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soundtoys native effects bundle
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Gamma-UT
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PostPosted: Mon May 28, 2012 7:45 am reply with quote
aMUSEd wrote:
Says it works in Logic to but in a "limited" way - in what respect?


The main difference, I think, is that the Pro Tools/AudioSuite version has a graphical mode that lets you control the pitch/speed over time using an envelope. The Logic version is constrained to the controls available in the Pitch and Time Machine in Logic - Speed turns up as an option in the dropdown box that lets you select which time-stretching engine to use.
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No longer blank as Frank
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timyork
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PostPosted: Mon May 28, 2012 1:46 pm reply with quote
xxxxXxxxx
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awjoe
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PostPosted: Mon May 28, 2012 9:39 pm reply with quote
re_mute wrote:
awjoe wrote:
Wait. Smile


For what...you to master how to google, "audiosuite"?


Yup, you're right. Now I know what audiosuite means. So, Speed's included in the bundle but I can't use it. How useful. Meeting you has been a pleasure as well.
^ Joined: 02 Mar 2012  Member: #276211  
_leras
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PostPosted: Thu Jun 14, 2012 7:18 am reply with quote
It is misleading. They should be more clear.

However, the suite is still really pretty good. Can't believe more fx don't have swing/shuffle etc...
^ Joined: 20 Apr 2005  Member: #65751  
Sampleconstruct
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PostPosted: Tue Jun 19, 2012 11:32 pm reply with quote
SoundToys have released version 4.1.6 - in the mail that announced that they were also announcing 64 Bit support - somehow, seems to take a lot of time, especially for Mac Users.

Quote:

We are indeed working on 64-bit support, and have been for many, many months. We understand that this is an important issue for our AudioUnits and VST customers, and we would like to reassure you that this is our top priority. Here is where we stand right now:

On Windows, we currently have internal "debug" builds of all of our plug-ins working in 64-bit mode. However, we still have more work to do before we can build release versions and send these off to our beta testers for real-world testing.

On Macintosh, due to changes in the Apple SDKs, 64-bit native support has required a substantial rewrite of our graphics and file handling software. This is a fairly large and complicated section of our core software, and it is a major undertaking. We have made very good progress on this, however there is still quite a bit more work to be done on this very time-intensive porting project.

At this time, we cannot give a firm date for release, as there are still too many unknown factors, but we can say the update will be free to all V4 owners when it is released. We thank you for your patience, sympathize with your frustration, and apologize for our lack of clear communication on this issue. We will try to update you as soon as we have some more concrete news to share.

We are putting all available time and resources into getting native 64-bit support out to you as soon as we can, and we will be very, very happy when this job is finished!
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awjoe
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PostPosted: Wed Jun 20, 2012 6:31 pm reply with quote
What's the situation generally regarding converting 32-bit plugins to 64-bit plugins? Are developers usually expected to provide a 64-bit version of an existing plugin FOC? Or is it just the developers who are trying harder who do that?
^ Joined: 02 Mar 2012  Member: #276211  
Kaboom75
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PostPosted: Wed Jun 20, 2012 11:21 pm reply with quote
Devs have to re learn how to program to do 64bit.
Soundtoys have said Juice plugin is taking a long time due to them being busy buying up vintage hardware and becausue they are recoding all the current plugins to 64bit.

Soundtoys 64bit news http://www.soundtoys.com/news/
^ Joined: 04 Sep 2011  Member: #264056  Location: England
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