from right here, as you can see ...
really honorable, kudos from my side. i would love this pov actually to be taken over by many more developers.DNR Collaborative wrote:I would assume that they don't see much of a market in it unless they develop a fully featured tool, such as this, which they may not see as a viable revenue creating project after considering the development costs. We, on the other hand, are not under the financial strain of such a company, and can take our time putting this project togetherhighkoo wrote:I cannot understand why NI is not making such a thing available.
It has apparently already been done by users, with some inconvenient caveats
Steven
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man
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- KVRian
- Topic Starter
- 622 posts since 23 May, 2011
The freehand mode will more than likely come in shortly after the initial V1 release. It's quite a bit more work to add that most other features, and depending on the feedback and interest received, we'll probably try to introduce the product to our library users first in order to generate the required revenue to continue the development of the advanced features. Once a majority of the feedback has been received over the next few days, we will generate a final feature list and I will present that here once I have itIngonator wrote:So far i'm using Cableguys Curve for such kind of stuff but that new tool seems to be more flexible and easier to get fast results. Anyway a free draw mode like in Curve would be essential.
Steven
DNR Collaborative
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- KVRian
- Topic Starter
- 622 posts since 23 May, 2011
Unfortunately most developers don't have the luxury of working at a slower pace, due to financial considerations and obligations. I think that because of the financial restraints on most developers with many employees and large marketing requirements, most rely on the projects that are the most popular and commercially friendly, and not the ones which influence advancements in workflow and efficiency. Hopefully this can be a project that we are able to accomplish in a reasonable time, and with user feedback in mindbrok landers wrote:really honorable, kudos from my side. i would love this pov actually to be taken over by many more developers.
Steven
DNR Collaborative
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- KVRian
- Topic Starter
- 622 posts since 23 May, 2011
Just a bump for those who have not seen this yet, as we will be making a decision tonight regarding the development cycle and I will update the discussion with official release plans here tomorrow at some point 
Steven
Steven
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- KVRist
- 402 posts since 16 Sep, 2005
Speaking of the interface, it's over3D'ed and knobs a very blurred in my opinion. 



