Percussion sounds like this

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Hi there,

I'm trying to recreate a pretty simple percussion pattern, with about the same sounds..

I'm wondering, what sample pack would you guys use for this, aswell as how is the pattern layed out? really like the feel of the pattern and the sound of the samples..

Here's the song:

You can hear it clearly in the beginning, and that's what I'm trying to replicate.

I bet they are just using vengeance samples, but I have a hard time to find similar samples.. maybe they processed them in a special way?

(Starts at 0.08sec)

Thanks alot!

Any tips are highly appreciated
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Personally, I'd synthesize it. I think that's where it came from originally. I like bein able to have that control, so I can automate elements of the texture.

But that's not necessary, a sample will do, and you could automate the samples amp decay and delay and reverb. But yep, that sound is in a ton of packs. You can basically pick any recent one at random that's dance-oriented, and you'll get something like it, probably lots of varieties.

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some sample packs on soundstosample.com are pretty good (also, vengeance is a beast for this stuff). But, battery 3 is a pretty good vst for this kind of stuff :). Good luck!

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Theres a bunch of them in the factory content from Geist, for instance.

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Listen to where he's putting the accents on those blips. It really pushes the shuffle. If you really want to understand a rhythm, align just a loop of it in your DAW at the right BPM, and match the drums visually against the waveform, not locked to a DAW grid. Just match the drum part that is fastest - whatever is taking the role of rides/HHs. So using a single sample is fine and the amplitude only needs to roughly correspond: quiet/ghost, normal, accent. Then look at how it falls on the locked grid, where it's pushing or pulling.

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stomachache wrote:Listen to where he's putting the accents on those blips. It really pushes the shuffle. If you really want to understand a rhythm, align just a loop of it in your DAW at the right BPM, and match the drums visually against the waveform, not locked to a DAW grid. Just match the drum part that is fastest - whatever is taking the role of rides/HHs. So using a single sample is fine and the amplitude only needs to roughly correspond: quiet/ghost, normal, accent. Then look at how it falls on the locked grid, where it's pushing or pulling.
100% solid advice. I didn't consider that it may be the pattern's accents and articulation he was keying from.

Yeah, good drums = use your velocity lane. The pattern itself is just a really dramatic shuffle grid, and the sound itself aint special, but a bit of variation with the levels-per-hit, or other modulations, imparts a lot of interest. A must for hi-hats and filler percussion.

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There's a lot of transient shaping going on as well so that the initial attack of the sample is really clicky. That's the other real secret to the sound as well as the groove application.

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